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-   -   Mad multiplayer idea (http://forum.shrapnelgames.com/showthread.php?t=34641)

Saxon May 10th, 2007 11:32 AM

Mad multiplayer idea
 
Here is an odd idea for multiplayer that would address some concerns about balance and which would truly test the skills of veteran players.

Each player is assigned a nation and designs a pretender for it. They then give the nation to someone else, who has to play it. Meanwhile, they are given a pretender another player had designed.

Everyone would design the worst possible pretender, with the worst possible scales, making each nation as weak as possible. They would then have to try and deal with the mess made by someone else.

Sure, there would be lots of death scales, pointless magic paths and useless pretenders. That would be the challenge, you would have to play the nation, as it is, as best you could. Only the best players will be able to thrive in such an environment.

In any case, it is an idea to bat around and, as I don’t play MP, I will not be offering to organize it, but feel free to do what you like with it. Or ignore, as you see fit!

Gandalf Parker May 10th, 2007 11:45 AM

Re: Mad multiplayer idea
 
Interesting.
You would probably have to make a rule that the points would HAVE to be used as much as possible.

It might also be possible to create a program which randomly creates pretenders. We would end up playing what would basically be an AI setup.

jutetrea May 10th, 2007 11:50 AM

Re: Mad multiplayer idea
 
I think this would be interesting only if all points had to be spent. Otherwise it'd just be boring IMO. If all points needed to be spent the player given the pretender could at least do something, even if its completely opposite the "standard" plans. Probably have to have a minimum DOM..3 maybe. Restrict imprisoned?

Awake fountain, Dom 4, magic 3, growth 3, sloth 3, misfortune 3, turmoil 3, heat 0, rainbow to path lvl 2 and spend the rest in blood (6?)

lch May 10th, 2007 12:17 PM

Re: Mad multiplayer idea
 
Instead of requiring that all the points are spent, you could require that no less than 10 points are left. But I think that this doesn't lead to much variety, as people would just design dom 8, no magic pretenders with bad scales, or something.

MaxWilson May 10th, 2007 12:56 PM

Re: Mad multiplayer idea
 
And dump the rest of the points into a B9 bless. http://forum.shrapnelgames.com/images/smilies/happy.gif

-Max

quantum_mechani May 10th, 2007 01:11 PM

Re: Mad multiplayer idea
 
Quote:

Gandalf Parker said:

It might also be possible to create a program which randomly creates pretenders. We would end up playing what would basically be an AI setup.

I've actually given some thought to the 'design the worst pretender and hand it to someone else' game idea in the past, but as people say, it can very easily get boring and all the same.

On the other hand, playing a game full of AI-like pretenders sounds pretty interesting...

Cor May 10th, 2007 01:23 PM

Re: Mad multiplayer idea
 
How does one bypass the password problem? Wouldn't each player know at least two pass words?

Gandalf Parker May 10th, 2007 01:43 PM

Re: Mad multiplayer idea
 
Well Im sure that the pretenders would be new builds so hopefully no one would use their favorite password. But yes they would still know their own pretenders password. I havent seen alot of abuse on such things yet.

I dont see this as a game that would be done OFTEN by the same people, but it might be a fun change. It might be fun if the devs actually added a "random" button on the god build. They do in a way since they give you an initial random (I think it is) choice. Ive played some test games by just hitting ok, ok, ok letting it pick the god and name. But unfortunetly it doesnt choose any scales or anything.

Gandalf Parker

thejeff May 10th, 2007 02:04 PM

Re: Mad multiplayer idea
 
You could simply write down the pretender design and have a third party implement it.

Saxon May 10th, 2007 02:24 PM

Re: Mad multiplayer idea
 
One way I had seen to blow points was to take a pretender with a high cost for new paths, then make a rainbow pretender.

I am not sure the games would be boring, as you would still play dominions, but with a nation largely bereft of help from your pretender. Bless strategies would largely be out, which would face people to use the other strategies more innovatively. If nothing else, it would end the complaints about bless rushes! However, a few nations would probably be essentially useless. I am thinking Mictlan without bless would have a tough life…

Ok, how about this idea. You design pretenders/nations, then they all get put into a pool and randomly distributed among players. What strategy do you use for designing, knowing that you may, or may not, get it? Do you do a decent design, assuming everyone else does or do you design a dud in the hopes someone else gets it?

PvK May 10th, 2007 02:34 PM

Re: Mad multiplayer idea
 
We actually played a game like this of Dominions 2 several years ago. The referee asked everyone to create a pretender/nation for all the nations, and didn't tell anyone what was going on at first. Then he selected a random pretender for everyone to play from everyone else's designs. Players could try to design bad pretenders if they guessed in advance, but I don't think anyone did that. The result was we had to play a game with someone else's design, which I think most of us found rather interesting. Oh, it was also an "assassin" game, where the goal of each player was to be the first to eliminate one of the other players (as I recall, the one whom you had designed). The game ended when I think 2 or 3 of the other players were eliminated. Anyway, I thought it was a very interesting game.

BigDisAwesome May 10th, 2007 03:00 PM

Re: Mad multiplayer idea
 
That sounds kinda fun PvK.

Micah May 10th, 2007 04:35 PM

Re: Mad multiplayer idea
 
MMM, sloth 3 Ulm.

Sir_Dr_D May 10th, 2007 11:31 PM

Re: Mad multiplayer idea
 
Every nation would probably have turmoil 3/misfortune 3.

Taqwus May 10th, 2007 11:54 PM

self-pwn FTW
 
late age Ermor

imprisoned E7F3 Red Dragon

order 3
productivity 3
heat 3
growth 3
misfortune 3
magic 3
dominion 1

6 points left
expected lifespan: very short

Fate May 11th, 2007 12:35 AM

Re: self-pwn FTW
 
Try this one:

Player 1 does whatever they want, but they leave 50% of the points unspent (that includes points gained from negative scales/dormant-ness).
Player 2 receives the pretender, and may spend the other 50% increasing any magic paths (including ones already set), increasing dominion, or increasing any scale (increasing a negative scale would be allowed, but remember that Player 1 got to spend half those points).

I know it sounds complicated, but I think it could work. (maybe?)

Saxon May 11th, 2007 01:46 AM

Re: Mad multiplayer idea
 
Taqwus,

Nice one! It actually looks like a reasonable pretender until you note the nation...


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