.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   1st Cav Div. campaign problem... (http://forum.shrapnelgames.com/showthread.php?t=33111)

Warhero February 1st, 2007 01:09 PM

1st Cav Div. campaign problem...
 
Well I tried to launch this campaign in my v.3.0 but as I press "start" nothing happens http://forum.shrapnelgames.com/images/smilies/shock.gif... Other campaigns seem to work ok but not this... Any help? Corrupted files I suppose?

Mobhack February 1st, 2007 01:54 PM

Re: 1st Cav Div. campaign problem...
 
same result here - my bet, as is yours, is some file problems of some sort or other. We will investigate further.

Cheers
Andy

narwan February 1st, 2007 01:56 PM

Re: 1st Cav Div. campaign problem...
 
Same here, can't get it to start.

Narwan

Steve308 February 1st, 2007 02:25 PM

Re: 1st Cav Div. campaign problem...
 
I noticed this the other day also, and just for the heck of it I tried to extract the scenarioes using the included Campaignhack tool. The error I received was that the scenarioes are missing? I checked the campaign folder and the files jump from C004... to C006... Same for the U00... files.

Minor issue for an otherwise EXCELLENT!!! upgrade!

Steve

Warhero February 3rd, 2007 05:00 AM

Re: 1st Cav Div. campaign problem...
 
Has anybody here yet noticed that 2nd Paras campaign not works too? When I start turn 1 all units will appear into left side (without any vehicles) and start to "destroy"... Some corrupted files there too?

Double_Deuce February 3rd, 2007 07:54 AM

Re: 1st Cav Div. campaign problem...
 
You have 700 Support Points for the 1st Scenario. In the briefing text for the 1st mission it mentions you'll need to purchase landing craft and other stuff;

"Commander,*

Your orders are to secure Blue Beach at San Carlos.*

We do not expect any significant resistance from enemy ground forces, but Argentinean Pucara ground-attack planes operating from Stanley‘s airport may try to attack your forces on the beach.*

So, in addition to landing-barges be sure to request some anti-air missiles to cover your paratroops from Argentinean planes.*"

I thought the same thing 1st time I played it. http://forum.shrapnelgames.com/image...s/confused.gif

DRG February 3rd, 2007 02:02 PM

Re: 1st Cav Div. campaign problem...
 
Quote:

Warhero said:
Well I tried to launch this campaign in my v.3.0 but as I press "start" nothing happens http://forum.shrapnelgames.com/images/smilies/shock.gif... Other campaigns seem to work ok but not this... Any help? Corrupted files I suppose?


I will sort this out and post a fix once I figure out what's wrong

Don

DRG February 3rd, 2007 02:05 PM

Re: 1st Cav Div. campaign problem...
 

OK guys I need some more info. What "START" does not "START" for you ? The one that brings you to the purchase screen ??

Don

narwan February 3rd, 2007 02:18 PM

Re: 1st Cav Div. campaign problem...
 
When in the screen with all the different fixed campaigns (5th marines 1967 to African abbattoir) if you select "1st cav division: LZ x-ray' and press 'START' on the bottom of the screen the screen window disappears for a moment (background stays the same) and then returns with the campaign deselected (ie no longer highlighted in blue). Nothing else happens.

Narwan

DRG February 3rd, 2007 02:21 PM

Re: 1st Cav Div. campaign problem...
 
Looks like we have another mystery on our hands guys. That 1st Cav campaign works perfectly in the my developement copy of the game AND in the game I use to test the patch intallers. Both start up just fine and I do recal testing this one because it's the one where you start by choosing how you want to play it by marching your HQ to one of the selected V hexes.

I will post the files for this later but I would like a bit more info on what it is that won't "start" for you that have this problem and I would like anyone else who reads this thread to try that campaign as well and see if it starts for you as well.

Don

DRG February 3rd, 2007 02:22 PM

Re: 1st Cav Div. campaign problem...
 
Quote:

narwan said:
When in the screen with all the different fixed campaigns (5th marines 1967 to African abbattoir) if you select "1st cav division: LZ x-ray' and press 'START' on the bottom of the screen the screen window disappears for a moment (background stays the same) and then returns with the campaign deselected (ie no longer highlighted in blue). Nothing else happens.

Narwan

OK.

narwan February 3rd, 2007 02:27 PM

Re: 1st Cav Div. campaign problem...
 
I checked the game files and there is no campaign in slot 005. There are no C005xxx files. The only two files present referring to the campaign are the ucamp005 dat and text files.

Narwan

markgame February 3rd, 2007 02:31 PM

Re: 1st Cav Div. campaign problem...
 
I just tried it as well and got the same result as the first two posters. I'm running CD version 3.0, patched from 2.51.

When I hightlight selection 005 from the campaign list, which is '1st Cav Div : "LZ X-ray"' and then press the START button I get the "click" sound and the screen flashes just a tiny bit, just like every other menu, but then it displays the exact same game menu I was looking at, the campaign selection menu.

Selecting item 006, "B Company, 11th MEU" takes me directly to the purchase screen, there is no introductory text screen.

All other campaign selection menu selections take me to their appropriate text introduction screens.

DRG February 3rd, 2007 03:01 PM

Re: 1st Cav Div. campaign problem...
 

OK. I'll be digging the files out today and sending them to Andy to test. If this helps him it will help everyone else as well and I will post them on the forum.

Don

junk2drive February 3rd, 2007 03:05 PM

Re: 1st Cav Div. campaign problem...
 
I had no problem with LZXray. I had previously used the installer to add this campaign to the game when it first came out.
I sent the installer zip to a friend with the missing files problem and that fixed it.

DRG February 3rd, 2007 03:40 PM

Re: 1st Cav Div. campaign problem...
 
Gentlemen

THE MYSTERY HAS BEEN SOLVED !!

I had forgotten the LZ XRAY campaign was released separately from the game releases and had instaled it in my master game. When I issued the patch I made a slight adjustment to the main text file which is what you see when you start the game. Anyone who had already DL'd that campaign will see it work perfectly. Anyone who had not installed this campaign prior to V3 being relased will see this error.

There were no alterations in any way to the campaign other than a minor change to the main text file. Anyone who wants this campaign click on the link below and the DL will start


http://download.shrapnelgames.com/do...0Installer.exe


I will ensure this campaign is included in the next patch

Sorry for the confusion

Don

Warhero February 3rd, 2007 04:36 PM

Re: 1st Cav Div. campaign problem...
 
Thanks about fix Don! But how about that 2nd Para thing? If I understood right, I must purchase landing vehicles for units ok? I saw that description but I didn't noticed that player must add vehicles separetely...

RVPERTVS February 3rd, 2007 05:02 PM

Re: 1st Cav Div. campaign problem...
 
Don: The readme intro says there is one slight usa oob change, is it going to wreck any pbem or saved game or something?

Regards
Robert

DRG February 3rd, 2007 05:13 PM

Re: 1st Cav Div. campaign problem...
 
As Mike noted the campaign text tells the player before he starts the first game.......
Quote:

"
So, in addition to landing-barges be sure to request some anti-air missiles to cover your paratroops from Argentinean planes.*"


It's not a bug in the game or the campaign it's the way it was designed so YOU need to buy landing barges and SAM's ( your choice... either the infanty LAAD or the one of the larger SAMs ) with your support points and then decide what else you can buy with the remaining points. It's designed to give the player flexabilty in what he decides to bring along. Four barges will usually load everything you need but buying 6 allows you more flexabilty where you land the troops and equipment.

It could have been designed to be all set up for you but he's given you some choices to make in how you put your landing force together and to allow that you need to decide on your own how many barges you need

Don

DRG February 3rd, 2007 05:29 PM

Re: 1st Cav Div. campaign problem...
 
Quote:

RVPERTVS said:
Don: The readme intro says there is one slight usa oob change, is it going to wreck any pbem or saved game or something?

Regards
Robert


CRAP!

Wonderful. Yes, this will screw the pooch for any PBEM and wipe out every change made to the US V3 OOB.

Arggggggggghhhhhhhhhhh! http://forum.shrapnelgames.com/images/smilies/mad.gifhttp://forum.shrapnelgames.com/images/smilies/mad.gifhttp://forum.shrapnelgames.com/images/smilies/mad.gif

Here's what EVERYONE who DL's this will need to do after installing this campaign and this is why non standard OOB's should NOT be issued with these things !

After installing this campaign open up the GameOptions program and go to the Utilities tab and click in "Manage OOB Sets" then click on "Restore Default OOB's" and that will overwrite the US OOB that the campaign installer puts in there

If anyones been "editing" their OOB's they should make backups of their work and re-install the back ups afterwards

I totally forgot about this having it's own "special" OOB.

Don

DRG February 3rd, 2007 05:36 PM

Re: 1st Cav Div. campaign problem...
 
Sometime this weekend I will build a new installer for this and post it to this thread. The OOB that was issued with this campaign adds units that were included in the previous release of WinSPMBT so you will not be missing anything by using the V3 OOB's but you WILL have problems with PBEM ( one example )if you install this campaign from the link I provided earlier UNLESS you restore the default OOB's after installing it ( or, simply copy Obat012.obf from the Default OOB's folder into the OOB's folder if you prefer )

Don

RVPERTVS February 3rd, 2007 06:00 PM

Re: 1st Cav Div. campaign problem...
 
No problem Don, it´s not a big deal since the simple procedure of restoring the default OOBs solves the issue.

Regards
Robert

Warhero February 3rd, 2007 06:21 PM

Re: 1st Cav Div. campaign problem...
 
Thanks make this clear Don. Now I got my units to the shore;)... Only 2 MG's were not able to load into Howercrafts (all those were "full") but rest of troops were able to transport there. No big thing anyway. Now I'm in 3rd battle so let's see how it goes;)...

DRG February 3rd, 2007 06:56 PM

Re: 1st Cav Div. campaign problem...
 
A revised installer for this campaign has been posted <<<CLICK HERE>>> . If you run this new installer you DO NOT have to restore your default OOB's after installation.

Don

markgame February 4th, 2007 02:27 AM

Re: 1st Cav Div. campaign problem...
 
Don, thanks for the fix to the LZ X-ray problem! http://forum.shrapnelgames.com/images/smilies/happy.gif

I still have the problem I mentioned earlier, "Selecting item 006, 'B Company, 11th MEU' takes me directly to the purchase screen, there is no introductory text screen."

Is this just a problem with the one screen and can be ignored for the purposes of playing the campaign?

DRG February 4th, 2007 12:12 PM

Re: 1st Cav Div. campaign problem...
 
Quote:

markgame said:
Don, thanks for the fix to the LZ X-ray problem! http://forum.shrapnelgames.com/images/smilies/happy.gif

I still have the problem I mentioned earlier, "Selecting item 006, 'B Company, 11th MEU' takes me directly to the purchase screen, there is no introductory text screen."

Is this just a problem with the one screen and can be ignored for the purposes of playing the campaign?

Quote:

markgame said:
Selecting item 006, "B Company, 11th MEU" takes me directly to the purchase screen, there is no introductory text screen.

I'll contact Mike about this. I do not have any text files for that campaign on my HD

Don

DRG February 4th, 2007 12:21 PM

Re: 1st Cav Div. campaign problem...
 

OK < I think I see the problem but it will be this afternoon before I can confirm it

Don

raygun August 3rd, 2010 10:58 PM

Re: 1st Cav Div. campaign problem...
 
So is this campaign compatible with v5.0? Or will some version of the OOB be required?

One curious issue seems to be that ALL of the units have radios. Would that be normal?

raygun August 4th, 2010 01:02 PM

Re: 1st Cav Div. campaign problem...
 
As nearest as I can tell it appears that the campaign is fully functional with v5.0 obat012.obt I took a survey of all the units in the HQ menu and it appears that ALL airmobile units are issued radios (as do all heavy weapons sections). However, while some MMG sections have radio most do not.

It appears those are the facts: airmobile units of the period were issued radios (as are some MMG sectoins - and ALL heavy weapons section) Whether they retain their radios, or not, is an entirely different story and probably is predicated to some degree on their experience and morale statistic. Moreover, a unit that lost its radio may find one lying around and pick up a radio that it had previously dropped (or dropped by some other unit), if said unit enters a hex where the radio was dropped? I'm guessing that'd be dependent on both experience and morale, i.e., suppression at the time of finding the radio, eh?

Dunno if any of that is historically accurate, or is reflective of the contemporary v5 obat012.obt (doesn't seem to make a difference in any case which obat I use: the issuing of radios to the units as described above remains the same).

raygun August 5th, 2010 07:44 AM

Re: 1st Cav Div. campaign problem...
 
I looked into this and apparently its totally historically accurate; at squad level, units were issued AN/PRC-6; at platoon level the AN/PRC-25.

http://en.wikipedia.org/wiki/AN/PRC-6

http://www-users.kawo2.rwth-aachen.d...cle_prc25.html


All times are GMT -4. The time now is 05:31 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.