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Disbanding army
Hello just wondering if the disbanding army option is available in the game, can't seem to find such function in the game or hotkey manual, is there a 'smart' way to disband my unwanted troops?
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Re: Disbanding army
A rather troublesome solution which most people would not bother to use. But thanks for the link anyway, I will do a search next time if I need an answer.
Perhaps the game designers should finally include this function, hopefully in the next patch. |
Re: Disbanding army
eh, we wanted it back in dom 2. I bet even in dom 1. I doubt the solution is the sort of thing we see in the 'next patch.'
maybe in the next version if we can persuade the right people. |
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well, I wanted this since dom 2 too, I'm surprised they didn't add such a basic function in d3. Wonder why...
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Re: Disbanding army
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Thus 50 of those weak scared militia could add 500 to a provinces population instead of the gamer wondering how to ditch or kill off these money and food hungry weaklings. If this actually existed then the event of those weak scared militia appearing would not be considered a bad event. |
Re: Disbanding army
h... how do 50 guys turn into 500 over the course of a month?
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Re: Disbanding army
Adding the disbanded units to local population is an excellent idea. But true 50 units shouldn't turn 500 population instantly. Also by adding such feature means recruiting army will also cost local population.
Adding 1 population to a province will not any make significant change though, but considering there are cooks, medics, blacksmiths, horse/monster breeder, and slaves accompanying the army, perhaps the unit number can be representative. |
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Why is there no independent black market for trading items and gems? How is population not effected when troops are being recruited? ... The point is all games have settings which don't match reality. My suggestion of 50 population turning into 500 population is a small yet useful game change. Having 50 troops just add 50 population would still make the weak scared milita event worthless. |
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Adding such a feature does not mean recruiting new army units will cost local population... any programmer will agree. |
Converting gold into citizens
The 50>500 idea would be terrible for game balance and in-game "story" consistency. I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
Think about it: then you could spend money on recruit/disband cycles to increase population. This makes no sense whatsoever in story/world/realism terms. I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus. IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!). And certainly no population gain, unless there's going to be population loss with recruiting. |
Re: Converting gold into citizens
yeah dude, just cause it would be cool and usefull doesn't mean its balanced. It would be nice if every nation had their own 9-conjuration titanic SC chassis - like the seraphs or mandahas... but that wouldn't be the right thing to do - it would not be something that any programmer will agree with, nor is your idea.
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Re: Converting gold into citizens
I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
Iwould be very happy with a simple disband feature, alas it seems we will have to wait until "Dominions 4, Rise of the Thingies" |
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I think NT Jedi is right about the balance. The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn. At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
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Re: Converting gold into citizens
Calm down a little. It is indeed alot of micromanagement if such army-population conversion feature is to be added. Since this is not the civilization game, one unit is meant to represent one creature in Dom.
If you could work out a sensible equation for such conversion, why not make a mod? I'd download it. As for Illwinter, I will be content if they introduce a basic 'disband army' function. |
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Also to answer the next future question any undead should not work for any nation thus a 1 per 0(zero) ratio. |
Re: Converting gold into citizens
as I mentioned in the other thread... personally, I feel that disbanded troops should be added as Unrest, not as Pop.
You suddenly take away a soldiers paycheck, and see how well he assimilates with the civvies... remember, tho poor guys in-game don't know that the other option was dumping them on the bottom of the ocean http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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