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Game crash`s on moving unit
I have W98, 500mghz, 128 ram, ati rage card, problem i install the game and all patchs, in order, then start game select scene, all fires up ok, then i move first unit, maybe half its distance and thats ok, move the rest of movement,and game crash`s to desktop, i have tried in full sreen and in window, and 800x and 600x screens all same result, i do run spwaw 8.3 and enhanched ,no prob ,also the DOS SPMBT ok, any solution will be appreciated, i also have tried rebooting after each patch, thanks
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Re: Game crash`s on moving unit
Try turning all the sound off in the game. If that helps we'll discuss the next step. Also, read the "Game crashes and flashing screens thread, you might find some info there that may help you.
When you try this make sure you start the game fresh from a re-boot so we know nothing else is running that could be interfering Don |
Re: Game crash`s on moving unit
Ok thanks will do and report back
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Re: Game crash`s on moving unit
Remember to switch both sounds off in the preferences menu as well as the mouse click in the game options programme's misc tab.
Cheers Andy |
Re: Game crash`s on moving unit
Andy, Did all except the mouse click ,and game ran ok, will sound folder from DOS version, go in WIN version? or do i have to have no sound? thanks
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Re: Game crash`s on moving unit
Quote:
(Converting to WAV format is easier than trying to track down any rogue sound codec you have installed.) Cheers Andy |
Re: Game crash`s on moving unit
Thanks Andy will go and do that,
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Re: Game crash`s on moving unit
If you have patched the game the way we have recommended you will now have both MP3 and WAV in your WinSPMBT\Game Data\Sounds folder.
The only thing you need to do to switch the sounds.ini that points the game to the MP3's to the file that points the game to the WAV files. Look in the WinSPMBT\Game Data\Sounds\WAV folder. You will see a Sounds.ini . If you open it you will see it points the game at the WAV files . COPY that to your WinSPMBT\Game Data\Sounds folder and your game will start using the WAV files that are already in that folder rather than the MP3s Don |
Re: Game crash`s on moving unit
OK.... it looks like I have been assuming I issued ver 2.5 with a set of WAV files based on that they were in my master game. The INI that runs them is in the Sounds/WAV folder but you will only find a few WAV files from the last patch and I included them because I assumed everyone else had them as well..
http://forum.shrapnelgames.com/image...es/redface.gif OOPS ! http://forum.shrapnelgames.com/image...es/redface.gif OK, < PLAN B > 1] Do you have a copy of WinSPWW2 ?? If yes this is simple.. Copy the WAV files you have in your MBT sounds folder now and move them to the WAV folder then copy ALL of the WAV files you find in the WinSPWW2 sound folder to the MBT sound folder then move those files you saved in the WAV folder to the MBT sounds folder. Now, look in the WAV folder for the sounds.ini file and copy that into the Sounds folder and your game will run on WAV files instead of MB3's. ( it sounds worse than it is......) 2] If you DO NOT have a copy of winspww2 then here's what you need to do If you are having sound problems please follow this procedure Download a sound program like Goldwave that allows you to batch convert sound files www.goldwave.com After starting up Goldwave find the Sound folder. If you installed the default location for the game look in C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Sounds. When Goldwave is loaded click on the "File" tab and look for 'Batch Processing'. A new screen will appear. Click on the 'Add files' button then add all the MP3 files in the Game Data\Sounds folder to Goldwave Once you have done that you want to choose the "Save as Type" to .WAV and the 'Attributes' to EDIT---- PCM unsigned 8 bit stereo @ 22050 hz. on the "Convert" tab after checking off the "convert files to this format" box Next. click on the Folder tab and check the " Store all files in their original folder" box Then press the "begin" button and Goldwave will convert all the MP3 sound files and make copies as .WAV Once this has been done copy the "sounds.ini" found in the WAV folder to the Game Data\Sounds folder and overwrite the one in there now This converts your game to run WAV sound files instead of MP3's and we have found the few people who have reported sound problems have had success using this conversion method IN any event adding all the WAV files to the next patch is now on the to-do list. Don |
Re: Game crash`s on moving unit
Hi Andy , i have d/loaded Goldwave, and did this, i had to get 4,26 w98 goldwave, i fired it up, selected, batch conversion, put all my mp3 files in,theres no option forPGM 24 bit Stereo, on drop down so i chose 24bit stereo, ticked overwrite files, and converted, , then copied Ini file to that area over writing one in there, i know have a full set of mp3 files which play single on media player, and a set of Wav files with no sound on them? and no sound in game, is it because i have mp3 and wav in one folder? i also changed a single mp3 file 36 in another converter, and it played ok in windows media player , marching i think, but not in game or sound folder of SPMBT, no i dont have spwaw2, but do have DOS version of SPMBT, thanks for your trouble,
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Re: Game crash`s on moving unit
Go to your Game Data\Sounds folder and open the Sounds.ini and ensure that the sound files it is pointing at are WAV
The next thing to check is ....did you turn the sound back on in preferences ? We asked you earlier to turn it all off as a test. Did you remember to turn it back on ? When you play the converted WAV files with goldwave do they sound OK to you ?? Don |
Re: Game crash`s on moving unit
Hi DRG yes i looked at INI file in main sound, its configured, for WAV, i have turned sound on in game and mouse click, the mp3 files play normal in media player, and i just played a converted WAV in goldwave player all ok excellant sound,?
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Re: Game crash`s on moving unit
Just a reminder im W98 is it still 24 bit stereo for game, like i say above when played in goldwave all is good, would you like a WAV file to see, ?
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Re: Game crash`s on moving unit
1 Attachment(s)
Here's the new Tank sound in WAV. Drop that into your games game date/sounds folder make sure all sounds are on and move any tank....try the M1 Abrams just so we have some consistancy. Let me know if you hear anything.
Also, I revised the procedure for the type of WAV file used in the game but cut and pasted that procedure mentioned in post #496352 from an old post. The ones used in WinSPWW2 are 8 bit stereo 22050 hz. Also, you mention your graphics card but not your sound card. What is it? Don |
Re: Game crash`s on moving unit
DRG File worked fine in game no probs, great stuff, looking up now, your Q i have creative sound, sound blaster, would be about year, 99 , 2000,
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Re: Game crash`s on moving unit
SUCSESS !!!!! game working ,not crashing, !!! converted all MP3 files, to WAV 8 bit Stereo Unsigned 22050 MGHZ, thanks for all your help DRG you are a good bloke, now to play,
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Re: Game crash`s on moving unit
Great stuff.
Interestingly enough your reported system is not that much different than mine. The difference is mines a year or so newer running an 800mhz processor and winME. Your graphics, sound and RAM all the same as my machine. Don |
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