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Bug Thread: The Shortlist
Bug Thread: Discussion
In-Game Typos Manual Typos Dom3 Progress Page at Illwinter The Shrapnel Games staff have asked me to tackle the task of clearing up the bug thread and managing bug reporting here on the forum and I decided to take it up. Therefore, there are going to be some changes to the way we are doing those things from now on. This thread here is going to be serving as a shortlist of known bugs. The bugs are going to be categorized according to what they affect, the severity and possible other things. This thread is also going to stay locked and the only people posting here will be me, the devs and possibly other moderators. That way the bug list is not going to get cluttered up as the original bug thread did. The basis for this thread is going to be a distillation of the issues currently buried in the old bug thread. It will be posted in sections as soon as I manage to comb through it, collect unresolved issues and organize them to a coherent list. The original bug thread will still serve in much the same capacity as it did previously, i.e. you can use it to report new bugs and discuss them. That way if something that is not actually a bug is reported as such, it can simply be commented to be Working As Designed (WAD) and forgotten. The discussion thread and the typo threads are going to be unstickied to give more room for general topics on the first forum page. The relevant threads are linked above. If you have games or files that require more thorough analysis, send them to Illwinter along with a thorough, detailed description of the problem. You should send them to the i-n-f-o(at)i-l-l-w-i-n-t-e-r(dot)c-o-m address. Just remove the dashes and format the address correctly. If the issue you are reporting is more than a minor detail and especially if it is something major like the bugs related to the Gatestone and gating spells that transport armies, please DO post a separate thread for discussing that problem in more detail. Linking such a separate thread from the shortlist is much easier than trying to find a possibly large number of posts from the mass in the discussion thread. Note that even the discussion thread is subject to far more aggressive moderation than it used to be up until this point. Posts that report WAD things as bugs because the personal preferences of the forumer reporting it will be split to a feature requests thread, or if splitting is too unwieldy due to forum moderation mechanics, quoted to the feature request thread and then deleted from the discussion thread. Some guidelines on how to report bugs:
BUG REPORT SHORTLIST SYNTAX: The following syntax will be used to express what category bugs belong to and how the short code each bug will get is formed: Category:
Severity/status/other: Major Significant Normal/Average/Not yet classified to another category Minor Trivial Fixed Dev Comments Edi's Comments Severity and status will be primarily determined by Illwinter. Anyone else's assessments are secondary and only guesstimates unless the issue is well known. Typos are always either minor (missing descriptions, significant description errors) or trivial (e.g. other vs otehr or similar). That should be just about all of it for now. Of course, anything and everything said above is subject to revision by the administrative staff or the developers if they think something should be done differently. The following post will contain the list of bugs as soon as I can compile it. |
Re: Bug Thread: The Shortlist
The first installment in the bug shortlist is a fairly large number of things related to units, weapons, armor, magic sites and other such. Most of these things are data typos and easy to fix and the list had been largely compiled and ready to post.
Many of them are trivial and do not impact gameplay as such, but they have been included for the sake of completeness. Issues that start the summary/description with a question mark are things that could be either WAD or could be bugs and have been included to get clarification. If they are WAD, they will be dismissed and if they are not, then they belong on this list anyway. FORTS & POPTYPES
MAGIC SITES
WEAPONS
ARMOR
MONSTERS
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Re: Bug Thread: The Shortlist
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Next installment of the bug shortlist, this has all the unresolved unit, battlefield and nation issues from the old bug thread and a couple of others that have appeared in recent threads. Issues related to the GUI, spells, events, AI, systems and commander behavior will appear later.
Things have been categorized here much the same as previously to help resolve them quicker. Same deal with things that have question marks: Unclear but included in order to get clarification. EDIT: Attached a file with two savegames that demonstrate the HoF bug mentioned toward the end of the list. Both games are on the Cradle of Dominion map. AGE DISCREPANCIES Might have something to do with regen. I think regen increases lifespan
HERO/UNIQUE ISSUES:
HITPOINT DISPLAY WRONG IN RECRUITMENT SCREEN: What does this mean? Most of these are not recruitable. In what way do their HP display wrong? Perhaps they are old. Old guys have less HP. Or do they have extra HP? This issue is apparently caused by a unit's startage being greater than its modified maxage. In other words, if the unit would suffer from old age without the magics it has, its hitpoints are displayed in the recruitment screen as if it were old even though it does not have any penalty
UNITS
WEAPONS
BATTLEFIELD
Quote:
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Re: Bug Thread: The Shortlist
Installment #3, containing bugs related to spells, map and mod commands, scenarios, game creation, events, AI issues and various types of behavior (commanders, as well as other). All behavior bugs start with BHV and may have other flags also (e.g. BHV MERC <description> for a bug related to behavior of mercenary commanders only)
I'll add the system issues and GUI issues during the weekend. Some of them need some serious attention to formatting before they can be added to the shortlist and I might end up making a report post concerning some of them that will just quote the actual reports since they include the type of information that does not suffer truncating without becoming garbled. EDIT: Added the helmet and awe bugs to mod command bugs. Here we go: Maps, Map Commands & Modding Issues
SPELLS
More additions:
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Bookmark: Patch 3.08
Version 3.08
The management of the Bug Shortlist changes somewhat with this patch. Issues will be divided into separate posts by category. If new issues belonging to an existing category are reported, they will be added by editing the relevant post. This way the thread will stay organized. When the next patch comes out, it will also be bookmarked, all open issues will be transferred below the bookmark post and fixed issues will stay where they are. CREATURES WITHOUT ANY LEADERSHIP FOR THEIR OWN TYPE (MAGIC BEING/UNDEAD/DEMON) MAGIC BEINGS
UNDEAD
DEMONS
MODS
NATION ISSUES
DESCRIPTION ERRORS, NATIONS DESCRIPTIONS
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3.08 Statfix Issues
Various issues that would mainly be simple statfixes.
Note that while some description errors are listed, most of these and any other typos in the game should be taken care of in the next patch, pending the outcome of a project I have been working on. Mentions of the "Great Fixing" in my comments are references to this project. MAGIC SITES
ARMOR
WEAPONS
UNITS
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Bookmark v3.10
VERSION 3.10
SYSTEM
ITEMS
Did you have Conjuration 3, Thaumaturgy 9 and Blood 5 researched? Because I just ran a test game where I had the items assigned to commanders beforehand and with 0 research, you can give the orders to cast the spells but nothing happens. No werewolf and wolf pack in target province. No traveling via Gatestone. No lesser horror smiting the enemy capital. But if you have the research up to the levels indicated, THEN the items work. THAT is the bug. A couple of bug reports that I cannot begin to unravel enough to put in shortlist format without losing info along the way: SYS Quote:
SYS Quote:
Mac problems are fixed in 3.10 |
3.10 Items, Battlefield, Spells, System
VANISHING SCALES
MODS & MAPS
BEHAVIOR
WEAPONS
ARMOR
GENERAL STATFIX ISSUES
SPELLS
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Version 3.14
Version 3.14
ISSUES FIXED FROM 3.14 TO 3.15 ITEM SLOTS
SPELLS
UNIT STATFIXES
WEAPONS
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Issues fixed between 3.14 and 3.15
ISSUES FIXED FROM 3.14 TO 3.15
Magic site issues and locmasks were fixed in patch 3.14, but they have been listed here since the list was not confirmed before patch 3.15 came out MAGIC SITES
UNIQUE SITE LOCMASK CHANGES & FIXES
NON-UNIQUE SITE LOCMASK CHANGES & FIXES
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Version 3.15
VERSION 3.15
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Fixes From 3.15 To 3.17
THINGS FIXED FROM 3.15 TO 3.17
ARMOR
NATION DESCRIPTION HEAT/COLD SCALE ERRORS The following nations should have these preferences in the nation descriptions, but currently have something else.
GENERAL STATFIX ISSUES
BATTLEFIELD
SPELLS
BEHAVIOR
MODDING
GUI
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VERSION 3.17
VERSION 3.17
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Re: 3.10 Statfix Issues
THINGS FIXED FROM 3.17 TO 3.20
THE REALLY IMPORTANT STUFF
THE OTHER STUFF
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VERSION 3.20
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THINGS FIXED FROM 3.20 TO 3.23b
ITEM SLOTS
BEHAVIOR
BHV AI & Seduction Quote:
IMMORTALITY & DISEASE
SYSTEM
STATFIXES, UNITS
SPELLS
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3.15 Map & Mod Issues
VERSION 3.23b
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VERSION 3.26
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Things fixed from 3.24 to 3.26
MISCELLANEOUS / PREVIOUSLY UNLISTED
MODDING
STATFIXES
SPELLS
ITEMS & ITEM SPELLS
MAGIC SITES
The DB update is complete. These are the potential leftover issues. This section of the Bug Shortlist differs a slight bit from the others, which is why it is in a separate post. All of the problems listed here are statfix issues by nature. First, there are the real, completely legitimate bugs related to magic sites. The second and greater half of this section concerns itself with the magic site locmasks (location masks), which determine what kind of terrain magic sites appear in. The entries herein are based on an analysis of the locmasks as they currently are in the game. Dominions 3 has had a lot of things added to it since Dominions 2, first in the development and beta testing phase and later in patches, including new terrain. Patch 3.10 alone added 140 new sites. However, almost all of the old sites are still using Dominions 2 era locmasks, which are not the equivalent of Dominions 3 locmasks past value 128 or in the combination values as listed in the modding manual. Dominions 2 did not have the Deep Sea or Cave terrain types, nor locmasks for them. Therefore, a lot of the old sites are not available for these new terrains and certain combinations that would be logical do not appear at all. The most problematic locmask has been 223, which in Dom2 terms would have meant "any land" (if Dom2 had used locmasks, which it did not), and 16607, which would be "unique site, can appear in any land". Unfortunately, cave terrain being mask 512, so 223 in Dom3 would be "any land except cave" while "any land" would be 735 and "unique any land" 17119. The following entries are in many cases indicate what the locmask for that site should be, but in some cases it may be no more than an educated guess. I have tried to be logical (so no towers, pyramids, crypts in the sand or gardens of weeping roses in caves, for example) and these efforts are suggestions on how to make a greater variety of sites available for the new terrain types and how to add some terrain types to certain sites that seem to be missing them. Finally, some sites only have locmasks that indicate uniqueness, but apparently cannot appear in any terrain, which seems like an oversight since they do not have special rarity (5, appears only by script) The greater portion of this list was taken care of when Dominions 3 was patched to version 3.14, with several sites (mostly unique ones)that were originally on this list also getting changed locmasks. The ones left are not bugs as such, but leftovers from the original locmask review. Whether they are changed at all or left as is is completely up to the developers. MAGIC SITE LOCMASKS Unique Sites
Non-Unique Sites, Mines
Non-Unique Sites, Other
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BLESS WEAPONS
FORTS
BATTLEFIELD
SPELLS
ITEMS & ITEM SPELLS
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Magic Sites
GUI
SYSTEM
EVENT ISSUES & SIEGE BEHAVIOR
IMMORTALITY
AI
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MAP COMMANDS, MAP EDITOR & RMG
MODS
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BEHAVIOR
UNCONFIRMED, POTENTIAL ISSUES
MINOR ISSUES
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Re: Bug Thread: The Shortlist
WEAPONS
NATION STATFIXES
NATION ISSUES, NOT STATFIXES
SCOUTS
NATIONAL HEROES
GENERAL STATFIX ISSUES
ULM BLACKSTEEL Units that could use a new prot 21 blacksteel helmet for thematic reasons
POWER ABILITY STATFIX ISSUES
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