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Worthy hero mod II
Is it possible to make worthy hero mod so that every nation starts out with a random hero?
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Re: Worthy hero mod II
Not using standard modding techniques. You could do it using some kind of seperate app which worked as a .dm generator though. Like the unit maker, only for assigning random hero monster IDs to the starting scout tags of various nations. Sounds like it might be more work than it's worth.
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Re: Worthy hero mod II
It could probably be done with the RanDom program. You'd just need to ask the dev to add in options for changing variables of the capital, like starting troops and commanders. I don't think it would be hard to add.
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Re: Worthy hero mod II
Isn't RanDom for making maps? Or does it make mods?
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Re: Worthy hero mod II
It modifies maps, e.g. by adding a commander with spesific items/troops into a random province or a province that matches certain requirements, like terrain. It wouldn't be too far-fetched to add a requirement "this province is a capital of nation X" IMHO.
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Re: Worthy hero mod II
Cool. Yeah this sounds like another 'mod' that is best done via maps.
To a man with a hammer, everything looks like a nail, as they say. |
Re: Worthy hero mod II
You could, however, mod nations which start with 1 or 2 unique units who have random magic paths.
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Re: Worthy hero mod II
I think giving new paths may be overpowered. Most nations heroes are thematic, and not that many open up new paths of magic.
Pangaea, 1 of its 4 heroes has 2 air, which is the only 1 that has a new path. But you have a 25 percent chance of getting her. |
Re: Worthy hero mod II
My chaotic maps did something like that. At the most extreme setting it gave every province a random commander, with random equipment, and random units assigned to it. That meant that each nation also had that in their starting province. It wouldnt be hard to do it with starting locations only if someone wanted (altho I really enjoyed having some strange surprise in each nation).
With map commands, it doesnt have to be a created hero. It can be random selection of everything including summons, uniques, and even pretenders. Or it could be semi-random coming from a list of designed heroes. It could even be random selection from a list of heroes designed for each nation if someone wanted to put that much work in. Hmmmm can a mod assign a set unit to a nation when they start? If Ulm always started with a commander named "Und Erdog" then a prgraom could randomly rewrite the particulars of the mod changing that character and all the other starting heroes each time you ran the program. |
Re: Worthy hero mod II
Yep. You can define two starting commanders when you nation-mod. In order to get the same name every time you'd have to make a new namepool though.
I think this is all easier using mapping commands rather than modding. |
Re: Worthy hero mod II
Gandalf - there are commands for changing the starting commander and the starting scout. Scout could be rather easily replaced, and while starting with a scout is good, getting something unique instead would still be a bonus.
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Re: Worthy hero mod II
Another starting commander cant be added? That would be best.
What Im picturing is something like a "surprise heroes" mod for solo play, and a program that someone can click on which rewrites the mod with new surprise heroes. Rather like my chaotic maps being redone each day. |
Re: Worthy hero mod II
You can't add another commander with a .dm file, no. Just startcommander and the bonus 'scout'. But overwriting the scout wouldn't be a big deal - for most of the nations it really is some cruddy scout.
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Re: Worthy hero mod II
Jack has an online randomizer I use pretty frequently, although he hasn't worked on it for awhile.
I requested a feature to randomize starting provinces (random commander, random units, occasionally random items) and since we both liked to play that way he put it in. It works moderately well, although I think its tied into start/specstart commands so it depends on the .map file. Probably wouldn't be too difficult to modify it to be a bit more thematic or use a smaller unit ID pool. Pretty cool, sometimes you start with a random myrmiddion with 10 chaff and sometimes (once) with a lord of hell and 10 succubi troops (no abilities). The AI gets the same benefit, although I'll usually restart till I get something good and have no idea what they get http://forum.shrapnelgames.com/images/smilies/happy.gif Unfortunately never played the lord of hell one, terrible position. I think its at http://dominions.realites.org/ |
Re: Worthy hero mod II
Heh and here I come into this thread thinking someone wants to continue my mod http://forum.shrapnelgames.com/images/smilies/wink.gif .
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Re: Worthy hero mod II
The other randomizer is Semi_Rand by Ballbarian. Its one that you can download to your machine, and create additional files for.
I might eventually incorporate it into downloadable maps off my server. But his windows version will need abit of work to run on linux. |
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