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FIXED MAPS: Cradle & Parganos
1 Attachment(s)
In this post are fixed map files for the Cradle of Dominion and Parganos maps by Jason Lutes.
Both map files had some errors, some of them total game breakers. Following is a breakdown of how these map files were modified: Cradle of Dominion I am familiar with the design philosophy for the Cradle, which was that no province with less than 4 neighbors was to be a starting province. Sadly, this was not implemented very consistently. Landlocked provinces with only two or three land neighbors were ineligible. Further, no province with swamp or waste terrain was to be a viable starting province. Most coastal provinces with two or three land neighbors only were for some reason viable starting locations. That has been corrected. Land starting locations must now have 4 or more land neighbors. Sea starting provinces have 3 or more sea neighbors so that UW expansion for the UW nations is a real option. The map hardly accommodates more than one UW nation anyway. I checked and double-checked all provinces on the map and now those guidelines are fulfilled. Incidentally, I had noticed a tendency of the NW corner of the map often being congested with several nations in close proximity. Found out the reason why. There were more #nostart flags missing from that area than the rest of the map combined and with all the big swamps and wastes on the eastern edge, there's a lot of #nostart terrain there. The added nostart flags should ensure more even distribution of starting locations throughout the map now. There were some border issues with some provinces bordering others that they should not border and not being neighborly with some provinces they should have been. Fixed. EDIT: Some of the formerly mountain terrains have been modified to border mountains so as to make the map a little easier to move around and to get a more accurate accounting of terrain based on what the map looks like. It was originally created for Dom2 which only had mountains, so there were quite a few places where a slight toning down of the movement hindrance helps a bit so that now the map region is only painful to move through instead of completely impenetrable. Parganos: I have never played a game on this map. I had actually not even looked at it before now. However, it is another one of Jason Lutes's maps, so I took a leaf out of the Cradle guidelines and applied it, but with greater restraint.
The map files are named parganos_fix.map and cradle_fix.map and have "<mapname> (Edi's Fix)" as the Dom3 title that is visible in the game, so just unzip to the maps folder and you'll still have the buggy originals there. Enjoy them. Edi EDIT: Commentary on map file names added. |
Re: FIXED MAPS: Cradle & Parganos
Thanks Edi!
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Re: FIXED MAPS: Cradle & Parganos
Thanks alot! Downloading now.
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Re: FIXED MAPS: Cradle & Parganos
Cheers Edi, thanks for your hard work.
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Re: FIXED MAPS: Cradle & Parganos
Thanks Edi, your great.
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Re: FIXED MAPS: Cradle & Parganos
Thanks, guys. http://forum.shrapnelgames.com/images/smilies/happy.gif
Added some new comments on terrain type alterations for Cradle that I forgot to put in earlier. Edi |
Re: FIXED MAPS: Cradle & Parganos
That was my favorite map in dom II. many thanks
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Re: FIXED MAPS: Cradle & Parganos
Edi,
i found at least 2 starting spots that did not have 4 adjacent land squares, they had 3 land and 1 water. Also, if you feel up to it, the bottom right part of the map near the top has a ton of waste squares. when you start in that area income is hard to come by. |
Re: FIXED MAPS: Cradle & Parganos
I think those still apply. To quote above...
Quote:
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Re: FIXED MAPS: Cradle & Parganos
Checked the map.
48 Terek 192 Phelos That's the two provinces I managed to miss out of a total of 210. Terek couldn't really be changed to a nostart province because there are so few in that area of the map already and it's a fairly large section (SW). There's a couple of others in the westernmeost forest that are iffy, they're labeled as nostarts but one should be a starting eligible one just to get some more breathing space on the map. Phelos can be changed to nostart, there are enough start locations around it in the NW that it won't interfere. The Cradle map was never meant o be played with all the nations all at once. The mapmaker, Jason Lutes, specified that it was meant for games with 8 to 10 players, with 10 being the upper limit where the map still works. So anyone who actually puts his own nation and 16 AIs on Cradle gets exactly what they deserve. Edi |
Re: FIXED MAPS: Cradle & Parganos
gets what they deserve? Anyway you did a great job edi! I did not mean to imply you did not. Thanks for the fix, i just did not know if anything more could be done to it.
I have typically liked crowded maps with many players. it is just a matter of play style. |
Re: FIXED MAPS: Cradle & Parganos
Okay. Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif
As for the gets what they deserve comment, I personally don't like a too crowded map, but each to his own. http://forum.shrapnelgames.com/images/smilies/smile.gif I took another look at the map and actually made Phelos and Terek nostarts and noticed that North Hengewood (in the forest in the west on the north continent) was for some reason a nostart despite being a landlocked forest with 5 neighbors and nothing special otherwise. Making it startable solves any problems in that section of the map WRT too few nostarts in that forest. I debated whether or not to make 201 Keeth (up near Red Lake in the NW corner) a nostart becasue it is a coastal province and in LA games Atlatntis could start there, leaving them landlocked with no access to the actual seas. I decided against it for the time being and that could be fixed by giving Red Lake a sea neighbor down the river. Right now, I'm leaving it as is. Attachment in the first post updated. Edi |
Re: FIXED MAPS: Cradle & Parganos
Ok I ma playing the newly edited map now and it is even better! I am limiting my opponents to a modest 15. heh.
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Re: FIXED MAPS: Cradle & Parganos
Thanks, Edi! Now, if you don't mind, would you clean up all the dirty dishes left over from the big dinner I cooked last night?
These were supposed to have been fixed long ago, I'm not sure how they made it into the release. Apologies to everyone for any frustrations those stupid errors may have caused, and seriously: THANK YOU EDI! |
Re: FIXED MAPS: Cradle & Parganos
*curls up in front of the warm glow of Jason's post*
Hey, no problem with the maps. You're welcome. http://forum.shrapnelgames.com/images/smilies/happy.gif The dirty dishes, now, THOSE are out of the question. I think the Other Half will have some more of those left for me to do when I get back home from work. http://forum.shrapnelgames.com/images/smilies/wink.gif By the way, did you take a look at the fixed files to see if the modifications are all okay? |
Re: FIXED MAPS: Cradle & Parganos
Thanks for the fix, Edi !
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