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Technology from captured facilities
I'd like to resurface the request to get technology from captured facilities. It makes a lot of sense to me and would make capturing worlds have more value and genocide less. This is especially true against human opponents who don't surrender to the person that is whupping them rather they surrender to an ally.
An alternative, if getting technology from facilities is too much, would be to reduce the cost of researching the technology. Surely, having a working example along with population that can work it would make figuring out the technology easier. Maybe having a facility that depends on a tech coult halve the cost of researching that tech. |
Re: Technology from captured facilities
Maybe have and "analyze facility" button which works just like the analyze button in the scrap/refit menu. It would allow you to gain technology from captured facilities but, just like ships, you'd have to rip them appart in order to find out how they work. I think being able to gain tech from captured facilities makes sense, but might introduce balance issues (planets really aren't THAT hard to capture, and getting a populated planet AND new techs might be a bit too much of a windfall). Maybe allow for tech to be gained from capturing planets but increase percentage of the population who comes out to fight the invaders during ground battles, so that the effort/reward thing stays balanced.
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Re: Technology from captured facilities
Planets are supposed to be valuable. It makes perfect sense that the conquerer should recieve new techs considering that the population wouldn't have time to destroy all examples of working technology. If anything there should be more tech rewards for capturing a planet.
This could make for some new facilities. Planetary destruct - just like the self destruct device on ships Suicide facility - kills all of the population (maybe put it under the Religious trait). ------------------ Assume you have a 1kg squirrel E=mc^2 E=1kg(3x10^8m/s)^2=9x10^16J which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. Fear the squirrel. [This message has been edited by Spoo (edited 18 June 2001).] |
Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Planetary destruct - just like the self destruct device on ships.<HR></BLOCKQUOTE>
Or just like on earth today. Add in that it vastly reduces the planet's value and conditions, and your planet becomes a desolate wasteland for many years. |
Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Or just like on earth today. <HR></BLOCKQUOTE>
Oh dear. I didn't know we had one of those... ------------------ Assume you have a 1kg squirrel E=mc^2 E=1kg(3x10^8m/s)^2=9x10^16J which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. Fear the squirrel. |
Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spoo:
Oh dear. I didn't know we had one of those... <HR></BLOCKQUOTE> Assume you have a 67 tons of squirrel |
Re: Technology from captured facilities
yes, we do. They are called nuclear and biological weapons....
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Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by JenMax:
yes, we do. They are called nuclear and biological weapons....<HR></BLOCKQUOTE> You forgot chemical. They're kind of nasty too. [This message has been edited by Jubala (edited 19 June 2001).] |
Re: Technology from captured facilities
Well, if you're going for complete world vaporization, chemical munitions probably won't cut it. Biological weapons won't cause physical destruction, and there could possibly be survivors. Few, but some perhaps.
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Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> yes, we do. They are called nuclear and biological weapons.... <HR></BLOCKQUOTE>
Ah, but could you coordinate their detonation in the case of an invasion? You'd need something along the lines of the Dooms-Day Machine from "Dr. Stangelove". ------------------ Assume you have a 1kg squirrel E=mc^2 E=1kg(3x10^8m/s)^2=9x10^16J which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. Fear the squirrel. |
Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spoo:
Ah, but could you coordinate their detonation in the case of an invasion? You'd need something along the lines of the Dooms-Day Machine from "Dr. Stangelove". <HR></BLOCKQUOTE> A few fusion bombs per facility would do the trick.. build them into the facility, then when invasion appears likely to succeed, set them off... no need for them to go off at the same time, just as long as they get triggered in time. Phoenix-D |
Re: Technology from captured facilities
Wouldn't that cause one heck of an unhappiness modifier, 'tho?
------------------ -- The thing that goes bump in the night |
Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
Wouldn't that cause one heck of an unhappiness modifier, 'tho? <HR></BLOCKQUOTE> Dead men tell no tales... so no modifier should occur |
Re: Technology from captured facilities
Or maybe base it on the population type: peaceful/bloodthirsty/whatever. If a peaceful race puts bombs on its planet, there's a negative happiness modifier, but a bloodthirsty one gets happier. It would certainly go a ways to differentiating between the races!
zen |
Re: Technology from captured facilities
You could also decrease happiness after each battle won if you have such a self destruct facility.
After each battle, the people would realize that they are not important to you and you are ready to kill them all if it keeps your technologies from falling into enemy hands. ------------------ Q: Sir, what is your IQ? A: Well, I can see pretty well, I think. [This message has been edited by LemmyM (edited 19 June 2001).] |
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