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Epic Heroes Mod -Version 1.5 Released
Epic Heroes Mod gives a unique thematic hero at the start of the game to each Middle Age(MA) race. The hero is intended to be Epic. Epic means game changing. Races that otherwise could not take anything but an awake pretender now have options. Races that could care less about a bless-may be tempted to take one.
This mod is compatible with Dominions 3.10 and also with the Worthy Heroes Mod by Turin, and the Reduced Old Age Mod by LLamabeast. I strongly recommend both of these mods. It can be downloaded at: http://www.mediafire.com/?5qynuxwshci |
Re: Worthy heroes II revisited
You wouldn't need new sprites if you just set the #startscout to the number of a hero already in the game, or one in the worthy heroes mod.
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Re: Worthy heroes II revisited
I'd suggest starting an idea pool. If people from the community can suggest their own ideas, they'll want to at least download the mod and see what came of their idea. I'll start:
I'd like to see MA Agartha start with a statue of some kind. Perhaps not a Marble Oracle, as that'd be a bit overpowering, but a statue of an Earth Reader from EA, or perhaps a Troglodyte statue. |
Re: Worthy heroes II revisited
The worthy heroes are great. I love that mod, but i was thinking of a new additional hero to start the game plus the 4 you may or may not get during the game from the worthy heroes.
And I agree with endoperez, ideas of an ideal hero for each of the nations could be gathered to give each a classic(hopefully) hero. |
Re: Worthy heroes II revisited
There would definetly be an interest. I did the same thing with maps such as "Poke in the Eye"
http://www.dom3minions.com/RandomMaps/Poke_Eye_v3.zip And its been well received by many. Of course mine is pretty random. You get a different one each time you play on the map. Yours would be much more logical so Im sure it will appeal to many players. Gandalf Parker |
Re: Worthy heroes II revisited
I think the statute is an awesome idea.
The goal i think when creating an epic hero, is to draw the line a bit short of the hero being able to take provinces solo at the start of the game. I was thinking of having a black phoenix for Abysia, which would be immortal, undead, 2d 2b 2f 2unholy, fr, and radiate heat. But the phoenix would only have 9 hps and 3 prot. So it would be a deadly hero once spells were researched, and would be great at searching for gems early, but would not be able to take provinces early solo. The theme will be something along these lines: The Dark Lord captured and tortured a defiant Phoenix in the depths of Hell. As the proud creature died the Dark Lord laughed knowing the creature would serve him after its death. At great personal cost, the Dark Lord reanimated the ashes of the Phoenix and imbued his new general with great power. But the arisen creature, through a twist of fate or the subtle intervention of an outraged Sun God, retained its former will, and escaped its would be master. Needing protection from the enraged Lord of the Dead, the Black Phoenix cast its lot with Abysia, a kindred race. |
Re: Worthy heroes II revisited
Statue idea is good, but then I think Agartha being able to recruit Telestic Animates would be wicked-cool.
Black Phoenix for Abysia sounds wicked-cool as well. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Worthy heroes II revisited
Love the idea, worthy heroes is used consistently in every one of my games. I also used the online randomizer to get a random commander for that same reason (more of an RPG feel), but something thematic and balanced would be cool.
Eventually it would be nice to have a second set of 4 heroes (a la worthy) but you only get 1 random at the start, and they are never able to show up again barring wish. I'm only familiar enough with a few nations to be of help thematically, but I'll think on it. |
Re: Worthy heroes II revisited
I think I can do the black phoenix graphic. Hook me up with the image you were talking about and give me a couple of details - size etc.
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Re: The Black Phoenix
1 Attachment(s)
he will be a size 2 9 hp immortal caster.
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Re: Another Black Phoenix
1 Attachment(s)
Here is the 2nd one. I could not decide between the two.
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Re: Another Black Phoenix
This is a post by Bandar Lover that he posted on the Beowulf thread. I moved it over here.
"Xietor asked me to post this so I guess I will. Here is my background story for an angel hero for Pythium: While the Pantokrator ruled, contact between mortals and angels was prohibited. However, during Pythium's violent split with Ermor, one angel forsook his place and came to Pythium's aid in their darkest time of need. Despite Pythium's reverence of angels - or because of it - the angel was struck mute by the Pantokrator and his name taken away from him. Even after the Pantokrator's sudden disappearance, Nameless wanders the mortal realm still. Legend holds that he will always come to Pythium's aid, regardless of the cost to himself." |
Re: Another Black Phoenix
EDIT: Attachment doesn't work!
While your pictures aren't something that could be used in the game straigth away, the silhouette-like look gave me an idea. Attached are three different versions of a phoenix. They are named as blackphoenix.tga and blackphoenix2.tga, blackphoenix_aflame.tga and blackphoenix_alfame2.tga, and blackphoenix_flames.tga and blackphoenix_flames2.tga. The first pair is just a recolored version of Harpy Queen hero of Pangaea, in the second and third there are flames made from Djinni (of the lamp) and a Fire Elemental behind the same sprite. All first sprites consist of just a shadow, while all second sprites are colored as if flaming, but in the exact form of the shadow of the first sprite. While I made these in pairs, they could be used independently of each other, or combined in various different ways. Say, blackphoenix.tga and blackphoenix_aflame.tga, so that the Black Phoenix is always a shadow, but sometimes surrounded by blazing flames seeming to come from the ground. |
Re: Another Black Phoenix
The attachment doesn't seem to work Endo - as in I can't download it at all. Is it just me?
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Re: Another Black Phoenix
Must be something wrong with the forums. Gandalf had the same trouble in another thread. Maybe their disk is full. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Another Black Phoenix
Since there is no viable way to give each hero a unique name,
Heroes will have variable names, and will have to be manually renamed at the start of the game. |
T\'ien Chi possibilities
Jomon - blind swordsman -
T'ien Chi - Fang Gang - One armed swordsman - starting affliction - lost one arm (way to make it perm, a la no chalice?). 4 misc slots, flying, holy 2 Premise: After his servant father is killed protecting their master, Fang Gang is raised by the master as a son and trained in swordsmanship. When the master's daughter chops of his right arm in a thoughtless fit of anger, Fang retreats to recover and learn a new one-armed style of swordplay. He then returns to rescue his master in his greatest hour of need. http://www.kungfucinema.com/reviews/...dswordsman.htm master = god? daughter = priestess? T'ien Chi - 4 mages Lo Pan - mandarin, undead, immortal, cursed, not flying, old age, H2 A2 E2 F2 B1 Thunder - straw hat, immortal, flying, H2, A3 E3, standard slots Lightning - straw hat, immortal, flying, H2, A3 F3, standard slots Rain - straw hat, flying, immortal, H2, A3 W3, standard slots a la BTiLC http://en.wikipedia.org/wiki/Big_Tro...n_Little_China Centuries ago, Lo Pan, a great warrior, was defeated in battle by the First Sovereign Emperor, Qin Shi Huang. The Emperor placed upon Lo Pan the curse of No Flesh. Although Lo Pan can be temporarily granted a decrepit body by supplication to the gods, in order to permanently break the curse and regain his human form he must marry a woman with green eyes, who must also be a daughter of a holy man (a fact not explicitly explored in the movie). Simply marrying her will please the God of the East; but to satisfy the Emperor, he must sacrifice her. Lo Pan is served by a ruthless street gang, the Wing Kong, and the Three Storms – three mystical henchmen named Thunder, Lightning and Rain. |
Re: T\'ien Chi possibilities
Actually...in the movie, Lo Pan inquires about her father, stating "your father, he must have been a holy man!" This is not to say that her father being a holy man was a *requirement*, only that Lo Pan was wondering about her parentage-which would be a typical attitude of someone of royal caste in his time.
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Re: T\'ien Chi possibilities
Here is your banner!
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Re: T\'ien Chi possibilities
And a preview...
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Re: T\'ien Chi possibilities
bah, looks like the server is having issues. I will reupload the images in a little bit when it is FixT!
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Re: T\'ien Chi possibilities
Any volunteers to make a sprite of a ice imp? Basically the same as the fire imp but one that looks like an imp with 100 percent cr?
My tentative Epic Hero for a top secret(lol) cold race with blood magic is going to have a dominion summon of cold imps. There may also be another treat involving them that he gets as an ability. |
Re: T\'ien Chi possibilities
jutetrea: If you don't want the arm to ever be healed, simply selecting to only have one arm slot would be sufficient, I should think.
This of course immediately got me to thinking of Tyr. Hmm, the possibilities. |
Re: T\'ien Chi possibilities
I am glad to hear some thoughts on some of the races.
I have zero thoughts on Tien Chi or shin. zero ideas. So the stuff on Tien Chi is good. |
Re: T\'ien Chi possibilities
I was intending to add an "Ascended Master" as a national spell for T'ien Ch'i - it would make sense if these guys also appeared as multiheroes.
The spell is a national version of Mummification (same effect #) - except that it calls back a dead official from his post in the celestiral officialdom to serve at the side of the awakening God. Costs a pile of astral pearls (will finish balancing it when the next patch comes out.) He's size 3, he has approximately the stat-line of a celestial servant but obviously no rake. He's Sacred, and he's further +1 to all magic paths (as a multihero, I suppose he'd have the same magic as a MA Celestial Master, before the +1). Not sure if he'd be balanced as a multihero at that rate - getting a W4 caster a LA T'ien Ch'i could be pretty crazy. |
Re: T\'ien Chi possibilities
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Re: T\'ien Chi possibilities
Dr. if you want to try adding that as a tien chi epic hero,
that would be cool. The epic hero starts the game, and he can be very tough, and have huge mid game potential as a thug. The limitation is that he not be able to take provinces solo at the start of the game without great risk of death. If there is more than 1 submission for a particular race, we will use diplomacy and try and resolve it to everyone's satisfaction. In the case of 2 fairly even submissions, maybe we can let Kristopher judge! I do plan on actually doing the work in creating the heroes(unless someone wants to make their own). I am not doing sprites though, and am asking for volunteers to aid with those. If you want your own personal flavor to the hero, you should write his descr. and his stats. While i am willing to it, and do not mind doing it, I would think the descr. and stats are what would make the hero "personal" to you. For this mod, every single hero that is not my own invention will be credited in a separate readme file, and also in the start of the mod to the person that created them. The same with the banner created by foodstamp, and any sprites that are done. That way if any of the heroes or sprites are used in dom iv you could get your well deserved recognition. |
Re: T\'ien Chi possibilities
Hmm. Do we even _have_ a Mahayana Buddhist nation? If so, a Boddhisatva multihero would be _excellent_.
Maybe I should get to work on that Classical Japanese mod to have this... probably would be Air/Astral... |
Re: T\'ien Chi possibilities
Is there a way to have a Hero Cast "Battleshout?" It would have the same effect as fanaticism but I do not want to give the hero any magical paths or priestly abilities.
Sort of an innate ability of a good leader in combat to inspire his troops. I am aware, of course, of a battle standard. But I wanted the fanaticism effect. |
Re: T\'ien Chi possibilities
I *believe* that the internal code supports autospells which are cast at the start of combat (for example, the Goat Sun's ability to cast Heat from Hell every battle.)
However, you can't currently access it through mod script, and I'm not sure if the internal code supports persistent instant spells (Fanatacism, Army of Gold) or only battlefield enchantments (Heat from Hell, Storm.) I believe that the artifact luck sword (forget the name) actually gives all of your units luck, rather than putting up an enchantment that makes them lucky. That's an item but I'd expect that the internal code supports the same thing on units. Anyway, it's in the modders wishlist, you could second the request if you wanted. |
Re: T\'ien Chi possibilities
I keep getting an error message "baddomsummon after I aded this:
domsummon2 "Ice Imp" #end #newmonster 2540 #name "Ice Imp" #descr. "The Ice Imp is a lowly devil summoned from a frigid plane of the Netherworld, a region of mountainous glaciers and ice floes. A sacrifice of virgins and skill in blood magic is required to bring the Ice Imps to this Plane. Born of the deathly cold, Ice Imps are resistant to cold and susceptible to fire." #copyspr 303 #size 1 #hp 8 #prot 6 #att 11 #def 13 #mor 9 #enc 1 #str 9 #mr 13 #prec 10 #ap 7 #mapmove 3 #flying #cold res 100 #fire res -50 #demon #neednoteat #startage 350 #maxage 1000 #gcost 1 #weapon "claws" #end anyone see the problem? |
Re: T\'ien Chi possibilities
Have you created the Ice Imp before it's referenced by the summoner? If it's after the summoner in the text file, it doesn't exist when the game finds that #domsummon2 line...
Also, check out the description of Frost Fiends. IIRC, the icy realm is Cocytos. Also, I don't think Dominions has Planes with a capital P. |
Re: T\'ien Chi possibilities
You are a friggin genius. That was the problem and i would never have guessed because i have another hero using the #makemonster command for a monster I create after he is done. So it is a bit weird the makemonster and domsummon work a bit differently in the order they read.
You are also correct about the descriptions on the frost devils, and i changed the Ice Imp to be consistent. I was using DnD thinking that had a frozen plane of Hell. The Ice Imp will have his own sprite image reflecting that he is frozen and not a fire being, but i just copied the imp image to test out the balance of the thing. |
Re: T\'ien Chi possibilities
xietor, Your ice imp is done. Check your email http://forum.shrapnelgames.com/images/smilies/happy.gif
Endo, check your PMs! |
Re: T\'ien Chi possibilities
/hug foodstamp The ice imp sprite was the last thing i needed to get my 1st 3 heroes finished.
Endoperez has one in the works. When we get all 4 into the the Epic Heroes Mod, we will release a beta version so the Epic Heroes can be taken for a spin. After all the nerfs i did on beowulf, i played him a good bit and he kept dying in melee combat when his cowardly friends fled. So I changed him some, and you can look at him in my soon to be posted beowulf 1.4. His standard +25 was removed as it did not seem to make much difference anyway, and he was given an additional weapon, the longbow of accuracy, so he could actively participate in battle a bit more safely back with the longbows, rather then mixed in with the tower guards and wardens. He was also given a makemonster command and he makes an entirely new thematic unit that was researched from the book Beowulf itself. The units are real, the nation is real. Kristopher may even recognize them if he is up on his Nordic history! They are fierce, because that is the way they actually were. The reason he was given a makemonster ability is so he can do something constructive at a castle. The casting heroes can research, hunt for gems, and forge items, a melee only hero can patrol(how exciting). So I borrowed the idea from Arrlen and he summons consistently with Arralen's Black Duke of Ulm in his Black Steel Ulm mod. The difference is Beowulf is the only unit that can summon, so it is not unbalanced. Beowulf is the epic hero of Man, and his monstermaking ability makes him more fun, as i think the new units he summons are fun-and quite useful. |
Re: T\'ien Chi possibilities
The Beta version of Epic Heroes is attached. The mod's goal is to provide a starting hero for each MA race.
Thus far there are 4 starting heroes: Beowulf for Man The Black Phoenix for Abysia The Obsidian Medium for Agartha(this was done in its entirety by Endoperez) Blizzard, the Blood Jarl for Jotunheim. I did none of the graphics. Foodstamp did the banner,and Endoperez and Foodstamp both made sprites. If you like to rp with heroes this mod is for you. It is compatible with Worthy Heroes, and the Reduced Old Age mod, both of which i highly recommend. Your input is wanted! The good, the bad, and the ugly. My feelings will not be hurt. I am a novice, trying to adapt the game a bit for those like me that love heroes and role playing. That loves taking a character that has a world of potential and building him up slowly until get gets better equipment or key spells are researched that unlock his potential. The goal was to keep the heroes from unbalancing the game by being too powerful at the start, during the critical early expansion phase. Hopefully more will submit ideas about what would be a good theme for a hero. I think you will really be impressed by Endoperez' hero's theme. I was. |
Re: T\'ien Chi possibilities
Doesn't seem to be attached Xietor.
Edit: Sorry, it is now. |
Re: T\'ien Chi possibilities
Due to popular demand, Beowulf's sprite was changed. |
Re: T\'ien Chi possibilities
My next planned hero will be the fallen angel mentioned above for pythium.
Is there a sprite library where you can view all the angel sprites? |
Re: T\'ien Chi possibilities
Bugger, I forgot to "favorite" the thread so thought it wasn't being updated. I like the idea of giving the makemonster ability to melee units, as well as giving them an archery out. Archery gives them a good way to slowly build up some initial experience and rise in the intial HOF. Random thought: The idea is to give an initial hero correct? For highly religious (heavy holy) have the initial hero actually forced to be the prophet? Or even add a second. He would be the high priest of your religion (the founder of your cult), start with prophet ups/downs and be somewhat limited to your domain. It could fit with melee, magic or even just holy + special? |
Re: beta version.01
Where to start?
Improved sprites by endoperez; descriptions completely redone. They are more thematic and much improved. typos were corrected, and 2 new heroes: The Fallen Angel of Pythium(theme and parts of the description credited to Bandar Lover) The Monkey King of Bandar Log(done by endoperez and slightly toned down from the one used in his Monkey King mod since this hero is present from the start). So Epic Heroes now represents 6 of the 22 races. Enjoy! and feedback is important. It will allow me to make this mod better for you! I have tough skin, if you see something you think can be improved blast away. |
Re: beta version.01
I plan to release a new beta version of the Epic Hero Mod every time I make 2 new Epic Heroes. After 22 Heroes are made,
beta will be over and then regular versions will just tweak for balance. Anyone is free to submit an idea for an Epic Hero for a race, and if it is better than a hero already created, it will be added, as long as the Mod is still in beta. This hero is already done, and he may make you want to play Mictlan: "A Jaguar Warrior is a devoted guardian of the Mictlan Temples. In battle he dons a Sacred Jaguar Hide. When wounded the blood from his wounds merges with the Sacred Jaguar Hide turning him into a Were Jaguar. The Were Jaguar is half man, half beast, and sacred. The Blood-Cursed Champion was once a Jaguar Warrior and the bodyguard of an Onaqui, a powerful blood mage of an earlier era. Beset by Vampire assassins, the Onaqui performed an archaic blood ritual on his bodyguard, imbuing him with the tools to defeat any assassin. The Blood-Cursed Champion did not need to sleep or eat, and had night vision. But the ritual was a blood lust curse, dooming him forever to Were Jaguar form. After making this discovery, the Blood-Cursed Champion slew the Onaqui and his Beast Bat minions, and then went into hiding. Centuries passed-a new age dawned-and the Blood Cursed Champion heeded the new god's call, and returned to protect the High Temple. He is a legend to the Jaguar Warriors." I have not started the 2nd additional hero yet, but hopefully he can be finished in the next day or 2. I am thinking of an immortal assassin for a weak mp race. Any thoughts? |
Re: beta version.01
Very nice descriptions! The Obsidian Medium's theme changed a bit too much, though. I thought it too alien to feel, or to be pleased. I'll PM you the description I want to use in the stand-alone mod. Any way, few typos, to be updated for the next version:
"Beowulf cut out the creature's heart and ate it to insure it remained dead." -> ensure "Liking the scorched land, the Black Phoenix has come to view the Abysians as a kindred race." -> Would it be better as "Taking a liking to the scorched land..."? The Blood Jarl of Niefel is currently just few hundred years older than the other Niefel (who all have maxage 1000). I'd increase his maxage by quite a bit, to perhaps 2000 or so. Startage would have to also be changed, of course. I think the Fallen Angel is a bit too powerful as-is. For one, he's physically more powerful than Virtue pretender that Pythium can take, has good magic that's probably easier to use in battles (Twist Fate, Luck, Body Ethereal, Fire Shield). It can also bless itself, and prophetizing it would give Pythium a flying H4 prophet. And while it might not be able to take provinces on first turn, a bless, Alteration 1 (Personal Luck) or any armor (Construction 2) will greatly increase its power. There are many things you could change or get rid of. Changing Fire magic to Air would keep him more in line with Pythium's other mages. Getting rid of the Holy magic would give at least some reason not to make him your prophet (Arch Theurg would be the only way to reach Holy 4). You might get rid of either Fire or Astral, making it less a mage and more a warrior. Getting rid of the Awe would severely limit its power as an early expander. Most if not all angels are Magic Beings, which makes them weak against certain spells and items. Giving him the Demon tag would give even more counters. It might have lost its lightning resistance (vulnerable to the wrath of heavens). |
Re: beta version.01
Endoperez, you have 100 percent say on the agarthian hero. let me know what you want it to say and i will have it changed for the next version.
Some good catches on typos also. I think the Angel is a bit overpowered and i will give some thought to balancing it. The issue is there are no weak angels. Heck one of the angels pythium summons has vengeance 2, and great stats to boot. I tried him at 1st and he rolled over everything on turn 1. So you hate to have a nerfed angel as your epic hero. I cannot imagine him being a demon or not having priest magic. Some angels have awe 5, and i reduced the awe a good bit. Their base description says they have awe, so i can make it the lowest awe possible, but i think the awe needs to stay. The magic is most likely where the nerf will come. It does only have prot 7, so if it flies in to melee it will die. What armor can pythium make at const 2? I know at 4 they get the best there is with chain mail of displacement and silver hauberk. But I doubt pythium does down the const. tree 1st? Once people can start playing these we will get a better idea what needs nerfed and what needs boosting. The angel also has a dom20 summon of a little angel. Did you catch that? In the end they will be balanced. Weak races like mictlan will get the benefit of the doubt with its hero. In fact, the blood-cursed champion kicks major butt, and if he was the hero for vanaheim, pythium, arcos, or another power race id be concerned. But i am leaning towards giving the weaker races a slightly better hero anyway. Pythium is not one of those weak races though, so i will give the angel some thought. I am not sure Jut what you mean by forcing an Epic Hero to be the prophet. How could you do that? |
Re: beta version.01
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There is also ONE angel without awe and without priestly magic in the game. It is also a demon. Of course, I'm talking about the Fallen Angel blood summon, which seems to be restricted to LA Marignon nowadays. It is sacred, magic being AND demon, flying, immune to fire but not to lightning, and has Fear instead of Awe. It uses a custom weapon that's pretty much a Flambeau without extra damage to undead. It's unit nr 626. I don't think your Fallen Angel should be as powerful. He has lost his earlier source of power and hasn't received Infernal power in its stead. I agree that giving your Fallen Angel the demon tag would be a bit drastic, but I was looking at this other Fallen Angel when thinking about that. Quote:
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Re: beta version.01
Ah, didn't know it was only map commands. How about the permanently blessed status of a prophet? Or the dominion/HP affects? Do either have a mod command? The idea being that there are all these new gods fighting for top, each religion usually has a High Priest or Priestess...a cult leader. The prophet somewhat takes care of that, but you could also use it as a "reason" for having epic heroes in the first place. Especially for highly religious nations. The prophet is "usually" just going to be some shlep, either an existing H3 which isn't unique or a normal commander/scout (occasionally a summons or existing hero). This way your "prophet" is an instant bada$$ and converts more folks due to his bada$$ery and sermons. I disagree that the #spreaddom has to be on an infirm unit. It just has to be thematic, in literature it seems that just as many cult heads are young and charismatic as there are old and "wise". You might have one of those little 1F guys from Marignon suddenly see the face of god and go all apocalyptic. Just depends on the story. (which i suck at btw) Just some thoughts, and since I'm not that experienced with unit building/mods just want to brainstorm a bit. It might possibly fill that "cool" unit ability for straight melee heroes, or you might say it has to be the old infirm guy because it gives him a big jump in early useability to have 2 prophets. Just thinking, and liking where you're going with this. |
Re: beta version.01
There're no modding commands for permanent bless, or for making his hp dependent on dominion.
There are High Priests like that in the game. Pythium has Bartholomeus the Patriarch, Marignon has Carmont the Cardinal - both are very old, very strong priests and quite weak mages. I agree that #spreaddom could also be used for other heroes which are built around the ability, but it's a powerful ability and should stay quite rare. |
Re: beta version.01
I agree it should be rare, but 1 extra unique unit may not be gamebreaking. I've ended up with 3 prothets via LA Ry'leh, unfortunately they spent half the time insane so that may be the difference.
Would be nice if you could mod it just to create the initial hero as THE prophet, preventing the addition of another till death/6 mo. Then the whole theme of a mod could be powerful high priests/esses assisting the pretender. Nations with infirm units would get H4 or H5 with low movement, hp, old age, medium magic and melee based units would get the H3 + normal heroics. I'm clueless on sprite creation, how difficult is it to add a rider to an animal? i.e. could you grab the rider from a behemoth or a cave knight and just copy it over? For instance, iron dragons/tarrasques are powerful units but actually very limited singly...lots of hp, but slow and mostly average stats. Possibly heroize larger animals and throw a rider on them, leviathan/monster fish/shark/kraken, etc... the ideas been thrown around a bit but it might make a good starting chassis. |
Re: beta version.01
With the new sprite extraction is very very easy to stick a rider on a new mount.
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Re: beta version.01
Shortly, I will be posting the beta0.2 version that will include :
Mictlan, The Blood-Cursed Champion Pangaea, Black Heart Treant The Fallen Angel is going to have its 3s removed and its awe lowered from awe2 to basic awe. Agartha's hero's descr. tweaked to conform to endoperez specifications, a couple minor typos fixed, and the age of the blood jarl increased. Ulm will be next, but my pace of cranking out heroes will be a bit slower from here on out. I have no ideas for any of the water races, or the newest ma race. They will be the last 4 added. There are several other races I have no ideas on either. |
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