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-   -   Quick Question concerning healing afflictions (http://forum.shrapnelgames.com/showthread.php?t=34282)

HoneyBadger April 18th, 2007 12:14 AM

Quick Question concerning healing afflictions
 
What's the most powerful national recruitable sacred commander that heals it's own afflictions? on a unit for unit basis.

Thanks.

HoneyBadger April 18th, 2007 12:33 AM

Re: Quick Question concerning healing afflictions
 
Also-what summons heal their own afflictions?

Jazzepi April 18th, 2007 01:07 AM

Re: Quick Question concerning healing afflictions
 
I was actually curious if it's possible to heal afflictions caused by item implants like the heart that gives you a chest wound, or the magical eyes that give you eye loss?

Jazzepi

Foodstamp April 18th, 2007 01:40 AM

Re: Quick Question concerning healing afflictions
 
Units with recuperation can heal wounds like the black heart or eye loss.

The word powerful can be open to opinion. I would look to Pangaea to find a commander with recuperation that will do what you are looking for.

MaxWilson April 18th, 2007 02:22 AM

Re: Quick Question concerning healing afflictions
 
See bullet #6 under Q: Can I get rid of afflictions? How? in the FAQ.

http://www.shrapnelcommunity.com/thr...o=&fpart=1

-Max

Wish April 18th, 2007 03:59 AM

Re: Quick Question concerning healing afflictions
 
definitely the ettin mandragora. not recruitable though.

well the recruitable sacred commanders with recuperation are gonna be either pangaea or oceanea. thems the only ones.

vfb April 18th, 2007 05:48 AM

Re: Quick Question concerning healing afflictions
 
You could always cast Gift of Reason on any normal recuperating unit (eg Knight of Avalon) and make it your prophet or give it a shroud. Depends on how many you want and what you'll be doing with them I suppose.

Arco Oreiads are recruitable sacred recuperating commanders too.

Jazzepi April 18th, 2007 07:47 AM

Re: Quick Question concerning healing afflictions
 
Quote:

Foodstamp said:
Units with recuperation can heal wounds like the black heart or eye loss.

The word powerful can be open to opinion. I would look to Pangaea to find a commander with recuperation that will do what you are looking for.

Really? I checked out the FAQ as was recommended.

>Finally, afflictions caused by items such as Black Heart or Eye of Aiming cannot be healed in any way. They can be healed only if the item is removed, which is very difficult in most cases and involves powerful magic when possible at all.<

Jazzepi

PvK April 18th, 2007 08:00 AM

Re: Quick Question concerning healing afflictions
 
I think the FAQ is correct, in game mechanics because unless you can remove the item, an item that cripples tends to renew its crippling each turn. Makes sense for false eyes. "Look honey, I re-grew a great new eye in my bionic eye socket, and they both work great!" makes no sense. Healing a chest wound from an artificial heart makes more sense though. To me, anyway.

Edi April 18th, 2007 08:03 AM

Re: Quick Question concerning healing afflictions
 
I put that part in the FAQ on the word of someone else when it came up in the FAQ Discussion thread. I don't remember who said it, but there was a distinct claim that item-caused afflictions don't heal. It is possible that afflictions caused by hearts can be healed, but that person was very adamant about eye afflictions not healing.

I did not test those assumptions, but editing a commander with recuperation into a map file and assigning one of the heart items and an Eye of Aiming, then hosting for e.g. 30 turns should give some results.

HoneyBadger April 18th, 2007 05:30 PM

Re: Quick Question concerning healing afflictions
 
I was hoping Pans were sacred, but sadly, they're not. White Centaurs are, but they won't do what I want-they use longbows and I'm looking for melee.

I'm trying to determine if there already is a heavy melee combat land or amphibious sacred unit in the game that heals itself and can be gotten in steady numbers (preferrably recruitable).

If not, if it's currently really difficult to get such a unit in numbers, it would then be a good basis for my "Reign of the Death-Toads" mod-nation.

I don't suppose there's a spell for summoning ettin mandragoras? I've never noticed one.

Oceania's calvalry sacreds are some of the nastiest units in the whole game. I used like 5 of them to conquer the entire ocean in one game, with neutral provinces set on 9 difficulty. Their only weakness-besides being water only- is they become unsacred if they lose their riders. Still not quite what I'm looking for, though-although they do fit the requirements.

I'll look into the Oreiad.

Thanks everybody, and if you find any news on this, please keep me updated.

thejeff April 18th, 2007 05:55 PM

Re: Quick Question concerning healing afflictions
 
White Centaurs are most definitely melee. Spear and Shield, I think.

Foodstamp April 18th, 2007 06:14 PM

Re: Quick Question concerning healing afflictions
 
I thought I read that they did in another thread where someone suggested giving black hearts to Dryads and Pans.

In any case, if you can remove the item, the affliction certainly does go away. The only item that comes to mind at the moment is the death charm that spreads disease. I use them quite a bit on harpies.

The more I think about it, the more I think the unit does keep the affliction if the item is cursed. Because harpies will not lose the affliction until the disease spreading item is taken off.

I will test to make sure, I love playing Pangaea anyway so I am sure I have a game to test it in.

HoneyBadger April 18th, 2007 07:59 PM

Re: Quick Question concerning healing afflictions
 
Yeah, but not their commanders, unfortunately.

Rytek April 19th, 2007 04:52 PM

Re: Quick Question concerning healing afflictions
 
vampire lords and wraith lords are summons that are immortal. hence, heal wounds.

mivayan April 19th, 2007 06:41 PM

Re: Quick Question concerning healing afflictions
 
Quote:

HoneyBadger said:
Oceania's calvalry sacreds are some of the nastiest units in the whole game. I used like 5 of them to conquer the entire ocean in one game, with neutral provinces set on 9 difficulty. Their only weakness-besides being water only- is they become unsacred if they lose their riders. Still not quite what I'm looking for, though-although they do fit the requirements.

Sounds like EA oceania... oh yes. Spear+lance+alicorn, and great other stats. As to losing their riders, it's still slightly better than death?

Look into MA oceania. The Trident lord (and trident knights) are sacred, amphiban (but lose 1 def on land), recuperating, expensive and powerfull. Capitol only, high enc(8) and only one attack.

Strong sacred recuperating commanders dont seem common enough to prevent you from modding another.


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