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OT: Lunar Wars
Come on, you Wombat Protectorate members! President Elect Shang is conspiring to coup an existing alliance. If you guys can conquer quadrants of the galaxy surely you can overtake the moon! This game actually looks like it might be easier to do than Cyber Nations, and since it's just starting out it's a good time to get in on the ground floor.
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Re: OT: Lunar Wars
I would, except it seems that the site doesn't like my email address.
--edit: Nevermind, just took the server 20 minutes to send the email. Sheesh... |
Re: OT: Lunar Wars
Right we need as much support as we can get in The Paladines (notice there as an extra e in the spelling) so we can build our power base before the CN power blocks come over and make a new CN of their own.
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Re: OT: Lunar Wars
My people have founded Welteislehre, under the leadership of Houston Peenemunde. However they had to make a crash landing. Is there anyway to see a map of where I am?
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Re: OT: Lunar Wars
The game is to new to make a map but I think he has it in the plans for later.
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Re: OT: Lunar Wars
President Elect Shang, did you join the forum for The Paladines?
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Re: OT: Lunar Wars
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Re: OT: Lunar Wars
You're on the freakin' moon. How important can location be?
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Re: OT: Lunar Wars
There was a total of 1 message there yesterday. You're right: the alliance needs new leadership.
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Re: OT: Lunar Wars
Lunar Wars? linky anyone? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Lunar Wars
Try prefixing www. and appending .net to the game name. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Lunar Wars
Well, the glorious colony of Agentia (originality FTW!) is off to a slow start. So a question: What exactly should I be doing? Right now I'm buying up AIs so I can build more mines. Is this a good direction to head in to start raking in the cash? Or should I be building housing to support more taxpayers?
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Re: OT: Lunar Wars
I think Housing is the best way to start.
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Re: OT: Lunar Wars
A mix of both, really. The prices of both AI and housing go up with the number that you already have. And if you just keep buying housing, eventually you will reach the point where you don't get any profit off of taxes because your life support costs are so high.
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Re: OT: Lunar Wars
Mines give a better 'net profit' ratio on a day-to-day basis, but they can only be bought as you accumulate AI so they are much more expensive to acquire. A mix of housing and mines is probably better than going for only mines.
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Re: OT: Lunar Wars
Ok, I'm going mainly for housing at the moment, and investing whatever I have left over in AI. Any rough ideas on when I should switch my priorities around?
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Re: OT: Lunar Wars
This is a new game that may be modified at any moment so it's hard to say what is 'best' yet. Just look at the prices of things. Housing gets more expensive as you buy more (as does AI, but AI has other benefits than increasing tax revenue). Mines seem to be stable in price, except that you need more AI to buy each new mine, so there is a 'surcharge' of sorts. The various 'improvements' probably aren't worth the investment until you have 100 housing or more.
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The rest of the improvements I'm holding out on until I get higher AI/Housing. |
Re: OT: Lunar Wars
Can anyone provide a linky for the Paladines forum? I had a cursory poke around but didn't find anything.
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Re: OT: Lunar Wars
http://z3.invisionfree.com/The_Paladines
Today I found out one of my school children made a breakthrough with their science project. All I got was 1 AI http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: OT: Lunar Wars
Well.... That's not too bad for a bunch of school children. I know I'd be pretty impressed if a bunch of kids came up with a functional AI.
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Re: OT: Lunar Wars
Heres a tip, if you take out two loans and buy the mall, you get 500 free cash. The increased expenses from the loans balances out the increased income from the lunar mall perfectly.
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Someone named 'Empire of Arcadia' has just joined The Paladines, and he's in the midst of an aggressive war against two members of the BORG alliance. Who is this guy? Does someone in The Paladines know him? Or is he just trying to use us as cover?
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Re: OT: Lunar Wars
Well, that's not the only colony attacking it seems. And I don't know if either of them just joined for cover or if they were already in... the alliance has been at 19 for the past few days, and that's what it's at now.
I'm not so sure I'm going to be staying in The Paladines. It doesn't seem to be going anywhere, and I've been either #1 or #2 for a long time now, and nobody else seems to be catching up. Not sure where I would go... maybe I'll try to figure out who the recruiters of some of the other alliances are and have them try to convince me which to join privately (so I don't need to go about advertising on the LW forums openly). |
Re: OT: Lunar Wars
Oh, so we've got the same rogue behavior as on Cyber Nations? I thought we at least had a 'charter' with some rules, including non-aggression.
Maybe I should break-away and form a 'Team Spiff' alliance for myself... ? |
Re: OT: Lunar Wars
You got one other member if you do http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Lunar Wars
Has anyone noticed LW seems to have some wonky timekeeping going on? I usually do my 'turn' once a day around 10pm and sometimes it says 3 days have passed, usually it says 4 days have passed, on occassion it says 5 days have passed, but today it said 12 days have passed! What's that all about?
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Re: OT: Lunar Wars
No sometimes about it. I do CN and LC at the same time every day and LC always says it's been 4 days. When it doesn't it says 6 days. I just assumed the finance system was messed up and as a result they give everyone the bonus so they can get enough money otherwise the costs outweigh the grants.
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Re: OT: Lunar Wars
Funny, CN just did the same thing to me, saying it had been 3 days since my last tax collection, when I know I did it last night. Or did I? Maybe I forgot. That would explain a lot XD
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Re: OT: Lunar Wars
A 'day' on Lunar Wars is six hours http://forum.shrapnelgames.com/images/smilies/wink.gif
It updates at 1:45 and 7:45 PDT (am and pm). |
Re: OT: Lunar Wars
It updates every six hours after your first tax collection rather than globally like CN. This is a much better way to do it. You don't have everyone trying to login at update time and collect taxes at once, then spend their revenue on upgrades or war materials. The need to 'get there first' at update time distorts the way CN works.
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