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-   -   Battling Ancient Rabid Kahunas (BARK) - JURRI WINS (http://forum.shrapnelgames.com/showthread.php?t=34432)

PashaDawg April 28th, 2007 01:47 PM

Battling Ancient Rabid Kahunas (BARK) - JURRI WINS
 
Settings:

PBEM
Early Era
Map: Urraparrand
Conceptual Balance Mod
Worthy Heroes Mod
Indies 6
Site Frequency 50
Money 150
Resources/Supplies 100
Random events common
Score Graphs on
Hall of Fame 15
Easy Research
Renaming allowed

No special house rules on blesses. No excluded nations.

Victory Condition: 1 VP in each capital province; Need 5 out of 14 to win (non-cumulative).

Turn schedule:
Turns 1 - 15 would host daily
Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time.

Players:

Bluebird = Arco
Boron = Lanka
Cainehill = Abysia
Dakar = Helheim
djo = C'Tis
Ewierl = Atlantis
Jurri = R'lyeh
Meglobob = Pan
Migaaresno = Agartha
Pashadawg = Niefelheim
Quantum Mechani = Caelum
Rev. Zombie = Yomi
Wraithlord = Maverni
Ygorl = Sauromatia

Meglobob April 28th, 2007 03:44 PM

Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
 
Is this open to other players? If so can I join? Is it random nations?

PashaDawg April 28th, 2007 04:02 PM

Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
 
Hi Meglobob:

Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you. http://forum.shrapnelgames.com/images/smilies/frown.gif

I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.

Pasha

Meglobob April 28th, 2007 04:32 PM

Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
 
Quote:

PashaDawg said:
Hi Meglobob:

Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you. http://forum.shrapnelgames.com/images/smilies/frown.gif

I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.

Pasha

The story of my life! http://forum.shrapnelgames.com/images/smilies/happy.gif

1st:- Pangaea
2nd:- Helheim
3rd:- Vanheim
4th:- R'lyeh

Thanks for letting me in.

PashaDawg April 28th, 2007 07:26 PM

Nations
 
The nations have been "assigned". Most players got their first choice.

Sorry to Dakar for not waiting longer. I am an eager beaver, but there are plenty of nations left from which to choose. Let me know which you would like. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pasha

PashaDawg April 28th, 2007 11:18 PM

Re: Nations
 
Ok. Dakar chose Helheim.

PashaDawg April 29th, 2007 10:22 AM

Victory Condition
 
I am thinking of changing the victory condition to

either 5 out of 14

or 6 out of 14.

What do other players think?

Pasha

Reverend Zombie April 29th, 2007 10:25 AM

Re: Victory Condition
 
Quote:

PashaDawg said:
I am thinking of changing the victory condition to

either 5 out of 14

or 6 out of 14.

What do other players think?

Pasha

Under half seems low.

PashaDawg April 29th, 2007 10:30 AM

Re: Victory Condition
 
I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.

Boron April 29th, 2007 10:31 AM

Re: Victory Condition
 
5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight http://forum.shrapnelgames.com/images/smilies/happy.gif.

Meglobob April 29th, 2007 01:04 PM

Re: Victory Condition
 
Quote:

PashaDawg said:
I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.

Yea. WOOF's a good guideline I reckon, 5 capitals is pretty tough to get, yet not impossible.

PashaDawg April 29th, 2007 01:07 PM

Re: Victory Condition
 
Wraithlord sent me an email supporting 6 VP's.

Migaaresno supports 5.

Jurri April 29th, 2007 01:13 PM

Re: Victory Condition
 
I think 5 is plenty. It should help avoid the tedium of the very late game, yet it's also enough to prevent any instant-wins: since the VPs are securely in capitals, you need to fight for every single one of them.

PashaDawg April 29th, 2007 07:51 PM

Re: Victory Condition
 
I think the majority of players who have chimed in voted for 5 VP. So, I will change it to that.

Pasha

PashaDawg April 29th, 2007 11:00 PM

Turn 1
 
Turn 1 is out.

Deadline is due Monday at 9:00 p.m.

PashaDawg April 30th, 2007 08:30 AM

Map Setup
 
The map setup looks interesting. No one is right next to another player, but almost no one is far from neighbors.

Bluebird April 30th, 2007 11:29 AM

Re: Turn 1
 
Good hunting everybody ...

PashaDawg April 30th, 2007 08:32 PM

Re: Turn 2
 
Turn 2 is out.

Deadline is Tuesday night at 9pm Boston time.

Pasha

Jurri May 1st, 2007 04:31 AM

Jurri-Wup
 
We look to Jurri-Wup for direction, and it provides the pattern: endless expansion with purity of achievement.

WraithLord May 1st, 2007 08:23 AM

Re: Turn 1
 
Quote:

Bluebird said:
Good hunting everybody ...

Yes indeed. Good luck everyone! (unless of course you choose to oppose Marverni http://forum.shrapnelgames.com/images/smilies/wink.gif )

PashaDawg May 2nd, 2007 07:54 AM

Re: Turn 3
 
Turn 3 is out.

Deadline is Wednesday night (TODAY) at 9:00 pm. (Or let's try for that.)

Pasha

WraithLord May 2nd, 2007 08:02 AM

Re: Turn 3
 
I didn't get turn 3.

PashaDawg May 2nd, 2007 11:04 PM

Turn 4
 
Turn 4 is out.

Deadline is Thursday.

Pasha

Ewierl May 3rd, 2007 02:23 PM

Re: Turn 4
 
Let us know when to update to 3.08!

Ygorl May 3rd, 2007 07:36 PM

Re: Turn 4
 
My vote is for now (since I already, hastily and irresponsibly, did)
http://forum.shrapnelgames.com/images/smilies/happy.gif

edit: by "now" I meant "after the current turn hosts".

PashaDawg May 3rd, 2007 08:11 PM

Re: Turn 4
 
Yes. I will upgrade with this turn. http://forum.shrapnelgames.com/images/smilies/happy.gif

If there are horrible problems, I have back ups of turns, and a copy of the game in 3.06 still, and we can revert.

Cainehill May 4th, 2007 03:17 AM

Re: Turn 4
 

Unfortunately, if you install 3.08 after simply backing up the executable, as with previous patches, it isn't so easy to revert to 3.06, since the patch overwrites multiple files.

And on the Windows platform, we didn't get a zip file that would let us _know_ multiple files were getting changed.

So people - hope you backed up the entire dominions3 directory, or like me, you'll have to dig up the original CD and manual to reinstall for other games.

Thanks IW - you're the best!

WraithLord May 4th, 2007 04:57 AM

Re: Turn 4
 
Is the message from host about Lanka "could be cheating" something to be taken seriously or is it just a bug?

EDIT, seeing as Boron is leading Lanka, I think the message can be ignored.

Jurri May 4th, 2007 08:05 AM

Re: Turn 4
 
I would hazard that it's some change in the patch with regards to Lanka causing flags to go up.

Cainehill: lighten up http://forum.shrapnelgames.com/images/smilies/happy.gif I think the files are changed mostly to include the new units and flags and such. Indeed, if you just switch the old .exe back, the game starts up properly and displays the old version number, and doesn't show the new nations. This has been the case with earlier patches, too, despite them changing multiple files, I believe. So, at least on the surface it is enough to just back up the executable. So, I at least would be surprised if it didn't let you play older version turns by just changing the executable.

PashaDawg May 4th, 2007 08:41 AM

Re: Turn 5
 
Turn 5 went out last night.

Deadline is tonight (Friday) at 9:00 pm Boston time.

Pasha

PashaDawg May 4th, 2007 08:42 AM

Cheating?
 
I am certain that the warning of Lanka Cheating is a false alarm. Boron is a sneaky Bavarian, but he's not a cheater.

Boron May 4th, 2007 03:55 PM

Re: Cheating?
 
Wow weird. My uneducated guess would be that the message displayed because some lanka units got more expensive in 3.08, so maybe this triggered the cheat detection. I have some Palankashas who costed 45 gold in 3.06 and now cost 55 gold.
Still bizarre though.
Thanks for all the trust Pasha, Jurri and Wraithlord http://forum.shrapnelgames.com/images/smilies/happy.gif.

Meglobob May 4th, 2007 04:27 PM

Re: Turn 4
 
Quote:

WraithLord said:
Is the message from host about Lanka "could be cheating" something to be taken seriously or is it just a bug?

Quote:

Boron said:
Wow weird. My uneducated guess would be that the message displayed because some lanka units got more expensive in 3.08, so maybe this triggered the cheat detection. I have some Palankashas who costed 45 gold in 3.06 and now cost 55 gold.
Still bizarre though.

This exact same cheat detection got triggered in another MP I was in when we patched from 3.04 to 3.06. I think Boron's point about the units gold change or something similar triggers it.

I am 100% sure there was no cheating on Borons part. He is a sneaky german thou... http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Meglobob May 4th, 2007 04:45 PM

Re: Turn 4
 
Quote:

Turin said:
A warning:
3.08 pretty much broke the mod, because suddenly the itemslot numbers I used are incorrect and now pretty much every hero has two heads. In addition some old age issue showed up, but a fix is on the way.

From the worthy heros mod creator. Just pointing it out as we are using the mod!

Personally, I have nothing against heros with 2 heads... http://forum.shrapnelgames.com/image...es/biggrin.gif

PashaDawg May 5th, 2007 09:54 AM

Turn 6
 
Turn 6 is out.

It would be great to host tonight (Saturday), but some players have let me know that they will most likely need a bit of extra time today due to real life.

Pasha

PashaDawg May 6th, 2007 11:16 PM

Re: Turn 8
 
Turn 8 is out.

Deadline is Monday night.

PashaDawg May 7th, 2007 11:10 PM

Re: Turn 9
 
Turn 9 is out.

Deadline is Tuesday.

Pasha

PashaDawg May 9th, 2007 12:05 AM

Re: Turn 10
 
Turn 10 is out.

Deadline is Wednesday at 9pm.

Pasha

Migaaresno May 9th, 2007 06:31 PM

The Old Ones are in danger.
 
The Giants from the Rimustar have invaded our lands. They bring whit them death and destruction. Hundreds of militia and young ones have died in the initial assault, luckily the Oracles who witnessed the destruction survived. The invading army is small but powerful. The Holy Oracles from the order of fire and warfare have already informed our forces just can’t compete whit them. Our men are now preparing to recruit as many men, stock supplies and call for help as this might be the last messengers witch can travel to all corners of the world from the fortress.

Please, to whoever reads this message, don’t let our race perish so sudden. It cant not happen this way, not since we crawled on this earth so long. Sent troops to drive the Evil our. Or help is in any other way.

We beg you,

-The current Prophet, Oracle of water and peace.

PashaDawg May 10th, 2007 10:18 PM

Re: The Old Ones are in danger.
 
Lies! The beasts burped up from earth's bowels are filthy liars. It is THEY who attacked us. We are cold-peace-loving giants!

Jurri May 11th, 2007 06:29 AM

Make love, not war
 
Sounds like neither of you wants the war! So, why fight at all?

Peace out [img]/threads/images/Graemlins/Peace.gif[/img]

PashaDawg May 12th, 2007 08:51 AM

Turn 12
 
Turn 12 is out.

Deadline is tonight (Saturday).

Pasha

PashaDawg May 13th, 2007 11:03 PM

Re: Turn 13
 
Turn 13 is out.

Deadline is Monday.

PashaDawg May 15th, 2007 04:28 PM

Re: Turn 14
 
Turn 14 is out.

Deadline is Wednesday night.

Pasha

PashaDawg May 16th, 2007 11:46 PM

Re: Turn 15
 
Turn 15 is out.

Deadline is Thursday night.

Thanks.

Pasha

PashaDawg May 18th, 2007 09:32 PM

Re: Turn 16
 
Turn 16 is out.

Deadline is Sunday.

PashaDawg May 20th, 2007 10:09 PM

Re: Turn 17
 
Turn 17 is out.

Deadline is Tuesday.

Pasha

PashaDawg May 23rd, 2007 12:28 PM

Re: Turn 18
 
Turn 18 is out.

Deadline is Thursday.

PashaDawg May 25th, 2007 04:43 PM

Re: Turn 19
 
Turn 19 is out.

Deadline is TUESDAY.

Meglobob May 26th, 2007 02:46 PM

Re: Turn 19
 
Worthy heros mod v1.7 by Turin is out.

PashaDawg shouldn't we all upgrade?

Heres the link to worthy heros v1.7 :-

http://www.shrapnelcommunity.com/thr...o=&fpart=1


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