.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   LA Ermor Questions (http://forum.shrapnelgames.com/showthread.php?t=34139)

incognito April 9th, 2007 11:25 AM

LA Ermor Questions
 
Been playing late age Ermor in an MP game, and while I am doing well in the early going, I have tons of questions that will instruct me for the late(r) game.

1) How good are wailing ladies? They seem like expensive summons, and as of yet, I have not gotten any. Is the death attack and AoE; what is the range?

2) Has anyone tried soul gate? What types of troops do you get and how many of them? I start with the assumption that it's a bit like the Ry'leh void gate in terms of randomness of output.

3) What are generally considered the better summons? I see lictors as OK, perhaps very nice if combined with the item that lets you get two additional lictor summons with the 'revive lictor' summon. Wraith senator seems to trump arch bishops for the additional 2 death gems once you get high enough conjuration. Dusk elders and spectators are staples for me, although summoning slows down as you find indy sites (minimal for me so far), plus have other uses for death gems. Any really good commanders of forces (high undead leadership and good MR/etherealness)?

4) Battle magic - there are some obvious choices e.g. darkness, rigor mortis, but what other options have people found to be effective? What are specific tactics for leader composition to minimize weaknesses (mindless troops) and maximize strengths?

5) Tactics for effectively managing army gathering??

Thanks in advance for some good replies.

Nick_K April 9th, 2007 03:09 PM

Re: LA Ermor Questions
 
1) Not sure how good wailing ladies are as I play sp only and the game is pretty much over by the time they make their appearance. I believe that the attack is Aoe1 Mr resists, although I'm not sure. As for 'range'... I seem to recall that their death attack is melee, unlike the basilisk and catoblepas.

2) If you've played Doms2 you'll know what to expect. You get various ethereal undead. I believe it's dispossessed spirits, shadows, shades and apparitions. The latter have a disease aura. These appear as part of the freespawn you get, although I'm not sure how their numbers are determined. Definitely not as many as the corporeal ones.
I should note that what you get is much more predictable than R'lyeh. You'll get a very similar mix of troops in each province.

3) In SP it really doesn't matter what leaders you use so I'm not a good advisor here. You should get freespawn mound kings. Not sure what the best undead leadership/cost is but maybe censors. The undead clerics have high leadership and can also reanimate and cast useful battlefield spells, so I like to have some in each army.

calmon April 9th, 2007 03:54 PM

Re: LA Ermor Questions
 
1) I played LA ermor in a MP game but didn't use the wailing lady (beside some out of the soulgate). They can do some damage but they die fast. For me wailing ladies aren't worth the gems, they don't help against anti-undead armies and you don't really need them against others. In general i don't like the LA ermor national summons, only the research 0 are usefull.

2) Souldgate IS really powerfull. I think you double your undead combat strength you get each turn.

Soulgate free spawns are:
Shadow Tribunes, commander, holy 1
Dispossessed Spirit (much)
Spectral Legionnaire (much)
Spectral Standard (sometimes)
Spectral Velite (sometimes)
Shade (sometimes)
Shadow (sometimes)
Ghost (sometimes)
Shade Beast (rare)
Apparition (rare, spread disease)
Wailing Lady (very rare)
Generally provinces with temples give you the better ones.

3) I only used Dusk Elders and spectators + indies and free summons. I cast a wraith senator to make him a good prophet. Manual says they are holy 3 but they are only holy 2 so take care! I wrote that in the bug threat some time ago.

4) Wailing Winds! This Fear +0 attack every turn rocks! Priests and other nasty things will start to retreat after you bring up this spell. Your dusk elders have a chance to get air magic.

5) Well, i was very happy after my opponents surrendered. It was a 24 hour qickhost and that micromanagment was really stressful. No really good hint here.

Shovah32 April 9th, 2007 05:01 PM

Re: LA Ermor Questions
 
4)Wailing winds, drain life, shadow blast, cloud of death ect

PvK April 9th, 2007 09:30 PM

Re: LA Ermor Questions
 
1) Wailing Ladies' best trick is their Fear effect. For that, they are perhaps worth their cost. You don't want them to try to engage in combat - you want them hanging out just behind the front lines to break the enemies' morale.

3) Tartarians are one of the best summons in the game, especially considering their cost. There are lots of other very good death summons, too.

4) Be sure to try to have priest support available for Power and Protection of the Unholy Sepulchre, etc. Raise Skeletons is good to spam.

5) Build forts so you get better freespawns. Freespawn mound kings are great for troop-zooming if you have enough. If you group the faster undead by type under fast leaders, then they can move er, faster.

Shovah32 April 9th, 2007 09:41 PM

Re: LA Ermor Questions
 
Basically i agree with PvK. Spectators are great skele-spammers, tartarians are AMAZING for their cost, protection of the sepulchre(and power with a holy4 priest) is very useful, forts are good for the superior troops and wailing ladies are nice although i personally only use them when i reach the highest level, most cost effective way to summon them.

LoloMo April 11th, 2007 08:55 AM

Re: LA Ermor Questions
 
Do you normally set taxes to 200% for ermor? It seems like there is no disadvantage to doing so, and if you patrol you get troops faster?

PvK April 11th, 2007 03:23 PM

Re: LA Ermor Questions
 
Personally, I tend to use normal taxation until my dominion arrives. Once my lethal dominion arrives, then I go to 200%.

incognito April 11th, 2007 03:46 PM

Re: LA Ermor Questions
 
I'm surprised to hear that. I would have thought that, even with population dying, 100 taxes and no unrest is the money optimizing solution here. While there are no purchaseable national units, having castles, temples, and high PD in every province really helps.

What's the logic to 200 taxes, and presumably a quick choking off of future revenue?

MaxWilson April 11th, 2007 05:14 PM

Re: LA Ermor Questions
 
Presumably PvK patrols with freespawn to keep unrest down.

-Max

Shovah32 April 11th, 2007 05:21 PM

Re: LA Ermor Questions
 
I tend not to play them in large games due to the micro but in small-medium games i like to set taxes to 200% and have a combination of pillaging and patrolling undead. Not only does it protect you from an early invasion(i take a magic pretender rather than an SC and freespawn production takes a while to get rolling) due to the speed at which the population dies(supply problems ftw!) but it gives you gold quickly so if you need it, you have it.

PvK April 11th, 2007 06:58 PM

Re: LA Ermor Questions
 
Quote:

incognito said:
I'm surprised to hear that. I would have thought that, even with population dying, 100 taxes and no unrest is the money optimizing solution here. While there are no purchaseable national units, having castles, temples, and high PD in every province really helps.

What's the logic to 200 taxes, and presumably a quick choking off of future revenue?

I agree that having castles, temples, and high PD is all good for Ashen Ermor (especially castles and temples, as long as some gold reserve is kept). However I don't see that that determines the tax plan.

I tend to keep tax at usual levels (even sometimes below 100 to reduce unrest if my dominion is still at least a couple of provinces away), but only until my dominion arrives. However, once my dominion arrives, I see that it very quickly kills off the population and available gold income all by itself. Faster than unrest, even without patrollers, at least in the last version I played Ashen Ermor in (I think there was a tweak to the Ermorian dominion death rate in one of the patches). My rationale for going to 200% when my dominion arrives was therefore to multiply the income while it lasted, since it wasn't going to last long. The curve is falling sharply, so better to multiply the income on the wide end and reduce it at the narrow end. I didn't take statistics, but that seemed to make sense.

Patrolling would of course be another approach, but partrollers could also be used to conquer more independents during the expansion phase before one's own dominion spreads, so I actually tended not to do much patrolling in the games I played as Ashen Ermor. However in some multi-player games (especially with score graphs ON), one might want to prefer patrolling and slower expansion in order to appear to be weaker and less threatenning to other players.

(I'm not claiming what I did was the best thing, but it seemed to make sense and work well.)

PvK

TirAsleen April 11th, 2007 07:10 PM

Re: LA Ermor Questions
 
In numbers wailing ladies are very good, their melee attack works similar like petrification.

A bit expensive though http://forum.shrapnelgames.com/images/smilies/happy.gif

In general its best to expand quickly where your dominion is to get undead freespawns fast, and go quickly for burden of time, well of misery and soul gate. Undead comanders: censors, bane lord, wraith consul and wraith lord.

Always have some bishops with you to reanimate the corpses after a battle to have soulless warriors.

Taxation set to 100%, until its in your dominion then you can set it too 200% and either patrol there or pillage it.

Building temples with cheap priests and castles with weak mound kings where your dominion is high for a bit better troops.(knights of the unholy sepulchre)

1000yd_stare April 12th, 2007 02:55 PM

Re: LA Ermor Questions
 
Why dont we approach this from the other side. What are good counters to wailing winds, darkness, rigor mortis?

Assume you are LA Ryleh Dreamlands coming out of the seas into Ermor dominion.
http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

PvK April 12th, 2007 04:12 PM

Re: LA Ermor Questions
 
Well there's always Mind Hunt... http://forum.shrapnelgames.com/images/smilies/wink.gif

PvK April 14th, 2007 02:04 AM

Re: LA Ermor Questions
 
Oh ok... http://forum.shrapnelgames.com/images/smilies/wink.gif a couple of ideas:

Elementals can be a good response to darkness and decay, since they're more or less immune to both.

LA Ermor has some reason to worry about R'lyeh since so much of their armies are usually mindless, leaving not very many minds to fry to win a battle.

1000yd_stare April 15th, 2007 10:53 AM

Re: LA Ermor Questions
 
Sorry, i did get a chuckle from it.

In my attacks against ermor, i have noted that the disentegration of the undead, once the leaders are gone due to the soul slays, is sort of like a dust to dust effect every turn till they are gone. Its certainly not an immediate, all encompassing thing.

PvK April 15th, 2007 03:05 PM

Re: LA Ermor Questions
 
Well you can't have your enormous towering cake of undead flesh, and eat it too... http://forum.shrapnelgames.com/images/smilies/wink.gif

I think that leaderless mindless undead also stop moving, though yes they'll also still fight opponents that are right next to them.

As Dreamlands, you should have your own wall of chaff to put in your first wave to meet them, though.


All times are GMT -4. The time now is 08:32 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.