.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Deathmatch items (http://forum.shrapnelgames.com/showthread.php?t=34647)

vfb May 10th, 2007 10:50 PM

Deathmatch items
 
I think I read somewhere that cursed items will be picked up in the Death Match. Ich corrected me, so I tested it out.

Here's some results from various tests:

#1 Ulm defeated Man, Man's hero had an Eye of Aiming. Ulm did not aquire the Eye of Aiming

#2 Ulm won the tournament, and was wielding a cursed weapon (Harvest Blade). The Ulm hero picked up the trident and put the Harvest Blade in the Lab.

#3 Abysia won the tournament, killing Ulm's HarvestBlade-wielding hero. Abysia's hero put the Harvest Blade in the lab, and wielded the trident.

Conclusion: Ich is right! And I no longer live in fear of Slave Collars.

One other thing I saw is that items are put in the lab even if all your labs are burned down. When you build a new lab, the items will be there.

Ironhawk May 11th, 2007 02:27 AM

Re: Deathmatch items
 
vfb it looks to me like your test is invalid. In both cases the item found conflicted with the Trident of Quickness or whatever you get from the DM. You should try it with misc items only - or at least, no hand items.

RamsHead May 11th, 2007 02:42 AM

Re: Deathmatch items
 
The Eye of Aiming is cursed, and Ulm did not acquire it. I wonder if Ulm had its miscellaneous slots filled though?

Arralen May 11th, 2007 02:51 AM

Re: Deathmatch items
 
The chance to "aquire" an item from the battlefield is higher for cursed items, and gets better for items from higher research levels - but it isn't 100% in any case.
AFAIK. Exact machincs could have changed silenty, though.

RamsHead May 11th, 2007 02:56 AM

Re: Deathmatch items
 
Hmmm, interesting. I always thought is was a 100% chance. Good to know.

MaxWilson May 11th, 2007 03:32 AM

Re: Deathmatch items
 
My subjective impression is that the chance is also higher if it's from a dead unit on your own side. Even Earth Boots get picked up pretty reliably when one of my mages dies.

-Max

vfb May 11th, 2007 04:19 AM

Re: Deathmatch items
 
Quote:

Ironhawk said:
vfb it looks to me like your test is invalid. In both cases the item found conflicted with the Trident of Quickness or whatever you get from the DM. You should try it with misc items only - or at least, no hand items.

Sorry, my original post should have read 'I think I read somewhere that cursed items will always be picked up in the Death Match.'

Turns out that it's not the case. I don't want to test anymore because it's a pain to set it up and hit next turn until a Death Match finally comes around. And I'm too lazy to mod in a level 1 Wish to kick off the Death Match right away.

The reason I mentioned the Harvest Blade was because I was surprised it was 'unwielded' even though it is cursed.

Quote:

RamsHead said:
The Eye of Aiming is cursed, and Ulm did not acquire it. I wonder if Ulm had its miscellaneous slots filled though?


No, Ulm had an open misc spot.

lch May 11th, 2007 04:47 AM

Re: Deathmatch items
 
Quote:

vfb said:
#3 Abysia won the tournament, killing Ulm's HarvestBlade-wielding hero. Abysia's hero put the Harvest Blade in the lab, and wielded the trident.

That seems strange to me. From what I expect from personal experience, Abysia shouldn't have acquired anything from fighting Ulm in the death-match at all, The Harvest Blade should have been lost when the hero wielding it got defeated. Then again, I might not be right after all, but I believe that the only thing that you acquire in the death-match is the trident (or you die).

vfb May 11th, 2007 06:03 AM

Re: Deathmatch items
 
Well, I tested it, and that's what happened.

Abysia definitely got an item in addition to the trident. I'll have to do another test someday where I put more items on the units, to see if I can get the winner to pick something else up. And I should test with non-Artifact items too. Some day http://forum.shrapnelgames.com/images/smilies/happy.gif.

All I really cared about was the minor cursed items, and whether they are all automatically picked up or not.

Sombre May 11th, 2007 07:58 AM

Re: Deathmatch items
 
You can get items from the deathmatch other than the trident. That much is verifiable.

SlipperyJim May 11th, 2007 09:44 AM

Re: Deathmatch items
 
Indeed. As referenced in another thread, my poor Hoch-Hamer picked up a Rune Smasher in one Arena duel. Then he died in the very next duel because the Rune Smasher is such a sucky weapon.... http://forum.shrapnelgames.com/images/smilies/wink.gif

Ironhawk May 11th, 2007 01:55 PM

Re: Deathmatch items
 
Actually the fact that the Harvest Blade did get picked up by Aby that one time does indicate that you can pass along cursed items in the deathmatch. Very interesting!

Eressil3 May 11th, 2007 04:53 PM

Re: Deathmatch items
 
Arg ! So I must fear for my prophet in the Whyte realm. I was so stupid to brag about his easy victory in the arena !!! [img]/threads/images/Graemlins/Cold.gif[/img]

People will pollute the next deathmatch with dirty cursed items !!! [img]/threads/images/Graemlins/icon49.gif[/img]

Tuidjy May 11th, 2007 07:09 PM

Re: Deathmatch items
 
Why do you even care? Let them. Just fill all of _your_ slots, and let
them screw each other with the cursed items. Hell, a valuable commander
should not have any free slots, if only because there is always some item
that would be damn useful.

Eressil3 May 12th, 2007 09:34 AM

Re: Deathmatch items
 
I bow myself before your wiseness ! http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit : added this question => BTW what happens if my deathmatch winner command a huge army and a deathmatch fall from the sky ?

I guess the army stand in her province ? Does the commander return after the deathmatch in the same province ?

lch May 12th, 2007 11:31 AM

Re: Deathmatch items
 
The former deathmatch champion is forced to participate in the deathmatch and can perform no other command. His troops will just stay in the province where they are and watch the deathmatch, unless you assign them to other commanders.


All times are GMT -4. The time now is 05:30 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.