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-   -   Army Buffs (http://forum.shrapnelgames.com/showthread.php?t=34392)

Manuk April 25th, 2007 01:06 PM

Army Buffs
 
I had a game using elephants & nature mages.

So I scripted regeneration on elephants who where close to the mage but instead they targeted some archers quite far from them. Bad.

A simple solution for this misunderstandings is reduce the range of this spell so there's no chance at all that those mages do something so useless instead of what would be cool to have regenerating berseked elephants. not regenerating archers and plain elephants.

Olive April 25th, 2007 01:18 PM

Re: Army Buffs
 
Maybe did they target the archers because the area of effect of the spell contains more archers than elephants ?

Manuk April 25th, 2007 01:21 PM

Re: Army Buffs
 
maybe. I don't know how they pick their targets.

Ewierl April 25th, 2007 02:46 PM

Re: Army Buffs
 
Target picking for army buffs is often crap. I love it when mages cast Berserkes on archers- or better yet, on other mages!

Which I suspect happened in the same game, so we've both been screwed by this, Manuk http://forum.shrapnelgames.com/images/smilies/wink.gif

As for Regeneration, both long-range and short-range versions would have their different uses, so I wouldn't say that the spell really needs to be altered. Long range means more and more units can be given regeneration as the battle progresses, though you do lose the precise targeting.

Manuk April 25th, 2007 02:56 PM

Re: Army Buffs
 
No, that was in Tempest game against Velusion, but I won that battle, only that it would be better if they did as I expected (they ignored berserk all the way).
In the battles against you I didn't try to enchant the mamooths just try to leave clear they retreat so they don't trample my mages.

Sombre April 29th, 2007 12:52 PM

Re: Army Buffs
 
It's also fun to see my mages spamming legions of steel on fanatics. Great work boys, way to waste earth gems!

MaxWilson April 30th, 2007 07:01 PM

Re: Army Buffs
 
Legions of Steel doesn't require any gems, so at least you're only wasting fatigue. (Unless you meant that they use gems to reduce fatigue.)

Strength of Giants, on the other hand, would be ideal.

-Max

BigJMoney April 30th, 2007 07:20 PM

Re: Army Buffs
 
Am I going crazy? I posted an extremely in-depth suggestion for a new way for the scripting to work regeneration. It was a very long and precise post, and I think it had some good ideas.

Anyone remember seeing it? Did it get erased? I'll post again later if I have the energy.

=$= Big J Money =$=

Manuk April 30th, 2007 08:59 PM

Re: Army Buffs
 
Sorry, searched the forums for your posts but the only one mentioning the word "regeneration" is this one.

MaxWilson May 1st, 2007 06:08 PM

Re: Army Buffs
 
I never saw it, and I would have remembered a post like that. Maybe the forum gave you the "Preview" page instead of submitting immediately, and you didn't notice. If you're still up for it I'd like to hear what you meant to say.

-Max

BigJMoney May 2nd, 2007 07:05 PM

Re: Army Buffs
 
Basically, I was thinking the casting of regeneration should be based on hit points rather than number of units. And it should be slightly skewed toward larger hp individuals.

<font color="blue">HPs * (HP-1)/HP</font>

HPs = total hitpoints of squad
HP = hitpoints of average unit in squad

An example would be 10 burning ones:
(10 burning ones * 23 hitpoints) * 22/23
230 * .957 = <font color="white">220.11</font>

Compare this to 23 Militia:
(23 militia * 10 hitpoints) * 9/10
230 * .900 = <font color="white">207.00</font>

...you can see that the spell prefers to regenerate the burning ones. If you wanted to skew it even more towards high HP units, you could use: <font color="blue"> HPs * sqrt/HP </font>

=$=

Manuk May 2nd, 2007 07:55 PM

Re: Army Buffs
 
I think that also, bigjmoney. But there's a specific system for each spell or a general casting preference?
I know that curse, horror mark and in fact any individual harmful spell is targeted for the biggest enemy unit but for friendly units I completely ignore how is.
I suspect that is the same way for avery spell.


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