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SE:V v1.33 Patch Available!
Greetings!
The v1.33 patch has been posted: http://www.spaceempires5.com/files/se5patch_v133.exe The patch is a few days early - so I don't quite have the next Balance Mod version ready yet. Hopefully tonight I will have it ready to go. Your v1.03/1.04 copies will cry about missing entries in settings.txt when you load the mod - you can get around that by adding the new fields from the standard settings.txt to the mod's settings.txt - I believe they're just entries regarding UI element colours. |
Re: SE:V v1.33 Patch Available!
Awesome, thanks!
I think I'm going to hold off on trying it until I have the latest copy of your mod. So, hopefully you can get it out tonight and I can try to get on the SE5 bandwagon again. http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks again! |
Re: SE:V v1.33 Patch Available!
Awesome to see the patch out already. Hope to see it soon on PBW.
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Re: SE:V v1.33 Patch Available!
Can't wait to try it out. I know there aren't that many mods out for SEV in comparison to SEIV, but I was wondering if a mod launcher had been created yet. I'd love to try the Balance Mod, but I'm not sure how to launch it.
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Re: SE:V v1.33 Patch Available!
SEV doesn't need a mod launcher, as it has one built-in. All you do is put the mod folder into your GameTypes folder, and then you can select it when starting a new game.
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Re: SE:V v1.33 Patch Available!
You can select mods from the 'Game Type' option in the set-up I believe.
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Re: SE:V v1.33 Patch Available!
Ok, thanks for the info. I guess I'll have to read the manual one of these days to get all of this good info. I'll try that when I get home.
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Re: SE:V v1.33 Patch Available!
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Re: SE:V v1.33 Patch Available!
Is there a site with the listed fixes?
Malfador still says 1.25 http://forum.shrapnelgames.com/image...s/rolleyes.gif http://www.malfador.com/Se5.html |
Re: SE:V v1.33 Patch Available!
Listed fixes are in history.txt after you install the patch. Or try spaceempires5.com
MM's website is almost always out of date. Go figure. |
Re: SE:V v1.33 Patch Available!
The SE:V wiki site usually has the latest versions (incl. betas) posted:
http://wiki.spaceempires.net/index.p...tory_%28SEV%29 |
Re: SE:V v1.33 Patch Available!
Has anyone else noticed that they are no longer having problems with the memory leak?
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Re: SE:V v1.33 Patch Available!
From what I can see the memory leak is still there.
And (modded) point defense efficiency is still affect by the combat time rate O_O The new combat speeds are nice, but there still needs to be some AI ship movement optimization. Now the wait for BM1.05 for a real test game. |
Re: SE:V v1.33 Patch Available!
Well I haven't gotten a peak memory usage up to 600MB yet and it used to get up to 900MB and lock up so working much better for me http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V v1.33 Patch Available!
Can anyone change strategy details? I saw a post saying they couldn't at SE5.com, and lo and behold- it doesn't work for me either. (things like what range to engage at, damage amount, retreat settings, etc).
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Re: SE:V v1.33 Patch Available!
It's time to start a new game! http://forum.shrapnelgames.com/images/smilies/happy.gif Just in time for the weekend.
The patch download was much faster than usual, too. It only took about a minute instead of 2 hours like those previous patches. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE:V v1.33 Patch Available!
4. Fixed - Facilities were not showing up in Ground Combat.
I think this means that we can now destroy facilities during ground invasions. So, if your invasion begins to fail then target facilities. The AI might do the same to us though; or maybe after improvements to the AI. |
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Re: SE:V v1.33 Patch Available!
4. Fixed - Facilities were not showing up in Ground Combat.
There are not any facilities in the ground combat simulation. I did not try a real invasion. |
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If I start a new 'stock' game, this does not happen so I'm guessing there is some other setting buggered up somewhere between BM1.04 and the 1.33 patch. |
Re: SE:V v1.33 Patch Available!
Are you loading savegames or starting new games? I found updating the FQM portion of the Balance Mod from 6 to 7 buggered my savegames, and 7 to 8 apparently does the same thing.
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Re: SE:V v1.33 Patch Available!
Maybe Kwok should release this 1.05 under annother folder name so we don't have to upgrade PBW games to the new version of BM, but can still start new games.
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Re: SE:V v1.33 Patch Available!
I was starting new games. I am using an Empire file though if that makes any difference (although I cant really see how).
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Re: SE:V v1.33 Patch Available!
Is the demo ever going to be updated again? I'm hoping it is, I'd like to give the game another try.
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Re: SE:V v1.33 Patch Available!
you're going to have to give it a different mod folder name though if we do that.
IIRC it's the folder that SEV looks for to see which data files to use. |
Re: SE:V v1.33 Patch Available!
We really needed to bug Aaron about having the possibility of using savegame folders in the mod folders that when a game was placed in them, it would override the save game's attachment to it's prior mod folder.
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Geoschmo |
Re: SE:V v1.33 Patch Available!
BTW, I've uploaded GG for v1.33 to PBW.
Apparently it is the first entry in the SE5 mods list. |
Re: SE:V v1.33 Patch Available!
Unless you changed the folder name for 1.05..
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Re: SE:V v1.33 Patch Available!
yeah Phonenix-D that's what I'm advocating, however it needs to be done by Kwok on release.
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Re: SE:V v1.33 Patch Available!
Is it not possible to upgrade games from BM 1.03 to BM 1.05? I haven't really been following that discussion. If it is possible to upgrade, giving BM 1.05 a different folder name will make it impossible to do so.
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Re: SE:V v1.33 Patch Available!
1.05 is a savegame breaker.
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Re: SE:V v1.33 Patch Available!
On second thought, give me a few days and I can straighten out this mod thing for PBW. What I can do is put separate 1.33 installs of SEV on the server for each mod version. It's not like there are huge number of mods here like with SEIV. And I've got more HD space on the server then I did before so space isn't as much of an issue.
That shold work around the problem right? People will still only be able to have one version of the mod on their own machines unless they have separate installs, but that's probably not as much of a problem. Geoschmo |
Re: SE:V v1.33 Patch Available!
No. I don't think that will work because when players go to load the save game, then it will search for the PBW's folder name - so they'd have to keep different installs with mod folders labeled the same as PBW's.
The BM update will extract to "Balance Mod v1.05+" which will be good for PBW games for the next few months since the next series of updates will be save-game stable. |
Re: SE:V v1.33 Patch Available!
sounds far more complicated than just giving the folders new names.
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Re: SE:V v1.33 Patch Available!
Adding new strategies via Empires/Default/Default_AI_Strategies seems to work fine, but even the new ones can't be changed in-game either. :/
I hope we don't have to wait a month to get that fixed, since the game only seems to load that file upon initial game creation. |
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But I don't care if you want to have a new mod folder name. It will prevent upgrades between mod versions, but if the mod isn't compatible anyway I guess that doesn't matter. Geoschmo |
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Geoschmo |
Re: SE:V v1.33 Patch Available!
It doesn't prevent upgrading games in progress... not the way suggested.
Mod releases under the same folder name are savegame compatible... When a savegame-breaking change comes along, you start a new folder name. |
Re: SE:V v1.33 Patch Available!
Geo my idea is to release the new version of BM as
Balance Mod 1.05.0 and call the folder "BalanceMod1.05.x" next non game breaking version will be Balance Mod 1.05.1 and use the same folder name as above. next game breaking version would be 1.06.0 with a folder of "balanceMod1.06.x" though with periods causing problems with PBW code it's going to be a pain, maybe BalanceMod105x or something. though doesn't it currently already use a space? |
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In the future when Malfador hopefully adds the functionality to specify a mod folder at run time the folder names on the server will be more important, but hopefully he will make it so that we don't have to have the same folder name on the server and users machines, so it still won't matter what you name it for your mod. So ignore my previous post. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE:V v1.33 Patch Available!
how does the processing speed of SEV is after the last patch? any improvements?
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