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Fever Fetish
How exactly does it work? It diseases tyhe user and makes gems? Can you put it on undead?
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Re: Fever Fetish
sure can
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Re: Fever Fetish
You won't get nearly as many gems from undead, though. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Do people reckon you get the same number of gems regardless, undead aside? I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?
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Re: Fever Fetish
I thought it was one gem a turn, period? Is the rate different, and for what reasons?
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The rate varies, for reasons unknown. It seems rather random. It seems to be between 5 and 9 gems in ten turns.
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I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem. |
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I've currently got a lovely fetish farm where someone's holding the chalice. I take the fetishes off them a couple of turns before they die, then normally they recover to full health so they can be diseased again! |
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In one of my games I found a province where I could build Kapa cheiftans (turtle guys with recuperation), when I placed a fever fetish on a one of them they got diseased but they never lost any hitpoints.
I wonder if the latent recuperation of the unit cured them of the disease and allowed them to go back to full health and they subsequently got diseased again on the beginning of a new turn. The only bad thing is that I only got one firegem after 8 turns. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
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I did some tests with high hp units and low hp units, there wasn't a big difference. Both worked fine. So the conclusion is, use units with high hitpoints and without undead state and without regeneration. Regenerate them periodly with items. |
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That's odd... I've put fever fetishes on Kappa, and they suffered from normal disease effects. They also produced fire gems at a normal rate.
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kappa doesnt have regenration. It has recuperation. the fetish just keeps diseasing him, right?
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Maybe recuperation is affected by life/death scales?
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It seems that it may be a good idea to wear fetishes on already diseased units. If some turns must pass (some hitpoints must be lost) for a fetish to start working then it may be worth diseasing someone with fetish and only after two turns wearing a fetish back on him (use it somehow else for these turns).
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