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-   -   Weird Affliction (http://forum.shrapnelgames.com/showthread.php?t=33993)

vfb March 29th, 2007 06:25 AM

Weird Affliction
 
I'll accept the chest wound, and of course the never-healing wound, but can anyone explain how my Wrym is limping? I'm trying to develop a mental picture of a gigantic two-headed serpent ... limping.

He seemed to get the limp without even getting hit by anything, he was just charging across the battlefield. Next thing you know, I bet he's going to get an ingrown toenail.

Edi March 29th, 2007 06:45 AM

Re: Weird Affliction
 
Permanently sprained slithering muscles? http://forum.shrapnelgames.com/image...ies/tongue.gif

Sombre March 29th, 2007 07:28 AM

Re: Weird Affliction
 
In a sort of unrelated note I just got my god not only killed, but struck with 4 afflictions through no fault of my own. A had a large army attacking my enemy on the border of my lands and I decided my god would fly over to join in the attack and reduce my losses. Unfortunately my enemy attacked me with about 15 cruddy slingers and militia led by some low cost commander that turn, which caused my large and powerful army to stay put in my province instead of attacking. Meanwhile my god flew over into the province on his own and got his face kicked off by a medium sized army they'd moved in to protect it.

Highly annoying. I'm now wondering if in MP people regularly attack with say, a single scout, just to cause a 50% chance of preventing the opponent attacking you on your border.

Nick_K March 29th, 2007 08:14 AM

Re: Weird Affliction
 
It's not supposed to be 50%. IIRC it's based on the relative sizes of the armies

Sombre March 29th, 2007 09:29 AM

Re: Weird Affliction
 
That makes much more sense.

I must have been damn unlucky to get beaten to the punch by a handful of slingers then. I had like 200 units in my army.

TirAsleen March 29th, 2007 10:02 AM

Re: Weird Affliction
 
low hp and stats pretender? http://forum.shrapnelgames.com/images/smilies/happy.gif

vfb March 29th, 2007 10:34 AM

Re: Weird Affliction
 
Quote:

Nick_K said:
It's not supposed to be 50%. IIRC it's based on the relative sizes of the armies

According to the manual (p68) it's based on both the relative sizes of the armies and the terrain. I don't know any of the details, like whether army size just determines whether the two armies just completely miss each other, or which terrain in which province causes earlier arrival.

Sombre, you are right, there is huge potential for abuse here if it's not handled properly. If you've got 100 slingers in your castle and you can prevent an invasion by sending them at a massive neighboring army 5 at a time each turn, well, that sounds abusive to me.

Hellboy March 29th, 2007 11:26 AM

Re: Weird Affliction
 
Quote:

vfb said:
Quote:

Nick_K said:
It's not supposed to be 50%. IIRC it's based on the relative sizes of the armies

According to the manual (p68) it's based on both the relative sizes of the armies and the terrain. I don't know any of the details, like whether army size just determines whether the two armies just completely miss each other, or which terrain in which province causes earlier arrival.

Sombre, you are right, there is huge potential for abuse here if it's not handled properly. If you've got 100 slingers in your castle and you can prevent an invasion by sending them at a massive neighboring army 5 at a time each turn, well, that sounds abusive to me.

There's been other threads on this, but I simply don't trust the manual on this one. For example, the manual says it's possible to miss each other and I've just never, ever seen that happen in play (and I've heard veterans say the same thing).

I like to play T'ien Ch'i a lot in MP, and I encounter this circumstance often w/ the flying CMs. Often (and especially for a crucial attack) I will take an extra turn to move my CMs into the same province as my attacking army just to be 100% sure that they won't get caught in a separate attack (which would generally be sure death). On the same reasoning I would be all the more cautious with my pretender.

Quote:

Sombre said:
That makes much more sense.

I must have been damn unlucky to get beaten to the punch by a handful of slingers then. I had like 200 units in my army.

That does make more sense, but I don't think that that is the way the game is implemented, and I don't think you were particularly unlucky w/r to the game mechanics, as implemented. I've just seen it happen so many times, that I've learned to avoid the risk.

One thing I noticed is that it really seems to me that any army leaving out of a fort is far more likely to get caught in the province with the fort, no matter how tiny the attacking force is.

Tyrant March 29th, 2007 12:24 PM

Re: Weird Affliction
 
Quote:

Hellboy said:
There's been other threads on this, but I simply don't trust the manual on this one. For example, the manual says it's possible to miss each other and I've just never, ever seen that happen in play (and I've heard veterans say the same thing).



I have definatly seen this.

It would be nice to know the math, but IMO it's good. Pinning attacks sometimes work and sometimes don't, and that's the way it should be. I did not know terrain was a factor. I wonder which way though.

MaxWilson March 29th, 2007 12:29 PM

Re: Weird Affliction
 
Quote:

For example, the manual says it's possible to miss each other and I've just never, ever seen that happen in play (and I've heard veterans say the same thing).

I didn't realize it was possible to miss each other, but this explains some weird things I've seen in a recent game, where I *thought* I had all the angles covered and the enemy army still showed up where I thought it wouldn't. I had assumed I just made a mistake but maybe the armies missed each other.

-Max

Ironhawk March 29th, 2007 02:02 PM

Re: Weird Affliction
 
Lets make sure we are all talking about the same thing. When I think of two armies "missing" each other, I think of two armies in adjacent provinces, both attempting to move into each others province on the same turn. A "miss" would then be that no battle occurs and both armies exchange control of their respective provinces.

If this is the same thing that you are all talking about then: I've never seen two armies "miss" each other in all my years of dominions playing. So much so that I am sure that it is not possible, regardless of the manual or anecdotal evidence to the contrary.

Gandalf Parker March 29th, 2007 02:33 PM

Re: Weird Affliction
 
Quote:

vfb said:
I'll accept the chest wound, and of course the never-healing wound, but can anyone explain how my Wrym is limping? I'm trying to develop a mental picture of a gigantic two-headed serpent ... limping.

He seemed to get the limp without even getting hit by anything, he was just charging across the battlefield. Next thing you know, I bet he's going to get an ingrown toenail.

Ive done wildlife managment (you would be amazed at the huge variety of jobs Ive done). And Ive actually seen injured serpents that had a version of a limp instead of a smooth glide. But I doubt thats the reason that its an affliction that can hit the Wyrm.

Building an array to completely handle all the possible quirks of afflictions and units might be impossible (the computer version of the word which really means that its possible but more trouble than its worth). As it is, over time, Ive seen many fixes to how many eyes, how many heads, how many hands, etc etc that units have and whether or not they can get an affliction but its an area that will probably never be completely handled IMHO

You can always bring it up to Kristoffer. Thats actually the kindof thematic thing that he seems to like to clean up.

Gandalf Parker

Taqwus March 29th, 2007 05:13 PM

Re: Weird Affliction
 
Heh. I think I've seen (in the string table) references to 'lost a tentacle' and 'lost a pincer', too. :p 'Lost a head' is somewhat rare, for obvious reasons...

Speaking of abusive, if you've ever played Europa Universalis, the AI would actually sometimes exploit the 'interrupt move' issue: since crossing a province boundary took time, and any attack on the moving stack would completely erase all accumulated progress on the move no matter how trivial the fight, it would delay you with tiny attacks. Infuriating, completely nonsensical, and probably deliberate.

vfb March 29th, 2007 08:28 PM

Re: Weird Affliction
 
Quote:

Ironhawk said:
Lets make sure we are all talking about the same thing. When I think of two armies "missing" each other, I think of two armies in adjacent provinces, both attempting to move into each others province on the same turn. A "miss" would then be that no battle occurs and both armies exchange control of their respective provinces.

If this is the same thing that you are all talking about then: I've never seen two armies "miss" each other in all my years of dominions playing. So much so that I am sure that it is not possible, regardless of the manual or anecdotal evidence to the contrary.

In a 'miss', two battles would occur, not zero. Both armies would need to fight the PD and any armies summoned, recruited, or moving into the territories on that turn.

But yeah, I've never seen it happen either (In all my entire 2 weeks of playing http://forum.shrapnelgames.com/images/smilies/happy.gif ).

Sombre March 29th, 2007 08:56 PM

Re: Weird Affliction
 
TirAsleen: My pretender wasn't an SC. If he'd been there with the army, we'd have won and he'd have saved me a lot of casualties. I just didn't realise that a handful of chaff units could totally pin a 200-odd unit attack group.

Seems people aren't 100% certain what's going on here, but I know I'm not going to be flying in a commander to help with any battles in the future - I'll take an extra turn and put them with the army.

crumply March 31st, 2007 06:43 PM

Re: Weird Affliction
 
Just yesterday, i had armies miss each other.

Endoperez April 1st, 2007 02:26 AM

Re: Weird Affliction
 
I've seen it happen occassionally, but it's quite rare.

Also, I think sieges, and especially moving forces to break siege, moving sieging force away from the castle or reinforcements to the castled province and/or breaking siege might cause weird effects. The order of movement is affected by ownership of the provinces in question, and the province under siege isn't owned by the besieger but the besieged...


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