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Leftover Pretender Points
I'm now making a pretender god and I have 17 points left over I don't know what to do with (everything costs much more at this point). What's being done with these leftovers? Are they used for some additional bonuses like additional HP etc. internally by the game or are they totally wasted? It would be nice if we could use these leftover points to buy additional skills like extra HP, strength etc. for our pretenders. It doesn't make sense to waste these leftovers.
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Re: Leftover Pretender Points
They're wasted.
Consider it points lost to rounding. |
Re: Leftover Pretender Points
Or consider that you're still working at better than 95% efficiency, and be happy!
http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Leftover Pretender Points
It'd be nice if these points could go towards making Pretenders a little bit more unique from each other, but unfortunately, that ability isn't in the game as of yet.
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Re: Leftover Pretender Points
Yeah, something like STARS! had - the possibility to pour the last points into something small, but useful (ok, in STARS! factories where a no-brainer 99% of the time to give you a head-start in production ..).
Maybe some a handful of light inf, one more commander, a some gold etc., depending on the amount of points leftover. Randomly selected or with some checkbuttons to choose from ? But I think this has been discussed before and never got any comment from Johan or Kristoffer ... |
Re: Leftover Pretender Points
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There should definately be something of minor use/benefit that you can spend 1pt on which is not abusable. Like 1pt = a extra 100 pop at your capital or a extra scout or 1 extra military unit (but always the weakest one possible for a nation to recruit) or whatever...just so you can spend all your points. |
Re: Leftover Pretender Points
Perhaps the most straightforward way to do it would be to add the leftover points as resources to the capital. That can come in really useful for a lot of nations early on because it would allow for a slight boost of production for resource intensive unist.
Edi |
Re: Leftover Pretender Points
5-10 points to add +1 to a stat on your pretender, Max +3?
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Re: Leftover Pretender Points
+3 may not sound like much but when you consider the stats some pretenders can reach (a f9w9 moloch with dual swords of swiftness and chainmail of displacement is insane) that might push some of them over the edge in power.
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Re: Leftover Pretender Points
Especially with people who test the extreme. All bad scales, a full sleeper, low dominion, anything to get more points to use in a particular strategy.
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Re: Leftover Pretender Points
maybe increment, like magic. 5,10,15 etc, to avoid min/maxing (or make it less worth it at least).
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Re: Leftover Pretender Points
Or multiply x 5 or x 10 for starting gold?
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Re: Leftover Pretender Points
Are your suggesting multiplying your starting gold by 5x or 10x for your left over points?
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Re: Leftover Pretender Points
that, uh, that doesn't sound balanced at all.
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Re: Leftover Pretender Points
I think HP would be alright, on a 1-1 basis. I've given some thought to possibly in the future having the ability to purchase more than one Pretender-a main one and then a "pantheon", but that could become a little bit crazy.
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Re: Leftover Pretender Points
Extra hp would be cool, but it would need complex restrictions. 15-20 extra hp on a wyrm is no big deal. 20 extra hp on a master lich can make a difference. (Although I wouldnt mind protecting him from wither bones http://forum.shrapnelgames.com/images/smilies/laugh.gif).
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Re: Leftover Pretender Points
Just remember, it's not 15-20 extra hp on JUST a master lich, it's 15-20 extra hp on a master lich Pretender. I'm of the theory that your Pretender should be one of-if not the most-potentially powerful units you ever have access to in the game. If it were 15-20 extra hp on 30 units, like you'd get by buying 15-20 extra units with gold, it'd be much more of a problem than on just your Pretender.
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Re: Leftover Pretender Points
There is a programming mechanics problem with adding leftover design points as hit points to pretenders , because at the end of the day, the pretender is a basic monster of its type (e.g. master lich is #180, master lich, not #xyz, master lich with +<leftover designb points> hp).
Edi |
Re: Leftover Pretender Points
Well, IIRC Wish can increase the stats of your pretender, all you have to do is construct a similar mechanism.
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Re: Leftover Pretender Points
*only has dom2 but also has this issue*
I'd like to spend some of those points on gems. there should be a way to use those leftovers like in Stars!(one of my old favorites). As I see it it can't be any permanent change, just something to help out on the first few turns. I'd say x2-x3 gold(capped at 50 points), extra troops of the nations starter variety up to the cost in resources equal to leftover points(1 minimum, capped at 50), 1-1 of random gems, or maybe some basic magic items of the first tier of construction(their gem cost determines how many per points and they are randomly selected). |
Re: Leftover Pretender Points
Cap it at 39 points. You can spend 40 points on another scale. That would help keep it as just a way to use leftover points.
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Re: Leftover Pretender Points
How about each leftover point equals 1 turn until you have a cataclysmically bad luck event in your home province?
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Re: Leftover Pretender Points
each left over point could be an extra 2 gold... small gold reward to prevent abusing the left over points.
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Re: Leftover Pretender Points
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Re: Leftover Pretender Points
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I also agree with the 39 point cap. I dont really hear anyone saying that they dont want this feature. This may be one of the most popular and least contriversial requests. I hope the Developers work on this. |
Re: Leftover Pretender Points
I think it depends on how it's done (though I have confidence in IW's decisions), and I'd welcome the opportunity to personalize pretenders in minor ways and/or wouldn't mind getting a few gold or gems or starting troops for leftover points...
... but while I don't object, I also think it's rather petty to be worried about getting something for spare change points. It doesn't seem like a big deal except for people who might want to seek counselling for compulsive penny-pinching or a getting jipped complex. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Leftover Pretender Points
yeah if you cant spend leftover points, and you make a design you like, but are left with 39 points you cant spend....well to be efficiant you have to change stratagy somewhat. so now you cannot freely max out your stratagy but are limited by chance. the necessity to choose between efficiancy, and to freely create an individual stratagy has to be minimised as much as possible. no one wants to play a game where one tactic obviously beats all others.
39 points is too much i think though, that it should work differently alltogether. i think dominion scales have to be tide to your pretender. like if you choose the ice lord, or lord of winter, youd automatically have to choose cold 2 or 3 or something, and a lord of death would automatically have death 2 or 3. and maybe there could be an ability to 'buy' an extra gem site at your capital, or some extra starting units or something. a little more versitility would be nice, so you wont only get maxed out magic/pretender or maxed out dominion scales. it appears to be quite a linear line as it is now, between those two ends. but i just started playing the game two days ago, so what do i know=P |
Re: Leftover Pretender Points
It would speed up my game creation. I admit that sometimes my first choice irritates me because of left-over points so I go back and play with it abit before deciding that I have no option but to throw them away.
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