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-   -   TNZ Shield Effects Mod Version 1.00 (http://forum.shrapnelgames.com/showthread.php?t=33318)

TNZ February 12th, 2007 09:32 PM

TNZ Shield Effects Mod Version 1.00
 
1 Attachment(s)
Screenshots of new shield hit effects. I like the third one best.

President_Elect_Shang February 12th, 2007 10:48 PM

Re: Shield Hit Effects Test.
 
The first one with the square. Can you make the squares larger?

Suicide Junkie February 12th, 2007 10:51 PM

Re: Shield Hit Effects Test.
 
Unfortunately, the shield effects are locked to the target model size.

Romulus68 February 13th, 2007 12:13 PM

Re: Shield Hit Effects Test.
 
I like the 1st and 3rd, but if forced to choose I will go with the 3rd.

President_Elect_Shang February 13th, 2007 12:34 PM

Re: Shield Hit Effects Test.
 
I agree that the first and third are the ones to go with. However, I have to pick the first hands down. Not to say the second one isn't good! It's just not gripping; you know what I am saying?

Raapys February 13th, 2007 02:36 PM

Re: Shield Hit Effects Test.
 
I'd say round off the edges on the first one and make it fade outwards.

President_Elect_Shang February 13th, 2007 03:24 PM

Re: Shield Hit Effects Test.
 
Or better yet make it faceted; like the faces of a gem and fade as you move outward.

Renegade 13 February 13th, 2007 05:48 PM

Re: Shield Hit Effects Test.
 
Of those 3, I'd choose the second one, by far. It appears more "natural" than the spiky third one or the way too square first one. http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM February 13th, 2007 09:05 PM

Re: Shield Hit Effects Test.
 
Third: Ugh.
Second: Realistic, but needs a better glow fade.
First: Looks neat and futuristic.

Going with first until two has a better glow effect.

Kamog February 13th, 2007 10:37 PM

Re: Shield Hit Effects Test.
 
I agree with Renegade 13 that the second one looks the best. The first one is too square and it looks like there's a square object attached to the end of the beam, in my opinion it doesn't really look like shields. The third one is good for electrical attacks like lightning rays and electric discharges but seems too fuzzy for other attacks.

Black_Knyght February 14th, 2007 09:06 AM

Re: Shield Hit Effects Test.
 
I'd have to go with the second one. It has a much more "natural effect" llok to it.

Tim_Ward February 14th, 2007 02:03 PM

Re: Shield Hit Effects Test.
 
Second or third.

Santiago February 14th, 2007 02:26 PM

Re: Shield Hit Effects Test.
 
2nd seems the best to me. Squares just don't look right in the 1st and 3rd is ok

AgentZero February 14th, 2007 03:54 PM

Re: Shield Hit Effects Test.
 
I like the second one. The first one might look nifty on a Borg cube, and the third one I think suits organic ships better.

GuyOfDoom February 14th, 2007 05:26 PM

Re: Shield Hit Effects Test.
 
I would go with the 2nd one.

TNZ February 15th, 2007 03:49 AM

Re: Shield Hit Effects Test.
 
1 Attachment(s)
Thanks for all the feedback. Here is a screenshot of my latest shield hit effect.

Kamog February 15th, 2007 05:34 AM

Re: Shield Hit Effects Test.
 
This new one looks the best! http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang February 15th, 2007 11:05 AM

Re: Shield Hit Effects Test.
 
It looks good where the bottom right ship aligns with the shield effect. However, at the upper left it just looks funky. Like it is cutting into the ship or something of that nature.

Baron Munchausen February 15th, 2007 05:38 PM

Re: Shield Hit Effects Test.
 
I agree that the newer one looks better than the first three. You might want to make the 'flare' effect a bit larger, though. Large enough that you can start to see a spheric curve to it. We expect shields to be a sphere around the ship. http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM February 16th, 2007 12:48 AM

Re: Shield Hit Effects Test.
 
I don't know, it looks nice, but it struck me as kinda bland.

Shadowstar February 16th, 2007 04:15 AM

Re: Shield Hit Effects Test.
 
If it's going to be seen alot, it should be somewhat simple. If it's possible to make different effects for different shield types or weapons, then you could save the really fancy ones for rare and unusual stuff.

The other thing is that we can't see them in action. Where effects are involved, a large part of it is in how it looks in real-time.

TNZ February 17th, 2007 03:44 AM

Re: Shield Hit Effects Test.
 
TNZ Shield Effects Mod Version 1.00
http://www.shrapnelcommunity.com/thr...?Number=497025

Five new shield hit effects are included. Just rename the bitmap image you like to shieldhit_01. [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]


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