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Item stacking rant
Two enormous cauldrons do not work together. Yet an hour ago my guy with an enormous cauldron found a wineskin in battle--and they do work together, he's making 150 supply.
Why?!?! |
Re: Item stacking rant
Because the effects dont stack, just like putting 2 water bracelets on a mage wont confer +2water magic(unless there is an item between them)
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Re: Item stacking rant
Yup, duplicates of the same item won't work, although there's what appears to be a bug with this for commanders capable of carrying more than 2 misc items.
Otherwise you'd never need to forge a treelord staff (2 thistle maces would be just as good) for example |
Re: Item stacking rant
yeah, however similar effects from different items do stack. a summersword+wineskin+cauldron is worth 250 supply.
fireskull combined with that fire helmet gives you +2 fire. throw in that flaming eye artifact and its +3 fire... but two flaming skulls - no dice. |
Re: Item stacking rant
I don't care how many cars you have you can still only drive one at a time. That's why.
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Re: Item stacking rant
but these arent cars, these are cauldrons of broth http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Item stacking rant
Oh my. But commanders can only give that broth to so many troops per turn. I mean they cannot let those normal troops share that yummy broth because they cannot hold any misc items.
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Re: Item stacking rant
Or..
Because. Rathar P.S. Deal with it, tis the rulez http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Item stacking rant
On this point, an Arco player had a mage with 2 eyes of penetration. Do those stack to give +4 penetration? Or did he blind his mage for no benefit?
The mage in question did seem very effective in casting soul slay and mind hunt. Oh and on a related note has anyone noticed astral mages do not appear to defend against mind hunt like it says in the manual, I have never seen a mage feebleminded even when mind hunting a astral mage. |
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Re: Item stacking rant
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".
Or maybe 50 is just how many he can put up with crowding around him when he yells "come and get it". And for some reason, the wine doesnt seem to get as far before its mysteriously all gone. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Item stacking rant
Astral mages are very good protection versus mind hunt.
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Re: Item stacking rant
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I do agree that it's simply a hardcoded rule that nothing stacks with itself. Since similar items do stack, however, it's silly as far as I'm concerned. Besides, we need something bigger than the cauldron. It's annoying to have a big pile of commanders along with an army just to carry the cauldrons to feed it. |
Re: Item stacking rant
I've never had supply problems in Dom3 because of the reworked system. Maybe my armies aren't big enough :/
Anyway, I find the stacking rules pretty intuitive because I'm used to RPGs, and besides... it's much easier to stomach that damn broth with a little wine. |
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Re: Item stacking rant
Oh, try Late Era R'lyeh on a huge map if you want to be wondering how you're going to feed the hordes... :p
Think the one case where it's not really clear how multiple items interact would be the (arguably odd...) case of a commander bearing multiple shields. I'm not sure that anybody would ever field a commander with both Aegis and Barrier, but if somebody did, I have no idea how the blocking rules would work. |
Re: Item stacking rant
The description for the heart, as i remember it(could be wrong) states thata single commander may have multiple magic hearts, not multiple hearts of life.(ie a cystal heart and the heart of life)
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Re: Item stacking rant
The shields wouldnt be the same shield so they both might work. Plus many of the factors would fall into the formulas which figure out a units armor and defense and chance to parry etc etc. Im not sure if those formulas take into account WHICH item is in use.
Someone could probably run some tests on the minim-map battle simulator. (someone other than me, Im not that good at tests) |
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Re: Item stacking rant
EX-TERM-IN-ATTTTTEEEEE!
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Re: Item stacking rant
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For any commander with two different shields, both shields add their parry value in the stat screen (better use a horned helmet or something to avoid the useless kick). So I assume two enchanted shields add +14(-2) to defence. I wonder what protection value is added when an attacker hits the shields though. |
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