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Uses for Skratti?
As the only constant mage choice through all three ages of giant nations, I'm betting many people have thoughts on how best to use these bad boys. I'm kind of overwhelmed by the number of options they have - you could use them for artillery support with Falling Frost or blood magics, thug them up and let them go to town as werewolves (which is what I've been doing), blood hunt, push into the water with robes of the sea... I see too many options, and I'm looking to narrow them down a bit.
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Re: Uses for Skratti?
I'm not sure why you would want to narrow your options. I like their versatility. I've even used them in werewolf or wolf form as troop couriers to get Niefel giants to the front more quickly.
This is probably a bug, but I did find a creative use for the Werewolf (or wolf?) aspect of Skrattis. My mage form of Skratti was marked with old age. I noticed that he wasn't 'old' in the other two forms. Every year I changed his form the turn before the age afflictions kicked in and he never sufferred any old age afflictions. |
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I got a sage province and recruited one sage every month there. When I had three of them, suddenly two of them got diseased, although I don't have Death dominion. Needless to say, I was pissed. Your shape shifting workaround might work for Mictlan, too. |
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Late winter?
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I like that they have all these options, I just wanted to know what people's basic builds are for different ones. When I thug them, for example, it's usually just a pendant of luck, a reinvigoration amulet, and Chill of Winter + Quicken Self. It works okay, but there's probably better builds out there. I pretty much only use them for arty once I have falling frost. I'm thinking of trying out Jotunheim as a blood / scales build, and it looks like skratti are their big guns (unlike Niefel, which with the right blesses you pretty much only need your capital sacreds).
And can anyone tell me how to use leeching touch effectively? The computer occasionally uses it extremely well (Father Illearth survived some doom horror attacks with it + invulnerability), but I can't get my guys to use it by planning for it. |
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It's not a bug, it's an exploit. Random birthdays in Dominioins 4!
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Re: Uses for Skratti?
So... Skratti? Or we could just start another topic in here, like, what do Niefel Jarls like to eat for their birthday meals?
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It's probably better to take a growth scale then to do the micro_management of changing forms and losing research. |
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I could be wrong but im pretty sure changing form dosnt take a turn afaik.
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I think they like ice cream cake. Probably Cookie Puss.
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Edit: Upon rereading your post, you only lose one turn of research per year, not two. That is still excessive micromanagement. |
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Edi |
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Mmmm ... Boots of Youth. That's the obvious answer to Abysia's age problems, and it should work out for Jotunheim, too.
Gift of Health is my usual solution, though. It only requires a Nature-5 mage, which is usually pretty easy to get even if you're not a Nature nation. Those keen Enchantresses can often get to Nature-5 with a little help. Gift of Health won't prevent your mages from aging, but it will heal their age afflictions as long as you keep them within your dominion. |
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If the skratti's magic isn't affected, why not use the wolf form all the time?
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Also the physical form is weaker than the skratti's or werewolf form. |
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From what i have seen, the Skratti werewolf has 1 water one blood. the wolf form has no paths.
The werewolf cannot call wolves, or I at least cant find how. This is for LA (Utgard) |
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Regular werewolves can use the 'summon allies' command to call wolves. I don't know if the giant werewolves have the same ability. If you haven't been able to do it, they probably don't.
Calling werewolves with a skratti seems a bit wasteful anyway... there must be loads of better things to do |
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Such as...
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I blood hunt with enough of them to get a decent blood economy going, this means a decent sized map maybe 6 to 8.
After that I use them entirely as thugs. I use them, generally in the following configuration: http://img90.imageshack.us/img90/8454/config1nq4.jpg I find them to be excellent thugs. I find that their strengths are: - excellent mobility on the battlefield - great damage - decent skills - cold resistance - regen - can cast quicken self their only weak point seems to be - terrible MR, which is fixed by Armor of Souls. Overall I think that they are excellent for 250 gold, and recruitable everywhere. The Eye shield is a little pricey. However it really does complete the package and makes it unlikely that the unit will get crushed by hoards of chaff ( of course it will eventually succumb due to it's non-zero encumberance ( the boots help but they are not enough, other items are difficult and/or pricey for Jot to get ). |
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Have you tried a vine shield instead of an eye shield? It wouldn't boost survivability quite as much, but would greatly aid the Skratti in killing high defense troops. I might also use the antimagic amulet or starshine skullcap instead of the armour of souls for MR, but that would mostly depend on my astral gem income relative to blood slaves.
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Overall for 250 gold + 30 gems + 40 slaves this is ( I think ) a pretty decent use for Skratti. |
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How about adding heart of life or amulet of resilience for extra reinvigoration?
Do you think horror helmet would complete him? |
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The items I listed are the ones that I *think* have the best bang per gem ( as I said the only possible question is the shield, but it really does help them from getting killed ). |
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Yay! Actual responses not about anti-aging exploits!
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