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Sombre March 11th, 2007 06:03 AM

Current projects
 
I thought I'd make a thread going over a few things I'm working on right now, find out which things interest the people here - after all I don't want to make a mod that no-one else will play. I will probably make all of these mods, I just want to know which ones you are interested in, if you have any suggestions etc.

LA Jomon, Broken Swords (name subject to change). This replaces Jomon in the late era. The feudal reign of the samurai began as normal, but then a great catastrophe struck. The Taiko, ruler of all Jomon became quite mad; raving about demons and vampires he murdered his wife and consorts, had his personal guard slay all the women in the capitol and put out an order for all females above the status of peasant to be dealt with in similar fashion. Worsening the situation, as the country descended into frenzied bloodshed and factional disputes a great plague swept the land, devastating solely the remaining female population. Exactly one year after the chaos strange and alluring women appeared from the east and within a generation dominated society completely, bending the minds of the once proud samurai and symbolically breaking their swords.

Samurai are replaced by samurai thralls - they are still well equipped (though not with forbidden katana) and skilled, but they have lower morale and are physically weak: their wives drain their energy to remain young. Thrall commanders lead the main military forces.

The nation is ruled by catlike demons who take the form of women and by immortal female vampires who drain blood through their fingernails. Plenty of blood magic here. They are supported by the spirits of young girls who were slaughtered in the chaos; The Buried (earth magic), Burned (fire magic) and Drowned (water) - aesthetically think of J-horror films. They all get death magic too.

You also get jawless clawed zombies (the corpses of women killed) called 'Handmaidens' and flying severed female heads. See, the women of the capitol were beheaded by the Taiko's personal guard who have now been cursed to become the sacred elite of the nation - they are still allowed their nodachi, which are possessed with constant hunger and snarl as they slice into enemies to drink blood (lion attack sound).

I'm going to make this one for sure because I've put a lot of thought into it, but perhaps people here aren't too keen on it, so maybe I'll make something else first. Here are three other projects I'm also working on.

Firstly, The Empire. These are the counterpart to the Avernum nation I made first. They have evil priests, precise and numerous battlemages and some nice heavy infantry. They also have ogre brute squads. No cavalry. For MA so they can go up against Avernum.

Anglia, Land Overturned is a nation based on the literature of the English Civil War. They are a society divided between the Aris (magical humans who are all about tradition, poetry and drinking) and the Parling, who are mortal humans of simple tastes, pure religion and solidity. The nation has poet-mages, Puritan priests and various other contrasting units. Becuase the Aris are magical and the Parling ordinary you need to have different commanders to lead them. The nation is also a refuge for satyrs fled from Pangaea who have become sacred and empowered by Arisian wine - they form the sacred bands of Bacchusian warriors. I haven't decided on period, but LA or MA is all that makes sense.

Arga Dis, Blood of Warriors (another name change in waiting) is a sister nation to EA Arcoscephale in much the same was as Lanka is to,.. Bandar is it? Or Patala? Anyway, it's a nation of extreme warriors (think spartans) who worship war and bloodshed. They have elite Red Achillans who are virtually invulnerable having been 'dipped' in blessed blood, various psychotic infantry units, Helgrot slave chaff and blood drinking cavalry riding the hated man-eating Mares of Dis. All of their leaders are fighters, some with blood magic. The giant Gilgans are at the top of the food chain (literally, they constantly eat slaves and injured warriors) and have considerable power. Many Arga Dis units will fight on after taking lethal damage, only to collapse dead at the end of the battle. This tends to make their conflicts incredibly violent, especially given their insane morale and berserker units. Their priests cannot preach (they have no interest in arguing their way of living to slaves).

BandarLover March 11th, 2007 04:14 PM

Re: Current projects
 

I like all of the ideas you have here. The Empire nation would be cool to have since I already have the Avernum nation you released. And the other nation ideas sound very strange indeed. (Non preaching priests? Waaaa?) So just clone yourself and work on all of them at once. http://forum.shrapnelgames.com/images/smilies/wink.gif

But I guess if I had to choose, I would go with the Jomon idea. Mainly because the Jomon nation as is is sorta bland (besides their summons, I guess) Plus, you do real good work on replacement nations. Iron Faith Ulm Reborn is fantastic.

lch March 11th, 2007 04:43 PM

Re: Current projects
 
Broken swords sounds really cool. You should make some of the units you described, like the disembodied flying heads, into national spells, like "Call Ancestor". Otherwise very nice concept.

The Empire is what Ermor already is in my eyes. Sounds a bit like LA Marignon, too.

Anglia is interesting. I somehow dislike the Bacchusian warriors because I can't make the link between satyrs and english noblemen/commonfolk, but the basic idea sounds good.

Arga Dis sounds like what people that watched Frank Miller's 300 already asked for (? haven't seen it, dunno), I don't know how you are going to implement the ideas you had about them, though, the thing where they drop dead after battle for example. Does this mean that they somehow get additional HP that are removed after battle, or do you want to make one-shot troops like gladiators? The priests are going to have to make blood sacrifices like Mictlan, I see...

Sombre March 11th, 2007 11:12 PM

Re: Current projects
 
Arga Dis: They will have dominion spread and temples will work in the normal way. Their priests just won't be able to preach. They won't be able to make blood sacrifices. You can quite easily make units fight on after they're dead - you just give them a temporary second form when they 'die' like the lobster rider, wolf rider,.. only you make sure the second form has the same name, uses the same graphic (or a copy, bloodied up) and has similar abilities. This way you can win a battle but have half your guys drop dead afterwards. I said in another thread that I was going to make a nation within similar themes to 300, but there's no direct link.

Empire: I suppose they're a bit bland and standard 'evil empire'-esque, but they do have their own nifty graphics and they're obviously fun for Exile fans or people who play Avernum. I'll use my imagination to spice them up a bit (like Avernum).

Anglia: If you read some Cavalier poetry you'll see plenty of links between England and a mythologised classical world. This isn't a historically accurate civil war military nation; it's firmly based on the literature. In the Anglia backstory they have magical wine which powers their poets, transforms people into satyrs and so on. The Parling make for more reliable, cheaper and heavier troops though (New Model Army).

Broken Swords: The severed heads and zombie women will be summoned somehow. Possibly call allies, possibly a cheap spell, possibly a battle only summon. Not sure yet. Everything else (including humanoid demons) will be recruitable, like Lanka.

I'll see if anyone has more comments. I don't mind which order I make these in, since I plan on making them all for sure eventually. It's up to you guys.

Sombre March 17th, 2007 04:58 AM

Re: Current projects
 
I've decided to work on Arga Dis and Jomon Broken for the moment, while finishing off updates to Ulm Reborn and Vaettihiem (balancing changes mostly).

Here's the Jomon Broken details for you all. I'm far from finishing all this stuff so don't expect it for a bit. I'll put up the Arga Dis details later.

Jomon, Broken Swords (LA)

Strengths:
Good magic variety
Cheap samurai thralls
Seduce, spy, assassinate - they do it all
Undead swarms, some flying
Cat Demons hard to finish off
Stealth army capable
Loyal Dog Samurai

Weaknesses:
Morale problems
Vulnerable to priests/holy damage
Good troops very expensive
Dodgy thrall based PD
Capitol only Sacreds

Troops.
Samurai Thrall (yari) - str 9 hp 9 mor 9 on all thrall
Samurai Thrall (naginata)
Samurai Thrall Cavalry (lance, mace)
Bandit Cur (stealthy, prototype of Dog Samurai)
Dog Samurai (demon, loyal with mor 14, 15 gold or so, tesubo weapon)
Cat Demon (aggressive werecatesque demon - changes to very hard to hit -awe 3 morale 1- female form and flees when badly hurt. Expensive.)
Sheathless (Elite no-dachi armed samurai guard, sacred undead, growling hungry blades)


Commanders.
Thrall Vassal (40ldr samurai thrall)
Twisted Daimyo (demonised daimyo, 80ldr, powerful physically, no morale problems)
O-Toyo (Stealthy Flying female seducer/spy/ruler/mageB2+element, second shape is the High Cat Demon)
High Cat Demon (stealthy, very powerful physically, same magic and leadership as first form)
Note: I don't think the AI uses shapeshift, so I'm making both forms available to recruit.
Drowned (little girl spirit, W2D2, undead)
Buried (as above, but E2D2)
Burned (as above, F2D2)
Shrine Maiden (Jomon human females respected/needed by the demonkind - H2 priests and undead leaders)

Summons.
Handmaidens (female undead, aggressive zombies)
Krasue (flying severed heads - mostly chaff)
Gaki (nasty little vampire ghoulesque undead with whipping tongues and lifedrain)
Kyuuketsuki (powerful flying female vampire leaders with long claws, immortal and B3D2 - summonable with only B2)

What do you think?

Sombre March 19th, 2007 04:18 AM

Re: Current projects
 
Arga Dis, The Blood Oath (MA)

Story: A society which venerates war and bloodshed. Their city nation watched over the imprisoned Gilgans, blood giants of great powr who had defied the Pantokrator. The Argan love of battle stems from a belief in an afterlife which rewards great warriors with sensual bliss; nonstop orgies of the palate and the loins. Following a terrible series of defeats, their city faced destruction and in their darkest hour they turned to the Gilgans. They were offered a pact; swear a blood oath of allegiance to the Gilgans, free them and provide slaves to satisfy their hunger and in return the Argans would receive a gift which would save their city. The nobles agreed, Arga must not fall. The 'gift' was a glimpse of the afterlife for all who swore it - not a place of bliss, but a terrible abyss of conflict and neverending struggle ruled by those who could boast of killing the most, of feasting on flesh and blood. Those oathsworn Argans turned to their foes as changed men and fought like devils, consuming the fallen, killing their own kind too cowardly to join them in battle and bathing in the blood of their enemies. Arga was saved, at a price. It is now a brutal nation of war where glory and strength is all important and the common populace are mere slaves,.. even food for the Gilgans. Warriors swear a new form of the old oath, less favourable to the Gilgans. Some descendents of the original tragic oathsworn survive, though they lead the life of cursed untouchables.

Strengths:
Truly elite infantry
Powerful, frightening cavalry
Great morale
Haimgrot blood hunter
Commanders quite thuggable
Powerful Gilgan commander
Many troops fight on after lethal damage
Red Achillans

Weaknesses:
Weak priests
Shoddy PD below 20
No preaching
Generally expensive, outnumbered
Top troops aren't sacred
Scary Gilgan gluttony
No magical variety
Missile troops are for cowards

Troops:

Note: All sworn and oath units fight on after death in a temporary 'mortally wounded state' with berserk.

Helgrot (cheap, awful slave chaff with javs)
Argan Hoplite (upgraded basic hoplite)
Argan Mymidon (identical to hoplite with different equipment)
Sworn Brother (Available in hoplite and myrmidon flavours)
Sworn Orphan (double punchdaggers berserker)
Sworn Companion (ride nasty man eating mares which cause fear)
Oath Brother (myrmidon flavour only. Argan stats, but sacred, fight on after death, lower morale.)
Red Achillan (Super elite and very costly. 80 gold each maybe. They have very high natural protection, making them very hard to kill.)

Commanders:

Argan Captain (80ldr - solid warrior)
Sworn Champion (80ldr - excellent warrior)
Oath Father (40ldr, B2 H1, sacred - solid warrior)
Haimgrot (noleader, B1 dousebonus 2)
Original (120ldr, sacred - superb warrior)
Gilgan (B3, BFED random 50% 50%, giant, glutton, berserker, very expensive)

Thoughts? I've actually made quite a few Jomon Broken swords units now. I like my dog samurai :]

Juzza March 19th, 2007 07:51 AM

Re: Current projects
 
Ooo sounds interesting! if you by chance need a hand, heh anyway I think you've done well, except, I think you either need some more units, just 1 or 2 or some nation summons, just for variability! Because variability rocks! ahem, anyways yes sounds good, I can't wait to try this, is it done, when will it be done, I'm so excited.

Sombre March 19th, 2007 08:26 AM

Re: Current projects
 
1 Attachment(s)
Well that's just the stuff that will be in the first release. It's possible they'll get more content after that, although I'm not going to make anything as content packed as Avernum for a while.

And no, it's not done yet. It probably won't be done for a while too as I don't have that much free time coming up. I have about 20% of arga dis done and 30% or so of broken swords. Attached is a little bmp of dog samurai, just for fun.

In the meantime, I've made three other mods which I'm still fiddling with. You could give them a go. Ulm Reborn, Vaettihiem SE and Exile/Avernum.

Juzza March 20th, 2007 02:59 AM

Re: Current projects
 
Ah yes, tried a few of those, except Vaettihiem and since it's made by a fellow fan I now must try it!

Sombre March 23rd, 2007 12:57 PM

Re: Current projects
 
1 Attachment(s)
Progress is very slow, but I'm still working. I've sort of been sidelined by renewed interst in the conceptual balance mod and making CBM friendly versions of my mods (and zepaths too possibly).

Attached is another little preview, this time of a big ole kitty cat. This might end up being a pretender, or it might be a regular cat demon (nekoni) of some kind. It's for Jomon, Broken Swords.

lch March 23rd, 2007 10:58 PM

Re: Current projects
 
That's not a cat, that friggen thing is bigger than a Minotaur! http://forum.shrapnelgames.com/images/smilies/shock.gif

I like the updated info on both of your nations very much. Looks like a definately worthy thing to try out.

Sombre March 24th, 2007 12:16 AM

Re: Current projects
 
It's not that much bigger than the werejaguar. But yeah, it's not small. I'm still not sure if I want it as the Nekoni graphic or if it's going to be something else, like a special pretender.

It's not bigger than a niefel, anyway ;]

Sombre March 28th, 2007 10:53 AM

Re: Current projects
 
1 Attachment(s)
I decided to keep the big cat demon as the standard combat elite Nekoni.

Attached is a preview pic of a new commander unit, the Twisted Daimyo, which is able to lead both normal units and demons/undead. This makes it pretty versatile - it's also a scary thug if given the right stuff. These are the highest ranking males in Jomon and even the red Nekoni (previously previewed) fear them.

BandarLover March 28th, 2007 06:40 PM

Re: Current projects
 
Yes, very nice. http://forum.shrapnelgames.com/images/smilies/happy.gif

Very much looking forward to this mod.

Sombre March 31st, 2007 10:31 AM

Re: Current projects
 
1 Attachment(s)
The first release of Jomon Broken Swords is now 70% done. You can expect it in a week or so. As with all my mods it will then need playtesting and some extensive balancing changes. It will get a CBM version eventually as well.

Attached is a preview pic of all the new graphics so far. There are other units in the mod that use dom3 graphics, but I still need to improve the graphics for the spirit girls (you can see they look a bit odd right now)

I used some graphics from singularity's domplus mod; mostly as templates, but the yari samurai is all his.

Arga Dis is, quite frankly, giving me headaches. The hoplite and myrmidon graphics are strangely hard to work with. I'll stick at it, but it will probably be at a slower pace than Jomon Broken.

BandarLover March 31st, 2007 07:10 PM

Re: Current projects
 
Looks great Sombre. LA Jomon is kinda blah to me, so I'll prolly always keep this mod on. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre April 8th, 2007 01:22 PM

Re: Current projects
 
1 Attachment(s)
Ok, a little heads-up. Jomon Broken's first release is 95% done. I just need to fix a couple of bits and upload it. It'll only be version 0.2 or so, so expect things to be changed a lot as time passes, especially balance wise. Hoping you guys will help me out with that and enjoy the new nation while you're at it.

Probably be up tomorrow.

In other news, I decided to go with an altered hoplite template for Arga Dis. Attached is a first preview - Arga Dis is lacking a lot of graphics but 'code' wise it's at maybe 50%.

Sombre April 9th, 2007 03:17 AM

Re: Current projects
 
1 Attachment(s)
Although it's kinda silly giving constant previews whenever I actually get around to making a graphic the Arga Dis one I just showed was seriously lacking and I'd like to make up for it.

So attached is an updated preview which displays perhaps my best work so far, the Sworn Brother and Sworn Captain (I think they turned out really well, very eye catching).

Here you have the basic Argan hoplite, the Argan Captain, the Sworn Brother, the Sworn Captain and the national flag (which will be altered a bit).

I'd love to hear some feedback, particularly about the Sworn.

Foodstamp April 9th, 2007 03:55 AM

Re: Current projects
 
Wow, your graphics are amazing. I really like the top one (The captain?).

Sombre April 9th, 2007 04:10 AM

Re: Current projects
 
The top row with the cloaks are Sworn; the Captain (leader) is on the left, Brother (infantry) is on the right. These are elite, but they aren't sacred and they're going to be worth the cost, so they might well make up a good chunk of the army.

The bottom row is the regular Argan Hoplite and Argan Captain (with the plume). They're still going to kick *** (att 11, def 11, str 11, 13 hp or so, plus a bonus shield bash attack) but they aren't as powerful as the Sworn. Arga Dis is an EA nation, so their hoplites are sort of prototypes of the MA arco ones - they use short spears. Neither Sworn nor regular Argans like armour very much, but I'm giving them new shields which will be very useful for parrying and surviving missiles. The problem of no armour is going to be nasty when you're facing AOE spells though.

BandarLover April 9th, 2007 08:38 AM

Re: Current projects
 
Friggin' sweet Sombre. Can definitely see the '300' influence. I think the Sworn Brother looks coolest, if I have to chose.

Edi April 9th, 2007 11:37 AM

Re: Current projects
 
Great graphics, Sombre. My hat's off to you. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre April 9th, 2007 12:47 PM

Re: Current projects
 
Haha, yeah I saw 300 not so long ago, so there's an influence there. I already had a nation like this planned though, there's no direct link.

I just gave the new sworn and hoplites a playtest - they were making a /mess/ of the AI. I had about 20 sworn brothers going through lanka armies like a chainsaw. Like real hoplites their big problem comes when they're surrounded since their huge defence and parry melts away. As long as they were in a sort of 'block' though they were doing even better than I expected. For 30 gold a head though,... and only a leather cuirass for body armour,... well they don't seem overpowered.

I'll be messing about with myrmidon graphics again tomorrow. My first effort failed abysmally, so we'll see.

Oh and I /will/ release Jomon Broken. Soon. I promise ;]

Sombre April 22nd, 2007 01:35 PM

Re: Current projects
 
Progress update.

Released

Avernum, The Awakening (version 1.0 coming soon, no new content)
Ulm Reborn (Update soon, some new content)
Jomon Broken (Many updates, possibly content, pending feedback)
Vaettihiem SE (New content unlikely, near final)

Currently under construction
Arga Dis (needs more graphics, a little more code)
Anglia, Land Overturned (concept and unitlists done, needs code and some graphics)
The Empire (From exile game, needs code, graphics done though)
Conceptual Balance Mod PLUS (currently collecting information)
Various CBM versions (always ongoing project)

On the horizon?
LA Oceania (currently building concept)
Dai Gok (Vietnam / asia influenced, concept nearly done - uses some monkey units)
EA Muspelhiem (Niefelhiem but with fire giants, that's all I got)
Arjuk (Semi-Turkish Askari cavalry nation, fear causing units, that's all I got)

I have a few more to add later. As you can see, lots going on.

HoneyBadger April 22nd, 2007 01:52 PM

Re: Current projects
 
I'm looking forward to Muspelheim. Do you know the Norse also had earth-giants? the Bergrisar (mountain giants). The Niefel giants were known as "Hrimtursar", while Muspel giants were "Eldjotnar".

BandarLover April 22nd, 2007 03:12 PM

Re: Current projects
 
Damn Sombre. Spin those plates!!

Juzza April 22nd, 2007 09:24 PM

Re: Current projects
 
I personaly think one side of giants is enough! and theres already alot of nations based around fire, so you might wanna give the Muspehiem a bit of a twist to it for it take off as a good mod.

Sombre April 22nd, 2007 09:57 PM

Re: Current projects
 
Well at the moment they're just a concept - I thought Niefelhiem could do with a 'friend' just like Vanhiem having Helhiem. Obviously there's going to be quite the clash though - one will love heat 3, one cold 3. As a base for the nation I'm just going to mirror Niefelhiem and switch water/ice for fire/heat. Then once that's done I'll make them as different and interesting as I can.

BandarLover April 22nd, 2007 10:11 PM

Re: Current projects
 
Quote:

Juzza said:
I personaly think one side of giants is enough! and theres already alot of nations based around fire, so you might wanna give the Muspehiem a bit of a twist to it for it take off as a good mod.


Yeah but...these are giants...ON FIRE! And uh, burning and stuff. What can I say, I'm a pyro. http://forum.shrapnelgames.com/images/smilies/happy.gif

Juzza April 23rd, 2007 12:03 AM

Re: Current projects
 
Well, just saying that there is Abisya that has everything to do with fire, then you have Ermor which in the early age has an aspect of fire, also theres mictlan whch also has a fire aspect, though mostly blood and agathara which also has a small fire aspect, adding another nation in the early age with a fire aspect, a large fire aspect to it, may be kinda hard.

Late age would be the best if it wasn't already cluttered with mods, cause thats only got, like 1 or 2 with fire I think, rather than 4.

Sombre April 23rd, 2007 12:06 AM

Re: Current projects
 
'Cluttered' with mods is an interesting way of putting it ;]

I don't think it's a problem that there's lots of fire in EA. There's lots of water too,.. lots of all magic. It just means they're in good company. Anyway this mod isn't going to be done for a while because I have about 5 or 6 other projects in line before it.

Sombre April 23rd, 2007 12:23 PM

Re: Current projects
 
1 Attachment(s)
In the spirit of keeping the few who regularly read this forum in the loop, here's another graphical preview of Arga Dis (ATTACHED).

Added to the 4 hoplite units we now have mountain dwelling Argan myrmidons called 'blackshields' - they have less armour than Arco myrms and lack the shield bash of Argan hoplites but are still far more armoured than all the other argans and have a mapmove of two due to their endurance and constant training.

You can also see the Sworn Companions riding Mares of Dis which have both hoof and bite attacks - they're man eaters after all. These guys are crazy powerful but very expensive - Arga is not a cavalry nation after all.

Finally you can see the 'slain sworn brother' unit, which is what the sworn brothers turn into when they take lethal damage. They then fight on but die at the end of battle no matter what. I might have gone a bit over the top on battle damage, but hey when you've taken lethal damage and are fighting on regardless I figure you wouldn't look so pretty.

llamabeast April 23rd, 2007 12:38 PM

Re: Current projects
 
Those sprites look very cool Sombre.

I can't believe how many projects you have on the go! And all that I've seen are of excellent quality, very exciting stuff.

HoneyBadger April 23rd, 2007 06:08 PM

Re: Current projects
 
I have to say that my personal feeling is, put Muspelheim in LA, just because the myths about them are very end-of-the-world armageddon stuff. You really don't hear a lot about them, except as pertains to Ragnaroc. They've only got the one real stand-out character, which is Surtr, while the Jotuns are always around from the beginning.

BandarLover April 23rd, 2007 06:36 PM

Re: Current projects
 
http://forum.shrapnelgames.com/images/smilies/eek.gif Yeah that pretty much sums it up.

Love the gore drenched spears of, I am assuming, the 'slain sworn brothers'.

Awesomeness!!

Sombre April 30th, 2007 03:19 AM

Re: Current projects
 
1 Attachment(s)
Since I've kept people up to date pretty much every step of the way regarding Arga Dis, here's a FINAL preview of the unit graphics.

The first version of the mod will be released next week, hopefully about the same time the next patch comes out.

It will include maybe one or two extra graphics/units on top of those in the preview. I still need to make slain versions of the horsies for instance.

Newly added: Red Achillan. Orphan. Gilgan. Sworn Captain Slain. Misborn.

Sombre April 30th, 2007 03:32 AM

Re: Current projects
 
Oh and just from looking at that oh so gold and red preview I've decided to name the nation Arga Dis, Blood and Bronze.

Foodstamp April 30th, 2007 03:38 AM

Re: Current projects
 
Simply incredible, I can't wait to try this mod out.

Sombre April 30th, 2007 08:48 AM

Re: Current projects
 
Thanks, I think graphically this is my best mod to date. Ingame the nation looks very distinctive and they are very powerful in melee to back it up. The big drawback is the expense of all these elite units.

BandarLover April 30th, 2007 08:51 AM

Re: Current projects
 
Great as always Sombre. Are you using the new sprite extraction for this now?

Sombre April 30th, 2007 08:58 AM

Re: Current projects
 
1 Attachment(s)
I used the sprite extraction only for the Gilgan unit, which is a modified Ancient One Lord. Attached is a graphical comparison; you can see I didn't really have to change that much to make a very different unit.

Juzza May 1st, 2007 02:40 AM

Re: Current projects
 
very cool, I can't wait for the mod!!

Sombre May 2nd, 2007 12:34 PM

Re: Current projects
 
Anyone here played Warwind or its sequel?

I am very tempted to dom3ify the Tharoon, Oblinox, Shamali and Eaggra. Probably as two races (Sun alliance and Overlords) rather than 4. Although warwind had some scifi and futuristic stuff in there, it was mainly fantasy and would translate very well. I think some of the graphics could be used as base templates too.

Rough ideas,...

OVERLORDS

Tharoon
Race: Nagalike purple guys, 8 AP, high MR, physically a bit weak, but skilled.
Military: Expensive ceremonial guard, assassins and rogues, poisoned and magical weapons, no cavalry,....
Magic: D+S mainly,. Good researchers, excellent but expensive casters.
Priests: Average.

Oblinox
Race: Three legged hippo people. Low MR, good morale, high HP, 10 AP.
Military: Various strong infantry, good prot options. No cav, only ranged are hard to amass elite troops.
Magic: E+F mainly, not a focus of the race, forgebonus.
Priests: Weak.




SUN ALLIANCE

Eaggra
Race: Plantlike guys. Numerous, siegebonus, domspawns.
Military: Excellent rangers, numerous chaff some of which is ranged, some light cav.
Magic: N+E mainly, average level.
Priests: Average.

Shamali
Race: Odd biege humanoids. Almost all sacred.
Military: Almost no prot whatsoever, quarterstaffs and other defensive weapons used, mr based chi attacks and martial arts. Trampling cavalry.
Magic: S+W mainly, all casters sacred, most commanders have some.
Priests: Strong.

Juzza May 3rd, 2007 03:25 AM

Re: Current projects
 
if you do this, may I suggest that you add some of the critters as spells only usable by the four new nations.

Sombre May 5th, 2007 04:21 AM

Re: Current projects
 
2 new nations. May well do.

Sombre May 5th, 2007 01:14 PM

Re: Current projects
 
1 Attachment(s)
While I was updating my mods to work with 3.08, I found the left side of my brain was at a loose end, so I doodled up this elite tharoon soldier for the Overlords nation I'm going to make.

It's attached. It was a quick job based on a naga, but I think it turned out ok.

[image]http://www.shrapnelcommunity.com/threads/uploads/518392-tharoon%20elite.bmp[/image]

lch May 5th, 2007 03:46 PM

Re: Current projects
 
Looks a little bit like an Eldar to me... cool. http://forum.shrapnelgames.com/images/smilies/happy.gif

http://images.quizilla.com/W/wingedn...arguardian.gif

Sombre May 6th, 2007 06:57 AM

Re: Current projects
 
I'm on the verge of deciding to do a Warwind based nation next and here are some thoughts on the Tharoon/Obblinox alliance nation. I might make it as two seperate nations,... I might make the tharoon first, then slowly add obblinox until I have the whole nation,.. I'm not sure.

Anyway, this is a rough plan.


THAROON

UNITS

Servant (cheap infantry - spear/jav and sword/shield versions, very light armour)
Executioner (elite infantry - halberd and bone armour) CAP ONLY
Rover - (Drake/wyrm riding cavalry - ok armour, low morale, high cost, sword)
Rogue - (stealthy troop - light armour and two daggers)
Skytroop - (flying medium inf - good armour, mechanical/magic wings, magic weapon)


LEADERS

Overseer (whip armed basic commander ldr 40 no armour)
Destroyer (elite executioner commander - ldr 80) CAP ONLY
Assassin (ldr 10 stealthy 15 assassin, poison daggers)
Minister (powerful death/astral mage, excellent leader, level 2 priest) CAP ONLY
Psychic (weakish communion slave with mind blast)
Psionic (powerful astral mage with mind blast)

HEROES

Female assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE



OBBLINOX

UNITS

Brute (primitive obblinox - club and furs)
Grunt (Standard heavy/med inf - battleaxe, good armour)
Veteran (upgraded grunt - battleaxe, heavy armour + single shot heavy arbalest thingies)
Guard (ranged patroller - crossbow, medium armour, patrol bonus)

LEADERS

Captain (grunt/vet leader, standard/banner effect)
War General (very thuggable, great leader)
Engineer (Siegebonus leader with a little magic)
Alchemist (forge bonus 25, but only minor fire and earth)
Warlock (Strong fire and earth combat mage - poor research)

HEROES

Venerable One (half captain half alchemist, good research) MULTI
Renegade Warlock (upgraded warlock) UNIQUE
Legendary Hero (superb thug and H3 priest) UNIQUE

Sombre May 6th, 2007 08:29 AM

Re: Current projects
 
1 Attachment(s)
After some further thought and tinkering, I've decided to make all 4 races and then see if it's worth combining them into 2 alliances.

The first race to be made will be the Tharoon, because I like them best and their units are distinctive and fairly easy for me to draw. Attached is a pic of three tharoon infantry units - The servant warrior, the Executioner infantry and the sacred Destroyer guard. All tharoon have natural prot of about 4 or 5 and the Executioner and Destroyer are wearing hybrid bone armour which is very good for the resource cost. The Destroyer is particularly well armoured, as you can see. The commanders for these infantry will just be slightly modified sprites. I've done the attack sprites but they aren't shown.

lch May 6th, 2007 11:10 AM

Re: Current projects
 
1 Attachment(s)
I have some graphics for a possible hero to that nation... http://forum.shrapnelgames.com/images/smilies/wink.gif *SCNR*


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