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-   -   11p very large (TURN 69) (http://forum.shrapnelgames.com/showthread.php?t=33820)

DrPraetorious March 16th, 2007 12:18 AM

11p very large (TURN 69)
 
1 Attachment(s)
SERVER INFO:
IP addr: 160.39.37.168
Port: 11145
Game name: 390mp

By my clock, the blitz should begin 2 hours and 15 minutes after this posting. I'd be satisfied to get 10 turns in, but we'll keep going until people want to call it a day.

This is a final testrun before I try to run a tournament.

I'll post login info and we'll upload pretenders and blitz, say, Sunday? Time is negotiable. By blitz I mean - we do several turns (as many as we can manage, really) and then switch to a 24h quickhost. After a few weeks I'll lengthen the host interval or turn it off entirely.

The map is slightly larger than I'd planned at 390 provinces. It has 11 start locations, none of them underwater. The following table shows the remoteness (total pathlength to all other start locations) of each start location:

-- remotness,170,98
-- remotness,272,91
-- remotness,370,80
-- remotness,3,95
-- remotness,118,87
-- remotness,234,100
-- remotness,236,84
-- remotness,360,104
-- remotness,88,107
-- remotness,349,96
-- remotness,65,82

The map itself was generated by Paradoxbringer's map gen and then slightly modified by hand. Frank Trollman drew most of the sprites.

Do people want to try special provinces again, or no? I can add them back easily enough (no fortresses this time) but I'll see if people want them. If there are special provinces, they'll each be worth an extra VP.

Settings:
Late era.
Gold: 125%, Supplies: 125%, renaming allowed, hall of fame 15, site frequency 45, 1 VP/capital (VP required will be 6, or 15 accumulated, or more if I add special provinces with VP in them).

Each player begins with a small additional army of low-quality independents:
commander x 1 (34)
commander x 1 (35)
priest x 1 (240)
scout x 1 (426)
light infantry x 15 (29)
archer x 15 (33)
heavy infantry x 10 (38)
light cavalry x 10 (26)

These additional forces are meant to blunt the impact of various sorts of early ill-luck, and also to make "face hugging" a little bit harder. I'm not 100% sure if this is a good idea - feedback appreciated.

Positions:
TNDP - T'ien Ch'i
Baalz - Ulm
StrictlyRockers - Caelum
JayThomas - Agartha
EvilHomer - Marignon
Shmonik - Arco

eliminated:
*CPU Controlled* (was WSZP) - Man
*CPU Controlled* (was Shovah32 and Folket) - Patala
*Dead* (was Wikd Toths) - Abyssia
*Dead* (was Catquiet) - Utgard
*Dead* (was Reverend Zombie) - Mictlan

So far everyone either supports or is indifferent to the bigger starting armies; I see slightly more in favor of special provinces than opposed. Unless there's a clear consensus in favor I will leave them out.

ON SCEHDULING -
How do people feel about 10AM EDT? That ought to be 2PM in London, but we've got funky daylight savings time now so it might be 1PM in London, not sure.

ON MODS -
Unless Baalz complains about being unable to bless ghoul guardians, I will not run the blessing hotfix.

If he does, I'll add the blessing hotfix (and everyone will need to download it, but it's real small.) I've gone ahead and added it to the attachment since it's a handy file to have in any case.

I have a blessing hotfix mod that enables Ulm to bless Ghoul Guardians (also enables blessing of the crypt thing, a few other sacred undead units that show up for non-Ermor.) The only thing it does is remove the no-undead tag from the blessing spells. Should I add it? If Baalz thinks he wants to bless his ghoul guardians I'll definitely add it - otherwise I'd just as soon avoid the hassle.

I *will* be running that mod for the tournament games, unless the issue is addressed in the main executable by that time.

Baalz March 16th, 2007 12:51 AM

Re: 11-player, very large, slightly rich wrap game
 
I've been wanting to give LA Ulm a try.

GameExtremist March 16th, 2007 02:37 AM

Re: 11-player, very large, slightly rich wrap game
 
Sounds pretty grand : )

LA Arcoscephale please.

WSzaboPeter March 16th, 2007 03:07 AM

Re: 11-player, very large, slightly rich wrap game
 
Greetings, LA Man please. Good luck and have fun.
I think those special forces are a great idea, but I vote against special provinces.
I think I could or should give a try to Ermor, Ashen Empire, but in other LA games it's banned, and usually (due to bad D2 experience) people tend to gang up on Ermor. Anyway if you think it's okay to be with Ermor then I should be with them.

Ighalli March 16th, 2007 03:12 AM

Re: 11-player, very large, slightly rich wrap game
 
So, is the game starting Sunday or being played out then? I'd love to play as Pangaea, but I'm busy for the whole day Sunday. To me 390 provinces and blitz seem mutually exclusive, so I don't quite understand what's going on.

WSzaboPeter March 16th, 2007 03:19 AM

Re: 11-player, very large, slightly rich wrap game
 
I think by blitz in this case we understand that we play the first few turns as fast as possible, then switch to something like 24h quick host.

StrictlyRockers March 16th, 2007 05:31 AM

Re: 11-player, very large, slightly rich wrap game
 
LA Caelum please. Looking forward to starting with blitz session on Sunday.

SR


Catquiet March 16th, 2007 06:03 AM

Re: 11-player, very large, slightly rich wrap game
 
LA utgard

Folket March 16th, 2007 06:50 AM

Re: 11-player, very large, slightly rich wrap game
 
LA Patala, unless it gets to late on sunday in which case I drop out.

JayThomas March 16th, 2007 08:08 AM

Re: 11-player, very large, slightly rich wrap game
 
I'll give LA Caelum a try. I'm home Sunday.

Reverend Zombie March 16th, 2007 09:38 AM

Re: 11-player, very large, slightly rich wrap game
 
Mictlan, please. I may need to bow out depending upon the Sunday blitz time--I could make a morning (U.S. East.) blitz.

Reverend Zombie March 16th, 2007 09:52 AM

Re: 11-player, very large, slightly rich wrap game
 
Quote:

DrPraetorious said:
This is a final testrun before I try to run a tournament.

The map is slightly larger than I'd planned at 390 provinces. It has 11 start locations, none of them underwater.

I'm not sure about the other tests you have been running, but this seems to imply there may not be underwater nations allowed in the tournament--is that correct?

DrPraetorious March 16th, 2007 09:57 AM

Re: 11-player, very large, slightly rich wrap game
 
RevZom - half of the maps will have two water starts, the other half will have no water starts.

ParadoxBringer's mapgen doesn't have revised ocean placement capability yet - which makes it very difficult to make a map which is, say, 20% water with all the water in one place.

Once his mapgen can do that (which the next version should be able to do) I'll be able to add water starts to half the maps.

JayThomas March 16th, 2007 10:01 AM

Re: 11-player, very large, slightly rich wrap game
 
Quote:

JayThomas said:
I'll give LA Caelum a try. I'm home Sunday.

Opps, missed StrictlyRockers post.

Spur of the moment decision, hmmmmm, LA Agartha?

Wikd Thots March 16th, 2007 12:17 PM

Re: 11-player, very large, slightly rich wrap game
 
whats left?

JayThomas March 16th, 2007 12:18 PM

Re: 11-player, very large, slightly rich wrap game
 
Also, I vote for special provences.

Reverend Zombie March 16th, 2007 12:19 PM

Re: 11-player, very large, slightly rich wrap game
 
Quote:

DrPraetorious said:
RevZom - half of the maps will have two water starts, the other half will have no water starts.


Cool, thanks for replying!

Baalz March 16th, 2007 12:26 PM

Re: 11-player, very large, slightly rich wrap game
 
I'm ambivalent on special provinces/starting troops and should be available a good bit of Sunday.

Evilhomer March 16th, 2007 01:04 PM

Re: 11-player, very large, slightly rich wrap game
 
LA ermor if they are allowed

Wikd Thots March 16th, 2007 03:18 PM

Re: 11-player, very large, slightly rich wrap game
 
LA Abysia
and yes go ahead and do any fancy map stuff.
Sunday is good for me, eastern time is good for me.
preferably no mods

StrictlyRockers March 16th, 2007 03:23 PM

Re: 11-player, very large, slightly rich wrap game
 
I'm good with any mods or special provinces.

Ighalli March 16th, 2007 05:04 PM

Re: 11-player, very large, slightly rich wrap game
 
I'm afraid I'll have to retract my request to join. Have a good game everyone!

GameExtremist March 17th, 2007 07:54 AM

Re: 11-player, very large, slightly rich wrap game
 
Unfortunately I also will have to bow out of the game, I'm in Oz GMT +10, which means 1am local time, I start work at 6am.

Shame, but maybe next time http://forum.shrapnelgames.com/images/smilies/wink.gif

DrPraetorious March 17th, 2007 09:46 AM

Re: 11-player, very large, slightly rich wrap game
 
Ah, too bad. Another time, perhaps.

Baalz March 17th, 2007 11:10 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Quote:

DrPraetorious said:

ON SCEHDULING -
How do people feel about 10AM EDT? That ought to be 2PM in London, but we've got funky daylight savings time now so it might be 1PM in London, not sure.

ON MODS -
Unless Baalz complains about being unable to bless ghoul guardians, I will not run the blessing hotfix.

If he does, I'll add the blessing hotfix (and everyone will need to download it, but it's real small.) I've gone ahead and added it to the attachment since it's a handy file to have in any case.

I have a blessing hotfix mod that enables Ulm to bless Ghoul Guardians (also enables blessing of the crypt thing, a few other sacred undead units that show up for non-Ermor.) The only thing it does is remove the no-undead tag from the blessing spells. Should I add it? If Baalz thinks he wants to bless his ghoul guardians I'll definitely add it - otherwise I'd just as soon avoid the hassle.


Nope, I don't use the ghoul guardians. 10am EDT works for me.

WSzaboPeter March 17th, 2007 12:15 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
I vote yes for Black Tome mod you mentioned earlier.
10 AM EDT is okay for me. And good luck everybody.

Reverend Zombie March 17th, 2007 02:19 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Quote:

WSzaboPeter said:
I vote yes for Black Tome mod you mentioned earlier.
10 AM EDT is okay for me. And good luck everybody.

10 AM should work for me, too.

JayThomas March 17th, 2007 03:13 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
10 AM is OK on Sunday.

StrictlyRockers March 17th, 2007 04:06 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
I'm good for 10:00 AM EST tomorrow.

StrictlyRockers March 17th, 2007 05:28 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
What mods are we going to use?

Evilhomer March 17th, 2007 06:56 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Switch me to Marignon please. I would prefer to have no extra units/weird special provinces.

any mod is fine tho

DrPraetorious March 17th, 2007 08:22 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
No mods. In the tournament games I'll be running a blessing hot fix - which enables blessing to affect undead but doesn't do anything else.

Shmonk March 17th, 2007 10:20 PM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
If you need one more, put me down as Arco.

DrPraetorious March 18th, 2007 12:27 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Done.

StrictlyRockers March 18th, 2007 02:49 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
I thought we were using no mods, but I just wanted to be sure.

To be clear, we are not even using the ghoul blessing hotfix mod thingy? ...if that's clear...

SR

Folket March 18th, 2007 04:23 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
EST? Is that +9 GMT?

Evilhomer March 18th, 2007 05:46 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
EDT is GMT -4 i belive.

Evilhomer March 18th, 2007 05:52 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Any chance we get to dl the map before making pretenders ?

DrPraetorious March 18th, 2007 08:22 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
1 Attachment(s)
The map isn't in the attachment at root?

Final rules:
special provinces - no
larger starting armies - yes
blessing hotfix mod - no

OH RIGHT THE *MAP* FILE!

Sorry, I didn't want to attach it until we'd decided whether to add specials or not. Here 'tis.

--TNDP

WSzaboPeter March 18th, 2007 09:13 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Man pretender up and ready to slaughter.

JayThomas March 18th, 2007 10:43 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Agartha is up.

Evilhomer March 18th, 2007 10:44 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
So is marignon.

Baalz March 18th, 2007 10:48 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Ulm's locked, cocked, and ready to suck!

DrPraetorious March 18th, 2007 10:49 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
I'll give people another few minutes to show up. If they don't show, I can nix a start site and we do have an alternate.

Waiting for:
StrictlyRockers - Caelum
Shmonik - Arco

StrictlyRockers March 18th, 2007 10:57 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
yo

uploading now

Folket March 18th, 2007 10:58 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
uploaded

Reverend Zombie March 18th, 2007 10:58 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Uploaded.

In my pants.

Folket March 18th, 2007 10:58 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
?

DrPraetorious March 18th, 2007 11:00 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Okay, somebody hit start game http://forum.shrapnelgames.com/images/smilies/frown.gif.

Restarting server.

DrPraetorious March 18th, 2007 11:01 AM

Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
 
Server is back up.

I'm giving people an extra five minutes to show, then I will start.


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