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Bug or WAD: Cannot capture slaves while sieging...
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Mictlan (EA) Situation: Deep in enemy territory, my army has suffered huge losses of slave chaff and the plan was to take an enemy province containing a fortress and make a stand. I figured that I would have half of the commanders maintain the siege and the Tribal Kings (730) would capture slaves to reinforce the ranks for catching arrows. To my surprise, when you select "capture slaves", the commanders orders revert back to siege immediately. http://forum.shrapnelgames.com/images/smilies/frown.gif Confusion: Seems strange that I can perform a blood hunt, summon allies, or reanimate undead while a portion of the army maintains the siege, but I can't capture slaves... |
Re: Bug or WAD: Cannot capture slaves while siegin
Maybe the population is hiding in the fortress? Only kidding of course. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Bug or WAD: Cannot capture slaves while siegin
It might not be either one. It might be nitpicky but programmers can get touchy about bugs. A bug is code that doesnt work. They dont tend to include things that they hadnt considered so they consider the code to be working fine and the "bug" as a logical suggestion for a change in the game.
If it doesnt tick you off, this sounds kindof like that. I never considered it before but you make an excellent point. It could be an awfully sweet benefit to Mictlan but I havent heard too many say that Mictlan has too much going for it now. |
Re: Bug or WAD: Cannot capture slaves while siegin
Well, I test software for a living at the moment and we certainly count things the programmers hadn't considered as bugs. Of course, our bugs can lead to things like planes falling out of the sky, so we don't really care if the programmers get touchy.:)
It's also very difficult, without looking at the code, to know whether it's code that doesn't work, or something not considered. A good programmer can make guesses based on behavior and how the code is likely to be structured, but if you're not familiar with coding... So this doesn't really seem like a useful distinction when reporting problems. In this particular case, since the order can be selected, but immediately reverts I'd suspect it was a bug, even in the more restrictive usage. |
Re: Bug or WAD: Cannot capture slaves while siegin
Well Ive managed programmers for a living and had to learn that calling something a bug could lead to not getting the "bug" fixed. We got careful about using "suggested change" if it wasnt broken code.
Gandalf Parker -- The administration of programmers has been compared to herding cats. Basically you shoo them all in a particular direction by standing behind them, waving your hands and making loud noises. Eventually one of them might get there. |
Re: Bug or WAD: Cannot capture slaves while siegin
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I agree that the can't-recruit-slaves situation sounds like a UI bug, given that the option is visible but not selectable. -Max |
Re: Bug or WAD: Cannot capture slaves while siegin
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Its a good catch whatever it is http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Bug or WAD: Cannot capture slaves while siegin
Do people actually use slaves then? I tried rounding some up but it seemed sort of a waste of a turn building commanders to do it.
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Re: Bug or WAD: Cannot capture slaves while siegin
I never turn down free chaff. They catch the arrows while my Jaguar Warriors flank the enemy. http://forum.shrapnelgames.com/images/smilies/wink.gif
On the use of the word "bug", I don't consider myself a professional programmer, but I do get paid to write the occasional program, and I maintain one of my creations at work. When somebody does something that I did not anticipate, my program presents the user with a friendly message box: Quote:
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Re: Bug or WAD: Cannot capture slaves while siegin
Sounds like one of mine that said "tell them I need a raise" http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Bug or WAD: Cannot capture slaves while siegin
They aren't really free though, I mean you have to build a tribal king and set him rounding them up. They also hurt the populace don't they?
They just seem less useful than freespawn to me. |
Re: Bug or WAD: Cannot capture slaves while siegin
They also cost upkeep. Every 15 slaves cost 1 upkeep.
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Re: Bug or WAD: Cannot capture slaves while sieging...
I don't think raising slave warriors hurts the population or even causes unrest.
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Re: Bug or WAD: Cannot capture slaves while siegin
Slaves are certainly useful while sieging.
You may conquer the province with ~20 jaguar warriors and a few demons, but it'll take them months to break the gates down. Slaves may be almost useless in a fight, but they're about as good as anyone at tearing walls down. They're also good at patrolling to keep unrest for bloodhunting down. |
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