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-   -   v2.5 scenarios not running on v3.0 (http://forum.shrapnelgames.com/showthread.php?t=33344)

Siddhi February 14th, 2007 11:32 AM

v2.5 scenarios not running on v3.0
 
a custom made scenario created on 2.5 is displaying bizarre behavior on 3.0. The scenario was backed up in a seperate file and then added to the fresh 3.0 version.

In particular, I have units "disappearing" from the map in-game when played by the AI side - for instance a mech-BTR platoon appears on turn 2 as ordered, however it appears dismounted and the BTRs are nowhere to be seen (o/c this does not happen in the orginal 2.5 game) - to make matters worse the BTRs appear in the HQ Chart (and can be located via the "next unit in formation" funcion) but are simply not on the map.

This problem does not seem to happen when the side is human-controlled, however if you save the game, exit, restart and put it on AI it immidietly disappears (obviously play 1 turn, save, exit, open save file and put two player).

No editing of the current scenario was done in 3.0, all work was done in the previous version.

I will try to upload the save file and scenario tomorrow, but would appreciate comments ahead of it.

Also an aside: suddenly I have russian engineers chucking RPO-Shmell rounds 14(!) hexes, IIRC the sighted range is 400m (8 hex),at which the round is already however very inaccurate.

DRG February 14th, 2007 12:05 PM

Re: v2.5 scenario not running on v3.0
 
And who created this scenario and what OOB's were used to create it ? If it's one issued with the game I will look at it, if not, it's not anything I can do anything about.

It IS possible for game files to be corrupted totally unrelated to anything the game does or does not do. We have seen examples of this before where sceanrios simply stop working correctly and need to be rebuilt.

You might try loading it in the editor then saving it in another slot and see if that clears things up. It has been known to work in the past for other problems related to scenarios going awry.

Don

Siddhi February 14th, 2007 12:34 PM

Re: v2.5 scenario not running on v3.0
 
as i said, it is a custom scenario (i.e. i made it), and it uses the standard 2.5 OOB

it worked perfectly well on 2.5 and is totally nuts on 3.0. i have no idea why this is, as i invested a lot of time in it i would like to very much play it on 3.0 (i like the much-increased LAW accuracy) and share it with others.

the only slightly unusal game design feature of the scenario is that it is max width (160 hex? IIRC) and only 90 high.

i will try your suggestion and will post a report on it - i can't believe i am the only one with such a problem.

S

DRG February 14th, 2007 02:45 PM

Re: v2.5 scenario not running on v3.0
 
Quote:

Siddhi said:
i will try your suggestion and will post a report on it - i can't believe i am the only one with such a problem.

S

Well..... so far you are. I'm sure we would have heard some howling about it by now if all the previous scenarios were borked

Don

Siddhi February 15th, 2007 09:56 AM

Re: v2.5 scenario not running on v3.0
 
acutally not, I have recieved two PMs on this matter, however both mention the fix you suggested as having been succesfull - unfortunatly it does not work for me at all.

i would very much appreciate some concrete suggestions/help here, redoing this scenario from scratch would be major pain.

Cheers,

S

DRG February 15th, 2007 11:08 AM

Re: v2.5 scenario not running on v3.0
 

You have had all the "concrete suggestions/help" I can give you. I have NO idea what may have happened without at least SEEING the sceanrio and this is your third post on this issue and I'm still waiting

I will repeat what I said earlier..."We have seen examples of this before where sceanrios simply stop working correctly and need to be rebuilt."

OK ? Sometimes they break. It very rare but it happens. Attach the files and I'll look at it. Further "suggestions" are a waste of time untill I see it

Don

Siddhi February 15th, 2007 05:54 PM

Re: v2.5 scenario not running on v3.0
 
1 Attachment(s)
fair enough.
here's the file; units that should appear on turn 2 mounted in BTRs (on Sov AI side) appear without BTRs (although BTR is indicated on the formation screen.
appreciate the help.
S

DRG February 15th, 2007 06:26 PM

Re: v2.5 scenario not running on v3.0
 
It would help to know the exact formation numbers of the units you have noticed misbehaving

You didn't run this through scenhack. If you had you would have seen this error message

Problem units list

Spanocchi's Dream III 10/84
===========================

026 - Rifle Section - OOB 46 Austria (OOB Index 203) [Weapon slot 3 = 5]
042 - Kuerassier(+) - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>
043 - Kuerassier(+) - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>
044 - Kuerassier - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>
045 - Kuerassier - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>
119 - Kuerassier(+) - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>
123 - Kuerassier(+) - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>
238 - Kuerassier(+) - OOB 46 Austria (OOB Index 8) <Slot 3 bad AP Ammo>

That may, or may not be the the solution to your problem but without knowing the exact units you have observed doing strange things ( you will notice the strange things better than I will because it's YOUR sceanrio, not mine ) I cannot do much for you ATM

Those Kuerassier's come up with errors becasue you added AAMG's to them and then gave them 50 AP ammo and that weapon does NOT have AP penetration numbers ( it's set to zero ), therefore whatever you shoot at will be using zero when it hits so those AAMG's are totally useless in the game.


Don

DRG February 15th, 2007 06:48 PM

Re: v2.5 scenarios not running on v3.0
 
Quote:

Siddhi said:
In particular, I have units "disappearing" from the map in-game when played by the AI side

are you playing this AI vs AI ?

Don

Siddhi February 16th, 2007 10:33 AM

Re: v2.5 scenarios not running on v3.0
 
very interesting DRG, thanks for that, i will have a go at restoring the Kurassier AAMG rating to HE (i put AP as they are in fact armed with AP, I did notice that in other OOBs AAMG also have HE but thought it was in error).

I will fix the units in question and see if it makes a difference. The "disappearing units" were on the "other" (soviet) side, but perhaps my bugg contributed to it. If it still does not work I'll provide more details. I'll let you know how it goes.

BTW I am presuming that I will have to do the mods in 2.5 as the scenario was designed there, is that correct?

To answer your other question it is single player (Austria) game, but to localise the bug I saved the game and then switched sides.

Cheers,

S

DRG February 16th, 2007 12:06 PM

Re: v2.5 scenarios not running on v3.0
 
Quote:

Siddhi said:

I will fix the units in question and see if it makes a difference. The "disappearing units" were on the "other" (soviet) side, but perhaps my bugg contributed to it. If it still does not work I'll provide more details. I'll let you know how it goes.

The error units were all on the Austrian side. Make sure your Russian unit that showed up without the transport is set up to show up the same time as the transport. You *MAY* have set a variable reinforcment turn for both that conflict


Quote:

Siddhi said:
BTW I am presuming that I will have to do the mods in 2.5 as the scenario was designed there, is that correct?



No. Use 3.0

Don

Siddhi February 19th, 2007 08:39 AM

Re: v2.5 scenarios not running on v3.0
 
Don, fixing the values and saving it in a different slot did not work, plus I found some other wierd probs - i'm think uninstall/ reinstall completly. a quick description to show you what i am talking about and see if you've heard about this before:

1. in the "MEU Campaign", 2nd mission (heliborne), i have 3 "Phillipino SF squads" listed in the HQ section, however only one appears on screen, the others are "clickable" on the HQ screen but simply do not appear on the game screen (if this makes any sense). The rest of the campaign runs fine, besides the fact that i have NO briefings whatsoever after the very first one.

2. i designed a quick test scenario, with AI amphib and heli assault, standardard OOBs and flags etc. double checked...however the AI refused to budge, or better said, the amphib component refused to budge while the heli element just seemed to flock around a centre hex in the middle of the ocean...

3. and, of course, some saves are not accessible (I had this problem with 2.5 also, for some reason some saves simply do not work anymore...click, get to choose player screen, click and it throws you back to save menu.

does any of this make any sense to you.

cheers,

S

Nox February 19th, 2007 01:06 PM

Re: v2.5 scenarios not running on v3.0
 
Hi.

For #1 there is patch that fixes this campaign in the "V3 Campaign correction" thread.

For #2 The map needs to be set as beach landing assault for the barges to work.

For #3 I noticed sometime ago that the saves in campaign result screen (after you have won a battle and the game promts you to save) do not always work. To solve this try to save your campaign games manualy in the mission phase. I have not seen this problem for a while so maybe it is already fixed.

Other than messing the reinforcement values for your units I dont know what is the problem whit the scenario, but maybe re-installing will help you. You should also read the manual for scneario designing carefuly so you do not make mistakes.

DRG February 19th, 2007 01:44 PM

Re: v2.5 scenarios not running on v3.0
 

If you get a campaign save from this version of the game that does not work attach it to a post so we can look at it

Don

DRG February 19th, 2007 01:51 PM

Re: v2.5 scenarios not running on v3.0
 

In regards to point #1 there is a fix for the campaigns in the thread that he mentions that will give you all the text you need but the "Phillipino SF squads" are indeed MIA and I will look into why that is and issue a correction with the next patch. For now, assume they missed the bus.

Don

Double_Deuce February 19th, 2007 02:15 PM

Re: v2.5 scenarios not running on v3.0
 
I checked my copy of v3 and they are MIA. They are in the scenario file though and are not set as reinforcements or anything out of the ordinary. Odd.

DRG February 19th, 2007 02:51 PM

Re: v2.5 scenarios not running on v3.0
 
1 Attachment(s)
Mike. I opened the scenario up and re-"fixed" those two units and it works OK now. I have the files added to the next patch but here they are.....

Extract these to your Campaigns folder

Don

Siddhi February 20th, 2007 11:54 AM

Re: v2.5 scenarios not running on v3.0
 
thanks chaps, all problems addressed. still have not had the chance to to check the probs with my custom scenario not running but it seems similar to the "missing phillipino SF squads" we mentioned, same cause?
S

DRG February 20th, 2007 12:02 PM

Re: v2.5 scenarios not running on v3.0
 
Maybe, try re-positioning them then save

Don


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