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-   -   Enviromental Resistance (http://forum.shrapnelgames.com/showthread.php?t=3362)

Jubala June 12th, 2001 03:52 AM

Enviromental Resistance
 
Anyone figured out exactly what effect it has yet?

Will June 12th, 2001 04:17 AM

Re: Enviromental Resistance
 
Basically it modifies Planetary Conditions. IE, if you had a high enough Environmental Resistance, a world shown as Deadly would be Optimal or Good for you. Thus a 150% Env.Resist. + 9% Reproduction race are a lot like rabbits.

Droplede June 12th, 2001 04:20 AM

Re: Enviromental Resistance
 
Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's the complete text of Drake's post:

From previous testing I've done, Env. Resist. has only shown to have an effect on growth rate,independant of anything else.

Every 5 points in it raises growth by 1%. I tested this for Unpleasant and up, so if someone wants to double check this for worse conditions, be my guest.

Unfortunately, this appears to be a case where it'd make sense for it to affect how well your population handled poor conditions, people assumed that's what it did, and the misinformation spread...

FYI, I basically had several growth tables laid out with the percentage increase charted for variations in condition, Env. Resist. values, and reproduction values. In every case across the board, the 5% to 1% ratio held true. The border is between 0/1 and 5/6, so you can reduce your starting % to 96% with no ill effect. I'd suggest making it 81% and using the points in reproduction to compensate - it's cheaper until you hit the breakpoint for repro.

Jubala June 12th, 2001 08:51 AM

Re: Enviromental Resistance
 
Thanks for the info. Does the 5 points for every 1% hold true for reproduction as well or is that 1 point for 1% increase?

Droplede June 13th, 2001 12:33 AM

Re: Enviromental Resistance
 
Jubala: Reproduction is a 1/1 basis, unlike Env. Resistance. So, dropping E.R. to 81% and raising Repro. to 109% evens out cost wise, and you end up with +6% reproduction in the bargain (-3% from E.R., +9% for Repro.). Yet another reason why using breakpoints is just begging for abuse by point-optimizers -- none of whom, I'm sure, play this game. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Nitram Draw June 13th, 2001 01:06 AM

Re: Enviromental Resistance
 
What effect does it have on an Optimal planet?

Jubala June 13th, 2001 01:37 AM

Re: Enviromental Resistance
 
Thanks Droplede!

Droplede June 13th, 2001 01:43 AM

Re: Enviromental Resistance
 
No problem.

Martin: Hmmm. Haven't paid attention to whether it works on optimal planets, too. If I get a chance after work tonight, I'll set up a range of planets in the map editor and check it out. Thanks for the idea.

Dravis June 13th, 2001 01:52 AM

Re: Enviromental Resistance
 
I don't think it affectes optimal planets as there is nothing to resist. I may be wrong, I have not tested this.

Zarix June 13th, 2001 05:06 PM

Re: Enviromental Resistance
 
Manual says that enviromental resistance effects also on hapiness. Does anyone know how?

Jubala June 25th, 2001 04:09 AM

Re: Enviromental Resistance
 
Like Zarix asks, does anyone know how it affects happines?

Baron Munchausen June 25th, 2001 04:37 AM

Re: Enviromental Resistance
 
A bad planetary environment is supposed to affect happiness levels negatively. I would guess that environmental resistance reduces this negative effect. I don't know how to test this, though. Look at the effects of the UPC. It would be very small, on the order of 1 percent or something.

[This message has been edited by Baron Munchausen (edited 25 June 2001).]

Phoenix-D June 25th, 2001 09:17 AM

Re: Enviromental Resistance
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Droplede:
Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's the complete text of Drake's post:

From previous testing I've done, Env. Resist. has only shown to have an effect on growth rate,independant of anything else.

Every 5 points in it raises growth by 1%. I tested this for Unpleasant and up, so if someone wants to double check this for worse conditions, be my guest.

Unfortunately, this appears to be a case where it'd make sense for it to affect how well your population handled poor conditions, people assumed that's what it did, and the misinformation spread...

FYI, I basically had several growth tables laid out with the percentage increase charted for variations in condition, Env. Resist. values, and reproduction values. In every case across the board, the 5% to 1% ratio held true. The border is between 0/1 and 5/6, so you can reduce your starting % to 96% with no ill effect. I'd suggest making it 81% and using the points in reproduction to compensate - it's cheaper until you hit the breakpoint for repro.
<HR></BLOCKQUOTE>
Which is odd, since the manual says this:
Determines how well your race can stand up to the harsh conditions on other planets. Increasing this value will improve your population's ability to stand up to bad planetary conditions.

One of those features that doesn't work right/was never actually implimented I guess.

Phoenix-D



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