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-   -   Mod: New GUI (http://forum.shrapnelgames.com/showthread.php?t=33465)

Flecha_das_Sombras February 22nd, 2007 10:43 AM

New GUI
 
1 Attachment(s)
Hi all.
My first post here. http://forum.shrapnelgames.com/image...es/biggrin.gif

I got bored with the old red GUI so I made a new one, nothing special. It changes the color to blue&grey, the background at map screen to black and the background at in-game menu to a dark forest. Don't forget to backup the old files.

Here some screens:
http://img.photobucket.com/albums/v284/Flecha/GUI1.jpg

http://img.photobucket.com/albums/v284/Flecha/GUI2.jpg

http://img.photobucket.com/albums/v284/Flecha/GUI3.jpg

Wauthan February 22nd, 2007 12:07 PM

Re: New GUI
 
This new look is really sweet. The darker colours works well ingame and the appearance is more slick and stylish.

Thanks for sharing!

Sombre February 22nd, 2007 01:06 PM

Re: New GUI
 
Yep, I like it. I'd already modded the gui but your effort looks better.

I'll stick this on the modlist.

Psientist February 22nd, 2007 02:39 PM

Re: New GUI
 
Note - for us Mac OSX folks, the installation instructions should be modified to include:

Open the Dominions 3 application folder.
Select the Dominions3 game application.
Under "Get Info", choose "Show Package Contents".
Copy the resources to the folder Contents>Resources.

Looks nice. If only you could find an appropriate background animation to fit with it (trees.r3f, I think).

WraithLord February 22nd, 2007 04:50 PM

Re: New GUI
 
I love it!

Gandalf Parker February 22nd, 2007 05:58 PM

Re: New GUI
 
I know that the devs are in cold-country and might have preferences on their screen savers showing desert scenes. But I get tired of that.

Id love a temperate forest scrolling scene in back o fthe menu. Id even turn the menu off (go to tools, random map creator, then hit space bar) and leave it running if it wasnt what I consider so bland.

Flecha_das_Sombras February 22nd, 2007 06:51 PM

Re: New GUI
 
Quote:

Wauthan said:
This new look is really sweet. The darker colours works well ingame and the appearance is more slick and stylish.

Thanks for sharing!

Quote:

Sombre said:
Yep, I like it. I'd already modded the gui but your effort looks better.

I'll stick this on the modlist.

Quote:

WraithLord said:
I love it!

Thanks, thanks and thanks. http://forum.shrapnelgames.com/images/smilies/smile.gif

Quote:

Psientist said:
Note - for us Mac OSX folks, the installation instructions should be modified to include:

Open the Dominions 3 application folder.
Select the Dominions3 game application.
Under "Get Info", choose "Show Package Contents".
Copy the resources to the folder Contents>Resources.

Thanks again.

Quote:

Psientist said:
Looks nice. If only you could find an appropriate background animation to fit with it (trees.r3f, I think).

Quote:

Gandalf Parker said:
I know that the devs are in cold-country and might have preferences on their screen savers showing desert scenes. But I get tired of that.

Id love a temperate forest scrolling scene in back o fthe menu. Id even turn the menu off (go to tools, random map creator, then hit space bar) and leave it running if it wasnt what I consider so bland.

I tried to change the animation after Psientist post. The desert background animation is in the "battlemaps" folder (city.d3m). I replaced it with another battle map and was able to change the ground, but the sky and the far fog are still desert like. The sky can be replaced changing "dustsky1.tga" but it would probably change the skies in the whole game. Maybe the other part of the data for the background animation is in "trees.r3f", as Psientist said. Is there a way to open it?

Psientist February 22nd, 2007 10:18 PM

Re: New GUI
 
I couldn't find any utilities for .r3f files doing a quick web search, at least for OSX apps. I'm not sure exactly what format that is.

Endoperez February 23rd, 2007 03:02 PM

Re: New GUI
 
Wow, thanks! This is great!

Flecha_das_Sombras February 24th, 2007 08:35 PM

Re: New GUI
 
Quote:

Endoperez said:
Wow, thanks! This is great!

Thank you. http://forum.shrapnelgames.com/images/smilies/smile.gif

Sombre February 25th, 2007 03:21 AM

Re: New GUI
 
Any interest in doing some unit graphics Flecha? I know there's a lot of call for that around here - for example in the doctor's new nation Padmassa (still in alpha and lacking graphics).

Flecha_das_Sombras February 25th, 2007 09:36 AM

Re: New GUI
 
Quote:

Sombre said:
Any interest in doing some unit graphics Flecha? I know there's a lot of call for that around here - for example in the doctor's new nation Padmassa (still in alpha and lacking graphics).

I feel honored, but I donīt think I am good enough. I know how to do some effects in photoshop, but not much more than this. To do this GUI I just needed to use "replace color" two times per image.
But if you have something simple to do, maybe I can help.

Globu April 13th, 2010 07:44 AM

Re: New GUI
 
2 Attachment(s)
I found this browsing old threads, and liked the style overall, but found the blue a bit light for my taste. So, I did a quick tweak of the images, making them darker, and thought I would post the darkened version here in case anyone else was interested.

The author has not been on the forums since 2007, so I figured I'd just post it as an attachment on his thread.

Preview below.

Edi April 13th, 2010 09:07 AM

Re: New GUI
 
Whaa? Not dark enough? If anything, the original version could use a bit of lightening, since it tends to be rather dark, actually. I've used the blue GUI mod ever since it came out.

Sombre April 13th, 2010 10:55 AM

Re: New GUI
 
Ah but Edi, consider how light some laptop screens are compared with the darkness of older monitors. This is why some mods have very light or dark looking units too - they look fine on the screen used to make them.

Edi April 13th, 2010 02:02 PM

Re: New GUI
 
Hmm, yes, that is a factor. I've had the blue GUI on two different LCD monitors and it's been rather dark on both of them. I don't have a laptop, so it may well be selection bias in my case.

Globu April 13th, 2010 03:00 PM

Re: New GUI
 
1 Attachment(s)
Interesting. I'm using a desktop LCD at default settings, and the default version shows up as moderate. It's not excessively bright in itself, but I found that the game graphics and icons don't show up so well against it, to my eye, in, say, the unit stats screen.

I've attached an in-game screenshot, though it may not be very helpful, given the monitor differences. For the record, the bottom-most section appears almost black, but not quite, on my monitor.

Jack_Trowell April 13th, 2010 05:50 PM

Re: New GUI
 
I don't remenber this unit when playing Lanka, it is from a mod ?

Sombre April 13th, 2010 07:04 PM

Re: New GUI
 
Definitely.

Globu April 13th, 2010 07:34 PM

Re: New GUI
 
It's a custom unit I made at the request of my son. He, eh, likes rabbits.

Sombre April 14th, 2010 07:32 AM

Re: New GUI
 
So do I!

I have two house rabbits. I was considering doing a rabbit samurai for Jomon Broken.

Calahan April 14th, 2010 08:40 AM

Re: New GUI
 
Talk of Samurai Rabbits = Queue for awesome gaming nostalgia memory

http://forum.shrapnelgames.com/pictu...&pictureid=470

Globu April 14th, 2010 05:46 PM

Re: New GUI
 
Well, then! I figured there'd be no interest, but since there is, I've put it up as a little mini-mod.


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