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11p very large (TURN 69)
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IP addr: 160.39.37.168 Port: 11145 Game name: 390mp By my clock, the blitz should begin 2 hours and 15 minutes after this posting. I'd be satisfied to get 10 turns in, but we'll keep going until people want to call it a day. This is a final testrun before I try to run a tournament. I'll post login info and we'll upload pretenders and blitz, say, Sunday? Time is negotiable. By blitz I mean - we do several turns (as many as we can manage, really) and then switch to a 24h quickhost. After a few weeks I'll lengthen the host interval or turn it off entirely. The map is slightly larger than I'd planned at 390 provinces. It has 11 start locations, none of them underwater. The following table shows the remoteness (total pathlength to all other start locations) of each start location: -- remotness,170,98 -- remotness,272,91 -- remotness,370,80 -- remotness,3,95 -- remotness,118,87 -- remotness,234,100 -- remotness,236,84 -- remotness,360,104 -- remotness,88,107 -- remotness,349,96 -- remotness,65,82 The map itself was generated by Paradoxbringer's map gen and then slightly modified by hand. Frank Trollman drew most of the sprites. Do people want to try special provinces again, or no? I can add them back easily enough (no fortresses this time) but I'll see if people want them. If there are special provinces, they'll each be worth an extra VP. Settings: Late era. Gold: 125%, Supplies: 125%, renaming allowed, hall of fame 15, site frequency 45, 1 VP/capital (VP required will be 6, or 15 accumulated, or more if I add special provinces with VP in them). Each player begins with a small additional army of low-quality independents: commander x 1 (34) commander x 1 (35) priest x 1 (240) scout x 1 (426) light infantry x 15 (29) archer x 15 (33) heavy infantry x 10 (38) light cavalry x 10 (26) These additional forces are meant to blunt the impact of various sorts of early ill-luck, and also to make "face hugging" a little bit harder. I'm not 100% sure if this is a good idea - feedback appreciated. Positions: TNDP - T'ien Ch'i Baalz - Ulm StrictlyRockers - Caelum JayThomas - Agartha EvilHomer - Marignon Shmonik - Arco eliminated: *CPU Controlled* (was WSZP) - Man *CPU Controlled* (was Shovah32 and Folket) - Patala *Dead* (was Wikd Toths) - Abyssia *Dead* (was Catquiet) - Utgard *Dead* (was Reverend Zombie) - Mictlan So far everyone either supports or is indifferent to the bigger starting armies; I see slightly more in favor of special provinces than opposed. Unless there's a clear consensus in favor I will leave them out. ON SCEHDULING - How do people feel about 10AM EDT? That ought to be 2PM in London, but we've got funky daylight savings time now so it might be 1PM in London, not sure. ON MODS - Unless Baalz complains about being unable to bless ghoul guardians, I will not run the blessing hotfix. If he does, I'll add the blessing hotfix (and everyone will need to download it, but it's real small.) I've gone ahead and added it to the attachment since it's a handy file to have in any case. I have a blessing hotfix mod that enables Ulm to bless Ghoul Guardians (also enables blessing of the crypt thing, a few other sacred undead units that show up for non-Ermor.) The only thing it does is remove the no-undead tag from the blessing spells. Should I add it? If Baalz thinks he wants to bless his ghoul guardians I'll definitely add it - otherwise I'd just as soon avoid the hassle. I *will* be running that mod for the tournament games, unless the issue is addressed in the main executable by that time. |
Re: 11-player, very large, slightly rich wrap game
I've been wanting to give LA Ulm a try.
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Re: 11-player, very large, slightly rich wrap game
Sounds pretty grand : )
LA Arcoscephale please. |
Re: 11-player, very large, slightly rich wrap game
Greetings, LA Man please. Good luck and have fun.
I think those special forces are a great idea, but I vote against special provinces. I think I could or should give a try to Ermor, Ashen Empire, but in other LA games it's banned, and usually (due to bad D2 experience) people tend to gang up on Ermor. Anyway if you think it's okay to be with Ermor then I should be with them. |
Re: 11-player, very large, slightly rich wrap game
So, is the game starting Sunday or being played out then? I'd love to play as Pangaea, but I'm busy for the whole day Sunday. To me 390 provinces and blitz seem mutually exclusive, so I don't quite understand what's going on.
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Re: 11-player, very large, slightly rich wrap game
I think by blitz in this case we understand that we play the first few turns as fast as possible, then switch to something like 24h quick host.
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Re: 11-player, very large, slightly rich wrap game
LA Caelum please. Looking forward to starting with blitz session on Sunday.
SR |
Re: 11-player, very large, slightly rich wrap game
LA utgard
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Re: 11-player, very large, slightly rich wrap game
LA Patala, unless it gets to late on sunday in which case I drop out.
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Re: 11-player, very large, slightly rich wrap game
I'll give LA Caelum a try. I'm home Sunday.
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Re: 11-player, very large, slightly rich wrap game
Mictlan, please. I may need to bow out depending upon the Sunday blitz time--I could make a morning (U.S. East.) blitz.
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Re: 11-player, very large, slightly rich wrap game
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Re: 11-player, very large, slightly rich wrap game
RevZom - half of the maps will have two water starts, the other half will have no water starts.
ParadoxBringer's mapgen doesn't have revised ocean placement capability yet - which makes it very difficult to make a map which is, say, 20% water with all the water in one place. Once his mapgen can do that (which the next version should be able to do) I'll be able to add water starts to half the maps. |
Re: 11-player, very large, slightly rich wrap game
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Spur of the moment decision, hmmmmm, LA Agartha? |
Re: 11-player, very large, slightly rich wrap game
whats left?
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Re: 11-player, very large, slightly rich wrap game
Also, I vote for special provences.
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Re: 11-player, very large, slightly rich wrap game
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Re: 11-player, very large, slightly rich wrap game
I'm ambivalent on special provinces/starting troops and should be available a good bit of Sunday.
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Re: 11-player, very large, slightly rich wrap game
LA ermor if they are allowed
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Re: 11-player, very large, slightly rich wrap game
LA Abysia
and yes go ahead and do any fancy map stuff. Sunday is good for me, eastern time is good for me. preferably no mods |
Re: 11-player, very large, slightly rich wrap game
I'm good with any mods or special provinces.
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Re: 11-player, very large, slightly rich wrap game
I'm afraid I'll have to retract my request to join. Have a good game everyone!
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Re: 11-player, very large, slightly rich wrap game
Unfortunately I also will have to bow out of the game, I'm in Oz GMT +10, which means 1am local time, I start work at 6am.
Shame, but maybe next time http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: 11-player, very large, slightly rich wrap game
Ah, too bad. Another time, perhaps.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
I vote yes for Black Tome mod you mentioned earlier.
10 AM EDT is okay for me. And good luck everybody. |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
10 AM is OK on Sunday.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
I'm good for 10:00 AM EST tomorrow.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
What mods are we going to use?
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Switch me to Marignon please. I would prefer to have no extra units/weird special provinces.
any mod is fine tho |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
No mods. In the tournament games I'll be running a blessing hot fix - which enables blessing to affect undead but doesn't do anything else.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
If you need one more, put me down as Arco.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Done.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
I thought we were using no mods, but I just wanted to be sure.
To be clear, we are not even using the ghoul blessing hotfix mod thingy? ...if that's clear... SR |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
EST? Is that +9 GMT?
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
EDT is GMT -4 i belive.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Any chance we get to dl the map before making pretenders ?
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
1 Attachment(s)
The map isn't in the attachment at root?
Final rules: special provinces - no larger starting armies - yes blessing hotfix mod - no OH RIGHT THE *MAP* FILE! Sorry, I didn't want to attach it until we'd decided whether to add specials or not. Here 'tis. --TNDP |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Man pretender up and ready to slaughter.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Agartha is up.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
So is marignon.
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Ulm's locked, cocked, and ready to suck!
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
I'll give people another few minutes to show up. If they don't show, I can nix a start site and we do have an alternate.
Waiting for: StrictlyRockers - Caelum Shmonik - Arco |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
yo
uploading now |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
uploaded
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Uploaded.
In my pants. |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
?
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Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Okay, somebody hit start game http://forum.shrapnelgames.com/images/smilies/frown.gif.
Restarting server. |
Re: 11p very large (ONE SLOT OPEN, SUNDAY AT 10AM
Server is back up.
I'm giving people an extra five minutes to show, then I will start. |
All times are GMT -4. The time now is 08:27 AM. |
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