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What\'s up with missles and torpedoes?
It appears to me that there is no missle or torpedo worth obtaining beyond the class 5 capital missle. There are faster missles and there are missles with a slightly higher fire rate, but they're all weaker than the capital missle. I don't understand why MM put them in the game. Can someone enlighten me? |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dr Strangelove:
It appears to me that there is no missle or torpedo worth obtaining beyond the class 5 capital missle. There are faster missles and there are missles with a slightly higher fire rate, but they're all weaker than the capital missle. I don't understand why MM put them in the game. Can someone enlighten me?<HR></BLOCKQUOTE> Plasma missles have speed and distance over the Cap's.... |
Re: What\'s up with missles and torpedoes?
Some also have faster reload times.
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Re: What\'s up with missles and torpedoes?
The distance advantage alone is usually enough in my mind. Especially in tactical combat, where the AI can be expected to fly directly at you (and therefore your missiles).
If you're playing humans, though, beware the dreaded Point Defense Ship. Nothing ruins a beautiful missile salvo like one of those. |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>There are faster missles and there are missles with a slightly higher fire rate, but they're all weaker than the capital missle.<HR></BLOCKQUOTE>A faster missile is harder to run away from, and sometimes can get through point defenses by not giving an extra chance to fire on it. (This can be critical for large salvos.)
The faster fire rate missiles can do more cumulative damage over time (3 reload 2s vs. 2 reload 3s per 6 turns). ------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Aristoi:
If you're playing humans, though, beware the dreaded Point Defense Ship. Nothing ruins a beautiful missile salvo like one of those.<HR></BLOCKQUOTE> HEHE! ------------------ mottlee@gte.net "Kill em all let God sort em out" |
Re: What\'s up with missles and torpedoes?
Yes, but I believe that they should have put a missle or torpedo that's both more lethal and faster and/or has a longer range and/or has a faster reload time somewhere along the line of development. |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Yes, but I believe that they should have put a missle or torpedo that's both more lethal and faster and/or has a longer range and/or has a faster reload time somewhere along the line of development.<HR></BLOCKQUOTE>
The Speed/reload abilities come with different missile types: plasma/seekerspores/CSM The damage and range come with higher tech levels in each of the missile areas. |
Re: What\'s up with missles and torpedoes?
Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?
Ken |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?<HR></BLOCKQUOTE>
A) They fire every two turns B) They cannot be shot down by PointDefence C) Their damage occurs right away, preventing the enemy from firing an extra volley (or two) while you wait for the missile to arrive. D) They do 56% more damage: 1.25 vs 0.8 (damage per turn per Kt space) E) All of the above http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Take your pick. Most mods also give them a bonus ToHit, since a torpedo could seek somewhat more than a beam, somewhat less than a full missile. [This message has been edited by suicide_junkie (edited 11 June 2001).] |
Re: What\'s up with missles and torpedoes?
The speed-firepower trade off is consistent as in RL.
The further a missile/torp flies, the weaker the firepower. The icbm is a missle that carries very little firepower, except the Nuke type. Thus the torp having a better reload rate and a faster speed needs to be weaker in term of firepower. The decision is for the user/player to choose between getting too close or fire from a distance. Granted that the US is going into long/extreme-long range weapons, I say the long distance-weak firepower weapons is popular in RL. |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Thus the torp having a better reload rate and a faster speed needs to be weaker in term of firepower.<HR></BLOCKQUOTE>
Not really, The torps have better damage if you include reload considerations. The torps have infinite speed and cannot be shot down. BUT, The Torps can miss, The torps have very short range (compared to missiles) The reload rate is already factored in to the damage rating I gave, so you can't count it as another advantage. |
Re: What\'s up with missles and torpedoes?
General Suicide_Junkie Sir, I thought you were US time - you're not normally on the forums at this time of day. Don't you sleep?
------------------ "Pinky, are you pondering what I'm pondering?" "Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. " |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Quote:
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Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I believe that Torpedoes can be put in a larger mount as well, whereas missles cannot. That is also an advantage over missles. However, it would appear the other non seeking weapons would be more cost effective than Torpedoes. I would use Phased Polarans which fire every turn over Torpedoes.<HR></BLOCKQUOTE>Which is why the torpedoes should probably be modded to have about a 30% bonus ToHit chance.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>General Suicide Junkie Sir, I thought you were US time - you're not normally on the forums at this time of day. Don't you sleep?<HR></BLOCKQUOTE>Can't let a little thing like sleep keep me away from the forums http://www.shrapnelgames.com/ubb/images/icons/icon7.gif It is now 12:47, so... I'm at -5 hours relative to the Boards. 13:40 becomes 9:00, when I get to work http://www.shrapnelgames.com/ubb/images/icons/icon7.gif (University of Waterloo, ON, CA) [This message has been edited by suicide_junkie (edited 11 June 2001).] |
Re: What\'s up with missles and torpedoes?
AFAIK the class 5 missle has the highest damage rating of all the missles and torpedoes. Why should the damage done by a missle or torpedo decrease with distance? The warhead should not change with distance. |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Why should the damage done by a missle or torpedo decrease with distance? The warhead should not change with distance<HR></BLOCKQUOTE>The only missile that loses power over distance is the plasma missile.
That's because its warhead decays, or is used to help propel the torpedo to the extra-high speeds. |
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by sunzoner:
The speed-firepower trade off is consistent as in RL. The further a missile/torp flies, the weaker the firepower. The icbm is a missle that carries very little firepower, except the Nuke type. Thus the torp having a better reload rate and a faster speed needs to be weaker in term of firepower. The decision is for the user/player to choose between getting too close or fire from a distance. Granted that the US is going into long/extreme-long range weapons, I say the long distance-weak firepower weapons is popular in RL.<HR></BLOCKQUOTE> 1st: I have NEVER heard of a non-nuclear ICBM. They're simply too inaccurate for anything else. 2nd: many weapons actually gain power as they gain effective range- cannons for example. 3rd: give examples, right now I'm seeing so many holes in your idea it's not even funny http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Tommahawk cruise missile: 1,000lb warhead, range 600 miles AGM-84 Harpooon/SLAM: 488 pound warhead, range 60 miles AIM-7: 90 pound warhead, range 30 miles AIM-54 Phoenix: 135 pound warhead, range >100 miles Seems to contradict your idea.. Phoenix-D |
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