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-   -   Question about Dom 3 development (http://forum.shrapnelgames.com/showthread.php?t=34250)

Electro808 April 16th, 2007 05:41 PM

Question about Dom 3 development
 
I am interested in what tools/languages were used to create Dom 3. Does anyone here know anything about this?

Arralen April 16th, 2007 06:40 PM

Re: Question about Dom 3 development
 
plain C

AFAIK
For details, search the Dom2 forum. It's basically an early version of the same game engine.

PvK April 16th, 2007 06:53 PM

Re: Question about Dom 3 development
 
... and OpenGL for graphics.
(Not C++?)

Gandalf Parker April 16th, 2007 07:17 PM

Re: Question about Dom 3 development
 
As far as I know its C. Not C+ or C++ or C#. Just C.

And its developed on Linux. Presently Ubuntu Linux. Mostly in a graphic environment like Gnome or KDE altho I dont remember which.

The utilities used are mostly written by Johan also. There is one called Spooky Sprites which is still available but wouldnt do a lot of good since as far as I know the only version out there is for Atari.

Last I heard Johan used GIMP for graphics altho Kristoffer does most of those.

Ballbarian April 16th, 2007 07:27 PM

Re: Question about Dom 3 development
 
Also SDL library. (Simple DirectMedia Layer)

PvK April 16th, 2007 09:19 PM

Re: Question about Dom 3 development
 
Atari ST or Atari 8-bit?

Gandalf Parker April 16th, 2007 09:59 PM

Re: Question about Dom 3 development
 
I can provide the complete library list if there is an interest.
gandalf@$ ldd /usr/local/games/dominions3/dom3_x86
linux-gate.so.1 => (0xffffe000)
libGL.so.1 => /usr/lib/libGL.so.1 (0xb7e87000)
libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7e08000)
libpthread.so.0 => /lib/tls/libpthread.so.0 (0xb7df5000)
libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0xb7d44000)
libc.so.6 => /lib/tls/libc.so.6 (0xb7c12000)
libm.so.6 => /lib/tls/libm.so.6 (0xb7bed000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb7367000)
libnvidia-tls.so.1 => /usr/lib/libnvidia-tls.so.1 (0xb7365000)
libXext.so.6 => /usr/lib/libXext.so.6 (0xb7356000)
libX11.so.6 => /usr/lib/libX11.so.6 (0xb726a000)
libdl.so.2 => /lib/tls/libdl.so.2 (0xb7266000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7181000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7176000)
/lib/ld-linux.so.2 (0xb7f2e000)
libdirectfb-0.9.so.25 => /usr/lib/libdirectfb-0.9.so.25 (0xb711e000)
libfusion-0.9.so.25 => /usr/lib/libfusion-0.9.so.25 (0xb7118000)
libdirect-0.9.so.25 => /usr/lib/libdirect-0.9.so.25 (0xb7109000)
libvga.so.1 => /usr/lib/libvga.so.1 (0xb70a9000)
libXau.so.6 => /usr/lib/libXau.so.6 (0xb70a6000)
libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb70a1000)

Hmmm I take that back. It looks like it might be C++

Arralen April 17th, 2007 03:15 AM

Re: Question about Dom 3 development
 
Quote:

PvK said:
Atari ST or Atari 8-bit?

ST Report 18-Aug-95 #1133
Spooky Sprites 4! STR InfoFile! - Falcon True Color Sprites!
From Johan Karlsson on the Usenet:
Spooky Sprites is a true colour sprite creator for Atari Falcon. It's
freeware and has been uploaded to ftp.cnam.fr.

Wonder what he runs it on today .. still doing all the sprites on Atari and dragging them over to the Linux development machine ?!?!


And concerning the programming language:
dominions programming language
http://www.shrapnelcommunity.com/thr...;Number=330530
.. but I'll search on. I'm pretty sure there was a statement from Illwinter that said "C", but the search function refuses to spit it out :-/


PvK April 17th, 2007 03:44 PM

Re: Question about Dom 3 development
 
Wow, cool. Makes sense too that it'd be Atari Falcon, since it would have an easier time doing "True Color". Maybe there's software to network the Falcon to Linux. I know there's software to run Linux on Atari ST's (and presumably Falcons). Thanks Arralen!

Gandalf Parker April 17th, 2007 05:46 PM

Re: Question about Dom 3 development
 
I got some answers back from Johan.

Plain C (no +, ++, or #)
Ubuntu Edgy Linux, and Gnome environment.

Some tools are sox, gimp and blender. Valgrind for debugging help. I suspect that blender has replaced his sprites program.

Kristoffer O April 17th, 2007 06:26 PM

Re: Question about Dom 3 development
 
I mostly used Gimp to make maps. For sprites I use Spooky Sprites, but occasionally use gimps a bit at first and import the picture into spooky.

Spooky works under linux nowdays (and possibly under windows, although I haven't tried for a long time), but when we started with dom-ppp I used corel draw or something in windows and exported it to the atari version of spooky. At that time dom was an atari game. We switched to linux after a few months, but the atari conversion of sprites took quite a while to disappear.

PvK April 17th, 2007 06:34 PM

Re: Question about Dom 3 development
 
Wow - did you ever distribute the Atari (Falcon only?) version, or was it just for playing with each other at that point?

Kristoffer O April 17th, 2007 06:54 PM

Re: Question about Dom 3 development
 
The atari couldn't manage the game after a while.

BTW it was made in gfa-basic at that time IIRC.

Gandalf Parker April 17th, 2007 07:53 PM

Re: Question about Dom 3 development
 
I understand that your other game "Conquest of Elysium" was also written in Basic. I love basic. I still use it for alot of my programming in linux and windows (it crosses over nicely), and all of my CGI work.

PvK April 17th, 2007 09:38 PM

Re: Question about Dom 3 development
 
Interesting. Thanks for the historical info! http://forum.shrapnelgames.com/images/smilies/happy.gif


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