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-   -   Item stacking rant (http://forum.shrapnelgames.com/showthread.php?t=33469)

Loren February 22nd, 2007 08:31 PM

Item stacking rant
 
Two enormous cauldrons do not work together. Yet an hour ago my guy with an enormous cauldron found a wineskin in battle--and they do work together, he's making 150 supply.

Why?!?!

Shovah32 February 22nd, 2007 08:33 PM

Re: Item stacking rant
 
Because the effects dont stack, just like putting 2 water bracelets on a mage wont confer +2water magic(unless there is an item between them)

Nick_K February 22nd, 2007 09:06 PM

Re: Item stacking rant
 
Yup, duplicates of the same item won't work, although there's what appears to be a bug with this for commanders capable of carrying more than 2 misc items.
Otherwise you'd never need to forge a treelord staff (2 thistle maces would be just as good) for example

Wish February 22nd, 2007 11:38 PM

Re: Item stacking rant
 
yeah, however similar effects from different items do stack. a summersword+wineskin+cauldron is worth 250 supply.

fireskull combined with that fire helmet gives you +2 fire. throw in that flaming eye artifact and its +3 fire...

but two flaming skulls - no dice.

Ezco February 23rd, 2007 03:05 AM

Re: Item stacking rant
 
I don't care how many cars you have you can still only drive one at a time. That's why.

Shovah32 February 23rd, 2007 05:23 AM

Re: Item stacking rant
 
but these arent cars, these are cauldrons of broth http://forum.shrapnelgames.com/images/smilies/happy.gif

Ezco February 23rd, 2007 06:40 AM

Re: Item stacking rant
 
Oh my. But commanders can only give that broth to so many troops per turn. I mean they cannot let those normal troops share that yummy broth because they cannot hold any misc items.

Rathar February 23rd, 2007 06:50 AM

Re: Item stacking rant
 
Or..



Because.

Rathar

P.S. Deal with it, tis the rulez http://forum.shrapnelgames.com/image...ies/tongue.gif

Meglobob February 23rd, 2007 10:12 AM

Re: Item stacking rant
 
On this point, an Arco player had a mage with 2 eyes of penetration. Do those stack to give +4 penetration? Or did he blind his mage for no benefit?

The mage in question did seem very effective in casting soul slay and mind hunt.

Oh and on a related note has anyone noticed astral mages do not appear to defend against mind hunt like it says in the manual, I have never seen a mage feebleminded even when mind hunting a astral mage.

Graeme Dice February 23rd, 2007 11:40 AM

Re: Item stacking rant
 
Quote:

Meglobob said:
On this point, an Arco player had a mage with 2 eyes of penetration. Do those stack to give +4 penetration? Or did he blind his mage for no benefit?

The mage is blinded, but it was likely done automatically when a different mage with an eye of aiming died on the battlefield.

Quote:

The mage in question did seem very effective in casting soul slay and mind hunt.

Those are both 100 precision spells, so they always hit.

Gandalf Parker February 23rd, 2007 11:49 AM

Re: Item stacking rant
 
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".

Or maybe 50 is just how many he can put up with crowding around him when he yells "come and get it". And for some reason, the wine doesnt seem to get as far before its mysteriously all gone. http://forum.shrapnelgames.com/images/smilies/happy.gif

Folket February 23rd, 2007 12:17 PM

Re: Item stacking rant
 
Astral mages are very good protection versus mind hunt.

Loren February 23rd, 2007 02:13 PM

Re: Item stacking rant
 
Quote:

Gandalf Parker said:
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".

Or maybe 50 is just how many he can put up with crowding around him when he yells "come and get it". And for some reason, the wine doesnt seem to get as far before its mysteriously all gone. http://forum.shrapnelgames.com/images/smilies/happy.gif

But with the right items you can get 250 supply from one commander. It's not a matter of crowding.

I do agree that it's simply a hardcoded rule that nothing stacks with itself. Since similar items do stack, however, it's silly as far as I'm concerned.

Besides, we need something bigger than the cauldron. It's annoying to have a big pile of commanders along with an army just to carry the cauldrons to feed it.

Morkilus February 23rd, 2007 02:19 PM

Re: Item stacking rant
 
I've never had supply problems in Dom3 because of the reworked system. Maybe my armies aren't big enough :/

Anyway, I find the stacking rules pretty intuitive because I'm used to RPGs, and besides... it's much easier to stomach that damn broth with a little wine.

lch February 23rd, 2007 02:37 PM

Re: Item stacking rant
 
Quote:

Gandalf Parker said:
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".

There is one exception to the rule, though, of course: The "Heart of Life" can be applied multiple times, at least according to the item description.

Taqwus February 23rd, 2007 02:40 PM

Re: Item stacking rant
 
Oh, try Late Era R'lyeh on a huge map if you want to be wondering how you're going to feed the hordes... :p

Think the one case where it's not really clear how multiple items interact would be the (arguably odd...) case of a commander bearing multiple shields. I'm not sure that anybody would ever field a commander with both Aegis and Barrier, but if somebody did, I have no idea how the blocking rules would work.

Shovah32 February 23rd, 2007 02:44 PM

Re: Item stacking rant
 
The description for the heart, as i remember it(could be wrong) states thata single commander may have multiple magic hearts, not multiple hearts of life.(ie a cystal heart and the heart of life)

Gandalf Parker February 23rd, 2007 03:04 PM

Re: Item stacking rant
 
The shields wouldnt be the same shield so they both might work. Plus many of the factors would fall into the formulas which figure out a units armor and defense and chance to parry etc etc. Im not sure if those formulas take into account WHICH item is in use.

Someone could probably run some tests on the minim-map battle simulator. (someone other than me, Im not that good at tests)

Meglobob February 23rd, 2007 05:01 PM

Re: Item stacking rant
 
Quote:

Shovah32 said:
The description for the heart, as i remember it(could be wrong) states thata single commander may have multiple magic hearts, not multiple hearts of life.(ie a cystal heart and the heart of life)

So Time lords are possible. http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

danm February 23rd, 2007 09:14 PM

Re: Item stacking rant
 
EX-TERM-IN-ATTTTTEEEEE!

mivayan February 24th, 2007 06:50 PM

Re: Item stacking rant
 
Quote:

Taqwus said:
Think the one case where it's not really clear how multiple items interact would be the (arguably odd...) case of a commander bearing multiple shields. I'm not sure that anybody would ever field a commander with both Aegis and Barrier, but if somebody did, I have no idea how the blocking rules would work.

The petrification and immunities will work as normal, but that's not part of the blocking rules.

For any commander with two different shields, both shields add their parry value in the stat screen (better use a horned helmet or something to avoid the useless kick). So I assume two enchanted shields add +14(-2) to defence. I wonder what protection value is added when an attacker hits the shields though.


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