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Cargo idea
okay heres an idea you knbow how when you take a ship that has cargo and board it the cargo is youres.well i think the cargo should defend itself like you know if its populatin they will riot if troops thell attack and if fighters thell bLast the daylights outta the boarding party.i need to know is their a way i can assigna cargo bay defense based on the cargo??
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Cargo idea
As it stands right now, I don't think you can do that based on the cargo. You could assign it a generic boarding defense value, but it would defend even if the bay was empty.
BTW did you ever play GS3? |
Re: Cargo idea
I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. If they were combat ready, they'd be in launch bays. I don't think that cargo should be capable of defense. Any weapons and equipment needed to do so would not be readily available.
Col. John |
Re: Cargo idea
thanks for the info gs3? in not surre what that is im not realy a big computer gamer aside of se4 worms and starcraft i dun play many games now if we where talking consoles i would know
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Cargo idea
Oh ok, just saw the name once in an Online game I used to play. Didn't know if it was a common one if fantasy stuff or something.
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Re: Cargo idea
Oh ok, just saw the name once in an Online game I used to play. Didn't know if it was a common one if fantasy stuff or something.
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Re: Cargo idea
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. <HR></BLOCKQUOTE>
Lerchey, why can't you design these fighters like instant noodles (no I'm not kidding!)? The major trend in the aviation industry right now is the emphasis on cutting maintenance time and cost. Who knows what will be the result 3 hundred years later? There are combat aircrafts designed to be deployed from a packed crate in 20 minutes already, and I'm sure they can do a lot better than that in 300 years. You can probably just kick the thing out the back of your transport by then and everything else will be done for you automatically and quickly... CW [This message has been edited by CW (edited 18 June 2001).] |
Re: Cargo idea
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
Lerchey, why can't you design these fighters like instant noodles? ]<HR></BLOCKQUOTE> In case of war break glass and add water... |
Re: Cargo idea
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jc173:
In case of war break glass and add water...<HR></BLOCKQUOTE> Why am I having visions of "Instant Martians" chasing Bugs Bunny around? |
Re: Cargo idea
LOL...okay, now THAT was funny! Actually, I kinda doubt that even if they decided to break out the fighters, they could fly 'em around the cargo hold strafing boarding parties.
Unless you're the Trade Federation from Star Wars and have that kind of space. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif zen |
Re: Cargo idea
CW,
Sure, you could make "instant fighters", like the Chicken Ramen II! But IMHO, that would change the balance and flavor of the game. Cargo is typically designed to be *transported and delivered*, not *used*. So, let's say you have your Ramen fighters all packed aboard. All you have to do in the case of an emergency is to pull the yellow cord, and the fighers "unpacks", ready to fight. Where's your pilot? Preflight checks? How long do diagnostics take? My opinion is that while you *could* do this, it partially invalidates the idea of security parties and having combat launchable units (eg, fighter bays). <shrug> Col. John |
Re: Cargo idea
In seriousness I don't think fighters should contribute to boarding defense. Even if they were ready to go, armed, loaded, and manned, would you really want to fire weapons made to kill other starships inside your own ship? Imagine the havoc and internal destruction you'd cause by firing a rocket pod or AM torp. Troops/infantry I think would be a different story, although in the same vein I don't think vehicles/mechanized troops would be all that helpful unless there was enough room to deploy them and manuever... then again anyone ever watch Robotech? They did have some pretty massive battles inside the SDF-1 in a few episodes, but the internal configuration of the SDF-1 would have to pretty unusual for starship IMHO if not absolutely unique.
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Re: Cargo idea
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lerchey:
I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to mount a defense. Col. John<HR></BLOCKQUOTE> Personally, I've always figured that cargo like population and troops were stored in cryo-suspension. It'd make sense, from the standpoint of conserving life-support and physical space aboard ship. Everything else, like troop vehicles, fighters, weapons platforms, etc., are NOT indoor toys (even if they were unpacked and ready to go). |
Re: Cargo idea
Str8_Gain said,
>Everything else, like troop vehicles, fighters, weapons platforms, etc., are NOT indoor toys (even if they were unpacked and ready to go). Dude, I could not have said that better if'n I tried. Nicely put. Col. John |
Re: Cargo idea
I agree with the cryo argument - how else do you get so many milklions of ppl aboard those ships?
however, you could still justify a boarding defence modifier on cargo bays - no-one remember th loader/walker thing from Aliens? Also, shouldn't the auxilliary control component have a boarding defnce value? We've all seen those episodes of Trek where the crew regain control of the ship from engineering... ------------------ "Pinky, are you pondering what I'm pondering?" "Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. " |
Re: Cargo idea
I think the cargo loader would fall under the security component. You put cargo bays in, then put internal defenses in...this works out. As a side note, I assume that one armed marine could ventilate the loader before it even gets close enough to use its claws. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I like the idea of the auxiliary control, though! An inherent defense value for it would be GREAT. Other than that, has ANYONE ever found a use for these things? zen ::edit:: woohoo! I got a promotion to Corporal! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ::/edit:: [This message has been edited by zenbudo (edited 19 June 2001).] |
Re: Cargo idea
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I like the idea of the auxiliary control, though! An inherent defense value for it would be GREAT. Other than that, has ANYONE ever found a use for these things?<HR></BLOCKQUOTE>When I'm using my P&N hardened bulkheads, the occasional shot will penetrate the armor. So I always add the AuxCon, just incase the bridge (or MC) takes that unlucky piercing damage.
Since I still have lots of hitpoints left, I can make good use of the AuxCon for the next few turns. Since I then don't lose half my movement, I can get out of range of the enemy, or manouever in and finish them. |
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