.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Tir na n'Og and Eriu (http://forum.shrapnelgames.com/showthread.php?t=34083)

Kristoffer O April 4th, 2007 05:58 PM

Tir na n\'Og and Eriu
 
So, here is a teaser on Tir na n'Og and Eriu

Tir na n'Og is a blessed isle surrounded by wispering mists. It is the home of the Tuatha, a highly magical race descendant from the Nemedians that once warred with the Fomorians. The Tuatha has made themselves lords and masters over the Fir Bolg, a lesser race descendant of the same Nemedian ancestors. With the aid of the Fir Bolg the Tuatha attacked the fomorian giants and almost succeded were the Nemedians failed, but eventually the Fomorians proved too powerful and the Tuatha were driven back to their blessed isle. The Tuatha and their sidhe descendants have turned to crafts, poetry and magical arts, but some have chosen the path of war and have become warriors and generals of great renown. The Fir Bolg, inferior to the Tuatha, buit still far superior to ordinary men, compose much of the population and serve as farmers and lowly warriors.

---

When men came to the land of the Tuatha and the Fir Bolg there was an outdrawn battle wich ended with the defeat and total withdrawal of the Tuatha. The Land of the Ever Young was forever lost to this world and Avalon was taken by the Witches of Man. The Sidhe, descendants of the Tuatha, retreated into strange twilight realms with entrances hidden in ancient mounds. The land of the Fir Bolg was split by the invading forces: Man and their Witches, and the Milesians. The Milesians named their land Eriu. Most of the Eriu population is composed of humans of Milesian ancestry, but a few Fir Bolg still survives in remote villages. With the coming of the new God the Daoine Sidhe have reemerged from their magic mounds to lead the Milesians. Eriu is now a nation of humans and Fir Bolg led by the awakening Sidhe.

Edi April 4th, 2007 06:06 PM

Re: Tir na n\'Og and Eriu
 
Awesome! Can't wait for them. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer, both of those descriptions are absolutely crawling with spelling errors. I have fixed them in the quote box below.

Quote:

Fixed descriptions said:

Tir na n'Og is a blessed isle surrounded by whispering mists. It is the home of the Tuatha, a highly magical race descended from the Nemedians that once warred with the Fomorians. The Tuatha have made themselves lords and masters over the Fir Bolg, a lesser race descended from the same Nemedian ancestors. With the aid of the Fir Bolg the Tuatha attacked the Fomorian giants and almost succeeded where the Nemedians failed, but eventually the Fomorians proved too powerful and the Tuatha were driven back to their blessed isle. The Tuatha and their sidhe descendants have turned to crafts, poetry and magical arts, but some have chosen the path of war and have become warriors and generals of great renown. The Fir Bolg, inferior to the Tuatha, but still far superior to ordinary men, compose much of the population and serve as farmers and lowly warriors.

---

When men came to the land of the Tuatha and the Fir Bolg there was a drawn out battle which ended with the defeat and total withdrawal of the Tuatha. The Land of the Ever Young was forever lost to this world and Avalon was taken by the Witches of Man. The Sidhe, descendants of the Tuatha, retreated into strange twilight realms with entrances hidden in ancient mounds. The land of the Fir Bolg was split by the invading forces: Man and their Witches, and the Milesians. The Milesians named their land Eriu. Most of the Eriu population is composed of humans of Milesian ancestry, but a few Fir Bolg still survive in remote villages. With the coming of the new God, the Daoine Sidhe have reemerged from their magical mounds to lead the Milesians. Eriu is now a nation of humans and Fir Bolg led by the awakening Sidhe.



Meglobob April 4th, 2007 06:52 PM

Re: Tir na n\'Og and Eriu
 
Excellent, so we have 2 new nations? Great can't wait to try them out. http://forum.shrapnelgames.com/image...es/biggrin.gif

The Daoine Sidhe I assume will have excellent stealth, which is good and national recruitable Fir Bolgs? Great. I wonder if they still have there enchanted spear as a default weapon?

Roll on the next patch...

normalphil April 4th, 2007 06:58 PM

Re: Tir na n\'Og and Eriu
 
They're (firbolgs) in Edi's unit database already. Basically really good humans, not supernatural humans.

Dedas April 4th, 2007 07:42 PM

Re: Tir na n\'Og and Eriu
 
Hurra för Kristoffer! http://forum.shrapnelgames.com/images/smilies/happy.gif

This is great!

BandarLover April 4th, 2007 07:59 PM

Re: Tir na n\'Og and Eriu
 
Yay!! Two new (forth-coming) races!! But I still haven't tried all the others yet!! http://forum.shrapnelgames.com/images/smilies/eek.gif

Gandalf Parker April 4th, 2007 08:08 PM

Re: Tir na n\'Og and Eriu
 
Some interesting notes from Kristoffer in the other thread:

Quote:


Sidhe are quite similar to the Vanir, an ancient magical race superior to men skilled in the use of glamour and illusions. It could be that they share the same ancestry.

Tir na n'Og do indeed split into Man and Eriu. Eriu being somewhat similar to the Last of Tuatha from dom2 with humans (milesians) ruled by reemerging Sidhe Lords.

Fomoria will emerge eventually. They too have Fir Bolg inhabitants, but will have some other more sinister allies as well.


So apparently Tir na n'Og are early era (Man with Tuatha?). In mid era they split to Man and Eriu (basically Dom2 "last of the Tuatha" theme with Sidhe returning to the game?).

And the Fomoria are still to come as another early era nation.

Foodstamp April 4th, 2007 11:11 PM

Re: Tir na n\'Og and Eriu
 
This is great news. I guess this means I can scrap my Domnann mod I had planned for a Firbolg race http://forum.shrapnelgames.com/images/smilies/wink.gif

I am very excited to see the Tuatha making their return, and to see your take on the Fomorians. Very cool!

Taqwus April 5th, 2007 01:22 AM

Re: Tir na n\'Og and Eriu
 
Hm. So 'Summon Firbolg' will probably become a national spell... now what should I use for snipers? :p

Wish April 5th, 2007 04:49 AM

Re: Tir na n\'Og and Eriu
 
nah, they'll probably get some other summons, or maybe recruitable firbolgs.

Kristoffer O April 5th, 2007 05:45 AM

Re: Tir na n\'Og and Eriu
 
> Kristoffer, both of those descriptions are absolutely crawling with spelling errors. I have fixed them in the quote box below.

Yep. Haven't run them through any kind of spell check yet. Thought I could send them to you http://forum.shrapnelgames.com/images/smilies/happy.gif, but I will wait until all are finished. I might do some heroes today. Cu Chulainn fits ok in Eriu, but should probably be removed from Tir na n'Og. They need some other guy instead. Otherwise the descriptions are finished.

Foodstamp April 5th, 2007 05:56 AM

Re: Tir na n\'Og and Eriu
 
For The Tuatha, A Dagda type pretender would be absolutely incredible.

For Eriu, if it is going to be based on Red Branch lore, you will have no shortage of national heroes for that nation http://forum.shrapnelgames.com/images/smilies/wink.gif

Cuchulainn
Cathbad the Druid <-----Please Please!
Emer
Etaine
Deirdre <-- very good choice for a heroine unit #awe etc.
Naoise

Kristoffer O April 5th, 2007 08:29 AM

Re: Tir na n\'Og and Eriu
 
> For Eriu, if it is going to be based on Red Branch lore, you will have no shortage of national heroes for that nation

Yep.

Eriu has Cu Chulainn and his friend Ferdiad so far. A druid might be useful, as the other two are warriors.

Novi April 5th, 2007 09:40 AM

Re: Tir na n\'Og and Eriu
 
I apologize for veering off the topic but I was wondering if LA Pangaea has any other perks than its superior troops?

Foodstamp April 5th, 2007 04:15 PM

Re: Tir na n\'Og and Eriu
 
Quote:

Kristoffer O said:
> For Eriu, if it is going to be based on Red Branch lore, you will have no shortage of national heroes for that nation

Yep.

Eriu has Cu Chulainn and his friend Ferdiad so far. A druid might be useful, as the other two are warriors.

Cuchulainn is no surprise. He is the superman of the Celtic universe. I imagine him on a chariot, javelins, spear, change form after damage to sword and shield warrior unit, exceptional strength, increased ability points, a true heavy tank.

I hope you find an interesting way to add Cathbad. He had such a great impact on nearly all the Ulster stories yet when people talk about late Celtic mythology, you rarely hear mention of his name.

It really sounds like you did your homework for these two nations, but that is to be expected if you take a look at all the other nations http://forum.shrapnelgames.com/images/smilies/happy.gif.

A quick question, is Fomoria going to be a water based amphibious nation?

Taqwus April 5th, 2007 05:28 PM

Re: Tir na n\'Og and Eriu
 
I could see the Wild Hunt also being a national spell for the Celtic tribes -- isn't this sort of Gwyn mab Nudd and crew?

Kristoffer O April 6th, 2007 08:34 AM

Re: Tir na n\'Og and Eriu
 
There are lots of different Wild Hunts, primarily in german/celtic traditions (there are examples from other myths as well). Herne, Arawn (IIRC), Odin/Wotan, but there are others. The one in dominions is quite celtic, but I'm not sure I wish to limit it since it is a cool spell.

LDiCesare April 9th, 2007 05:20 AM

Re: Tir na n\'Og and Eriu
 
Would Tir na n'Og use heroes from the battles of Moy Tura/Mag Tured? The Dagda and Morrigan for instance? Though they could be alternate pretender builds? Or Sreng, the Fir Bolg champion?

Sandman April 9th, 2007 06:38 AM

Re: Tir na n\'Og and Eriu
 
Quote:

Kristoffer O said:
There are lots of different Wild Hunts, primarily in german/celtic traditions (there are examples from other myths as well). Herne, Arawn (IIRC), Odin/Wotan, but there are others. The one in dominions is quite celtic, but I'm not sure I wish to limit it since it is a cool spell.

Why not tweak it so that it's slightly different depending on the nation that casts it?

Gandalf Parker April 9th, 2007 10:52 AM

Re: Tir na n\'Og and Eriu
 
That would be confusing. Is there any case of that being done in the game now?

Hmmmmm... but you could make it so that certain pretenders have extra bonuses with the spell. Thats been done. And it would help make some of the thematic pretenders have a reason to use them.

Reverend Zombie April 9th, 2007 12:14 PM

Re: Tir na n\'Og and Eriu
 
Quote:

Gandalf Parker said:
That would be confusing. Is there any case of that being done in the game now?


Reanimation and raise dead battlespell.

Shovah32 April 9th, 2007 01:35 PM

Re: Tir na n\'Og and Eriu
 
Any idea of when we will be playing these two, fun nations?

Kristoffer O April 10th, 2007 01:36 PM

Re: Tir na n\'Og and Eriu
 
Not too far into the future. We will make some early age fixes as well.

MaxWilson April 10th, 2007 03:06 PM

Re: Tir na n\'Og and Eriu
 
Like toning down Helhirdlings a little so I can play Helheim without getting mocked? : )

-Max

Kristoffer O April 10th, 2007 04:00 PM

Re: Tir na n\'Og and Eriu
 
Changes to helheim are on the agenda. Some have been implemented. We're experimenting with glamour right now. Quite important as there is about to be another glamour nation.

MaxWilson April 10th, 2007 06:08 PM

Re: Tir na n\'Og and Eriu
 
I see that Svartalfs are now capital-only. I presume this is for thematic reasons, because otherwise you wind up with a nation of little dark dwarves and a smattering of Vanir leaders. : ) I'm a little disappointed because I haven't found any other good recruitable-anywhere mages so far in my limited playing time, but I guess this will just be the motivation I need to try out some other nations. I guess Marverni and LA Agartha might be interesting.

-Max

JonathanCrane April 10th, 2007 06:44 PM

Re: Tir na n\'Og and Eriu
 
Quote:

Kristoffer O said:
Changes to helheim are on the agenda. Some have been implemented. We're experimenting with glamour right now. Quite important as there is about to be another glamour nation.

I'd love to see "strategic glamour" ie units not showing up on the stragic map, be limited to the dominion of the nation in question. That way, you don't want to venture into the territory of helheim, because they might be hiding anywhere, but if the vanir march into the desert, you would see exactly where they are. Thematic, and a bit more balancing.

DrPraetorious April 10th, 2007 06:57 PM

Re: Tir na n\'Og and Eriu
 
An aside on how undead animation appears to work:

The internal code supports unit-lists from which you can summon units. If you want to do this with spell modding, take a summoning spell and set the damage to -1 or -2 (depending on whether you want soulless or longdead), or -3 (if you want to summon the things you get from the Soul Trap). I haven't experimented fully but I would think this works for anything that takes a unit ID in place of a damage value. Those unit lists, in turn, can vary from nation to nation, which is why Animate Dead etc. gives different units for different nations.

So, for the wild hunt to work this way, the internal data on global 75 (the id for wild hunt) would need to be altered so that instead of making unit #780 and a bunch of whatever else, it made a draw from unit-list -X and a bunch of draws from unit list -Y. Those unit-lists could then be defined differently for different nations.

It could be done but it's a lot of work for Johan.

As for bonuses when casting spells - I believe that this bonus only exists as "spell #,bonus # of effects", and since Wild Hunt is a global, it can't have a # of effects increase. This I'm not sure of, though - might be code that enables discounts or something by spell ID buried in there.

--

Are there going to be a lot of tweaks or just a few?

normalphil April 10th, 2007 07:15 PM

Re: Tir na n\'Og and Eriu
 
I enjoy ribbing on Helhiem as much as the next man, but to be honest I'm not exactly invested in doing more than that. It's a nation.

And I wouldn't like to see glamour itself acted against... it's just so damn /usefull/ as a game mechanic, as is. Strategic stealth and battle-field cloaking. Keep it in there so that it'll be available.

Kristoffer O April 11th, 2007 12:23 PM

Re: Tir na n\'Og and Eriu
 
There is currently no change to the strategic use of glamour. Although Jonathan's suggestion was quite nice from a thematic perspective.

MaxWilson April 11th, 2007 04:58 PM

Re: Tir na n\'Og and Eriu
 
Does glamour disappear on a shield hit? The manual makes it sound like it should, but in practice it doesn't seem to. Hirdmen have a defense of 13 + shield parry 4, but the glamour seems to stay on until they take actual damage. Every once in a while the glamour drops without taking damage, but at a frequency which suggests that it's just a zero-HP hit.

-Max

Edit: I guess my point was that if glamour is being fixed anyway, this should be addressed too.

HoneyBadger April 12th, 2007 01:15 PM

Re: Tir na n\'Og and Eriu
 
I'm really excited about the Fomorians. I'm hoping decent, monstrous, evil giants who go south for the winter and don't have problems watching 3-d movies.

Nuada Airgetlam (Nuada Silverhand) would be an excellent hero for Tir'na'Nogu(a)a (or however we're spelling it).

Once the king of the Tuatha, he lost his position when his arm was cut off in battle against the Fomoeri, since you can't be king and be "unwhole in body"-kind of like the Masons.

He's got a replacement arm made from living silver, and a magic sword.

I'll be happy to provide more details if anyone's interested, but I don't feel like extensively researching it right now, since I just woke up and I've got a bit of a headache.

HoneyBadger April 12th, 2007 01:22 PM

Re: Tir na n\'Og and Eriu
 
It would be nice if the Fomorians got Ettins as national troops, since I'd guess that Tir'na's getting Fir Bolg, although admittedly, Ettins make nice independents and "monstrous creations", so it might be very appropriate to keep the two separated.

Still, I really hope we get some kind of giant monstrous sacred thing-beasty that can stand toe-to-toe with a Niefel-besides Basalt Kings, ofcourse. And really, intensely, wickedly evil, as Fomorians-I think-should be.

Please?
Pretty please?

DrPraetorious April 12th, 2007 03:03 PM

Re: Tir na n\'Og and Eriu
 
Have you guys read any of Michael Moorcock's later Corum books?

They've got these knights who have replaced their blood with pine-sap, People of the Pines I think they are called.

They thrive in cold provinces, they're cavalry, they wear heavy armor and have a natural prot of 12 (bark skin), as well as a lot of HP for a human sized unit.

I was going to add them as a national summon for Niefelheim, but since they fought Corum Silverhand, I think they'd be more fitting as Fomorian units.

HoneyBadger April 12th, 2007 04:40 PM

Re: Tir na n\'Og and Eriu
 
I haven't, actually. I think that would be a great idea, DrPraetorious. I love Michael Moorcock-the books he's written and what he stands for-but I haven't read many of his books, aside from the Elric saga. He's a very inventive man and a real role-model for how fantasy should be written, but it takes me a long time to get through one of his books, and subsequently I haven't read very many of them all the way through. I just bought his Jerry Cornelius collection and I'm working on that, but it's modern stuff.

I feel his work is a gold-mine for Dominions themes and units, though.

Dammit, now another nation idea (a tribe of various kinds of giant, poisonous frog-people) just popped into my head...

DrPraetorious April 12th, 2007 05:08 PM

Re: Tir na n\'Og and Eriu
 
If there's one thing I know about frogmen, it's that they lust after human women.

So the frogmen come in all kinds of psychedelic colors (probably by clan), and so do the half-naked spear-wielding swamp women.

http://forum.shrapnelgames.com/images/smilies/happy.gif

On a more serious note, LE Mictlan already does frogmen, so another nation of frog people would need an additional hook. Anyone know anything about the cultures of precolombian Brazil?

http://upload.wikimedia.org/wikipedi...e3/Kuarup3.jpg

Those guys certainly have the requisite bright color scheme.

HoneyBadger April 12th, 2007 05:21 PM

Re: Tir na n\'Og and Eriu
 
I know just a little bit about the Tupis. They were excellent jungle-fighters in Portuguise Brazil. Apparently, they may have engaged in ritualistic cannibalism. Here's a nice "showpiece" of Native tribes in the Americas, the Tupis are at the very bottom:

http://aoe3.heavengames.com/gameinfo....shtml#natives

If you have trouble getting here, let me know, the tribes are in the bottom half of the page.

Since I borrowed it from a Civilization link, it even lists some appropriate units for each tribe-an added bonus.

HoneyBadger April 12th, 2007 05:24 PM

Re: Tir na n\'Og and Eriu
 
oh nevermind the above, it's actually Age of Empires 3. I googled Civilization for the link, but that's where it took me.

HoneyBadger April 12th, 2007 06:07 PM

Re: Tir na n\'Og and Eriu
 
You've got exactly the right idea, Dr. Praetorious.

I'm thinking the frog-nation will have access to human Maenad-types, Tupi (maybe hoburg)hunters, and some kind of psychadelic hashishiin.

They'll have a couple Nature and Death/Blood oriented national summons and National troops that consist of lots of different kinds of frogman. The most powerful (black with yellow-orange warts) will be sacred and have the most HP of any national unit in the game (a natural berserker/regenerator).

They'll probably be middle era, also.

Kristoffer O April 15th, 2007 04:44 AM

Re: Tir na n\'Og and Eriu
 
Hmm, seems Fomoria will make it into the patch as well. They are almost finished. Still no descriptions and a few attack sprites missing, but otherwise ready.

Shovah32 April 15th, 2007 12:46 PM

Re: Tir na n\'Og and Eriu
 
I love you KO...

HoneyBadger April 15th, 2007 01:00 PM

Re: Tir na n\'Og and Eriu
 
I love you too, KO

Meglobob April 15th, 2007 02:26 PM

Re: Tir na n\'Og and Eriu
 
I love you more than shovah32 and honeybadger put together, KO!

HoneyBadger April 15th, 2007 07:31 PM

Re: Tir na n\'Og and Eriu
 
That's not true! he's a dirty liar! I love you most of all, KO!

Shovah32 April 16th, 2007 12:07 PM

Re: Tir na n\'Og and Eriu
 
Both of you blasphemers shall be cast into inferno! now begone and leave my KO alone http://forum.shrapnelgames.com/image...ies/tongue.gif

Edi April 16th, 2007 03:33 PM

Re: Tir na n\'Og and Eriu
 
Stop spamming and dragging the thread off-topic, please. I know you're all enthusiastic, but let's not derail this, okay?

HoneyBadger April 16th, 2007 03:39 PM

Re: Tir na n\'Og and Eriu
 
Relax, Edi. Nobody's derailing anything-or for that matter being serious.

Shovah32 April 16th, 2007 04:23 PM

Re: Tir na n\'Og and Eriu
 
Thats what you think! But really, i cant wait to get these 2 nations and formoria. Firbolgs are fun http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger April 16th, 2007 04:30 PM

Re: Tir na n\'Og and Eriu
 
Well ofcourse I'm serious about that. And about my love for Kristoffer O.

Shovah32 April 16th, 2007 05:42 PM

Re: Tir na n\'Og and Eriu
 
Dont make me go all formorian on yo *** honey.


All times are GMT -4. The time now is 10:03 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.