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Weird Affliction
I'll accept the chest wound, and of course the never-healing wound, but can anyone explain how my Wrym is limping? I'm trying to develop a mental picture of a gigantic two-headed serpent ... limping.
He seemed to get the limp without even getting hit by anything, he was just charging across the battlefield. Next thing you know, I bet he's going to get an ingrown toenail. |
Re: Weird Affliction
Permanently sprained slithering muscles? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Weird Affliction
In a sort of unrelated note I just got my god not only killed, but struck with 4 afflictions through no fault of my own. A had a large army attacking my enemy on the border of my lands and I decided my god would fly over to join in the attack and reduce my losses. Unfortunately my enemy attacked me with about 15 cruddy slingers and militia led by some low cost commander that turn, which caused my large and powerful army to stay put in my province instead of attacking. Meanwhile my god flew over into the province on his own and got his face kicked off by a medium sized army they'd moved in to protect it.
Highly annoying. I'm now wondering if in MP people regularly attack with say, a single scout, just to cause a 50% chance of preventing the opponent attacking you on your border. |
Re: Weird Affliction
It's not supposed to be 50%. IIRC it's based on the relative sizes of the armies
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Re: Weird Affliction
That makes much more sense.
I must have been damn unlucky to get beaten to the punch by a handful of slingers then. I had like 200 units in my army. |
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low hp and stats pretender? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Sombre, you are right, there is huge potential for abuse here if it's not handled properly. If you've got 100 slingers in your castle and you can prevent an invasion by sending them at a massive neighboring army 5 at a time each turn, well, that sounds abusive to me. |
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I like to play T'ien Ch'i a lot in MP, and I encounter this circumstance often w/ the flying CMs. Often (and especially for a crucial attack) I will take an extra turn to move my CMs into the same province as my attacking army just to be 100% sure that they won't get caught in a separate attack (which would generally be sure death). On the same reasoning I would be all the more cautious with my pretender. Quote:
One thing I noticed is that it really seems to me that any army leaving out of a fort is far more likely to get caught in the province with the fort, no matter how tiny the attacking force is. |
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It would be nice to know the math, but IMO it's good. Pinning attacks sometimes work and sometimes don't, and that's the way it should be. I did not know terrain was a factor. I wonder which way though. |
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-Max |
Re: Weird Affliction
Lets make sure we are all talking about the same thing. When I think of two armies "missing" each other, I think of two armies in adjacent provinces, both attempting to move into each others province on the same turn. A "miss" would then be that no battle occurs and both armies exchange control of their respective provinces.
If this is the same thing that you are all talking about then: I've never seen two armies "miss" each other in all my years of dominions playing. So much so that I am sure that it is not possible, regardless of the manual or anecdotal evidence to the contrary. |
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Building an array to completely handle all the possible quirks of afflictions and units might be impossible (the computer version of the word which really means that its possible but more trouble than its worth). As it is, over time, Ive seen many fixes to how many eyes, how many heads, how many hands, etc etc that units have and whether or not they can get an affliction but its an area that will probably never be completely handled IMHO You can always bring it up to Kristoffer. Thats actually the kindof thematic thing that he seems to like to clean up. Gandalf Parker |
Re: Weird Affliction
Heh. I think I've seen (in the string table) references to 'lost a tentacle' and 'lost a pincer', too. :p 'Lost a head' is somewhat rare, for obvious reasons...
Speaking of abusive, if you've ever played Europa Universalis, the AI would actually sometimes exploit the 'interrupt move' issue: since crossing a province boundary took time, and any attack on the moving stack would completely erase all accumulated progress on the move no matter how trivial the fight, it would delay you with tiny attacks. Infuriating, completely nonsensical, and probably deliberate. |
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But yeah, I've never seen it happen either (In all my entire 2 weeks of playing http://forum.shrapnelgames.com/images/smilies/happy.gif ). |
Re: Weird Affliction
TirAsleen: My pretender wasn't an SC. If he'd been there with the army, we'd have won and he'd have saved me a lot of casualties. I just didn't realise that a handful of chaff units could totally pin a 200-odd unit attack group.
Seems people aren't 100% certain what's going on here, but I know I'm not going to be flying in a commander to help with any battles in the future - I'll take an extra turn and put them with the army. |
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Just yesterday, i had armies miss each other.
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I've seen it happen occassionally, but it's quite rare.
Also, I think sieges, and especially moving forces to break siege, moving sieging force away from the castle or reinforcements to the castled province and/or breaking siege might cause weird effects. The order of movement is affected by ownership of the provinces in question, and the province under siege isn't owned by the besieger but the besieged... |
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