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Marverni 3.08 patch stuff
The development log for the recent patch had this:
28th april * Great Boar * Great Boar of Carnutes * Iron Boar I figured from the sound of it that this was some much needed love for Marverni, but i see no sign of it in the actual patch. What happened? |
Re: Marverni 3.08 patch stuff
from the progress page it looks like that came after the patch.
3.08 was April 16. You'll have to wait for the next patch. |
Re: Marverni 3.08 patch stuff
As I'm playing Marverni in two PBEMs, thanks for asking, Tyrant. Was wondering the same thing. *sigh*
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Re: Marverni 3.08 patch stuff
Sorry tromper, How did you get stuck with Marverni?
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Re: Marverni 3.08 patch stuff
I just played Marverni in a recent game and they were fine. Whats the complaint?
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Re: Marverni 3.08 patch stuff
Those units will be available for summoning in the next patch. They are included in the game with 3.08.
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Re: Marverni 3.08 patch stuff
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I find them to be one of the weakest nations out there. No national summons, Sacreds are average, most troops have no armour and are overpriced (IMHO), they have no archers and slingers just do not cut it mid-late game, or early game for that matter. I feel forced to play a certain way with Marv if I want to be successful: no powerful awake pretender, no dice. I make no claims to be a good player, I am sure there are some experts who can rock Marv. But I still feel they are under powered. |
Re: Marverni 3.08 patch stuff
In my SP games I've modded Eponi Knights to cost 37 gold and have a hoof attack. Combine that with CMB's updates to the Boar Warrior/Boar Lords and I think they'd be fun to play. (My goal is to mod each race until I have fun playing on Random.)
-Max |
Re: Marverni 3.08 patch stuff
Quantums balance mod give Marverni a big boost by making Farstrike, which the druids can easily cast a extremely dangerous spell. Precision increased to 100, it now kills enemy leaders at a alarming rate, doing 20-30+ pts of damage...ouch!
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Re: Marverni 3.08 patch stuff
Hmm, that's a big boost to LA Agartha as well.
-Max |
Re: Marverni 3.08 patch stuff
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I actually kind of luck Marverni, not because they're an overly powerful nation, rather because they have this nice barbaric/druidic atmosphere. |
Re: Marverni 3.08 patch stuff
Oh. I dunno about base-game Marverni, I only play CB. But there, I found the nation quite playable. They have extremly strong mages which are not cap only which is a huge advantage. Said mages are strong in both earth and astral which makes them extremely versatile on the battlefield. Earth gives you Blade Wind for killing masses of troops and Gifts from Heaven for killing blocks of heavy troops. And the astral gives you all the SC-slaying and transportation spells.
As for the troops being weak - they may be lacking in armor but they really arent that weak. Plus the prevalent earth magic of Marverni can be used to buff your troops a lot. Strength of Giants, Legions of Steel, etc. In this way, you can take a 10gp Marverni soldier without armor, and buff him to be equal or better than an elite solider of another nation. |
Re: Marverni 3.08 patch stuff
Well since only the very high level or low AoE spells affect unarmoured soldiers protection its hard to make him better than an elite soldier without a large number of buffs that would not be worth the mages time.
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Re: Marverni 3.08 patch stuff
Oh come on. Marverni, weak?
Their units can be easily massed, and they are actually quite tough for a cannon fodder they are. Good combat stats, decent damage. What makes Marverni strong is mages. Easy access to gifts from haven - trust me, its awesome. Also nice and easy soul slay vs Thugs/SCs and bladewind vs hordes. What else would you wish for? Oh yes, ashaic record + early age = lots of gems. Access to water magic = sea king's court, very good thug, perhaps even SC. Nature magic = rings of regeneration and vine shields (though you might want to trade a booster or empower, that 10% to get a nature pick on mages doesnt work EVER, I hired over 40 of them and no one had N2. Must be a bug.) |
Re: Marverni 3.08 patch stuff
Their military can be beat by the majority of EA nations even without blessed. Bless nations run through them easily, their mages are extremely hard to mass, most of their troops are very gold intensive and so its often them or the mages early on and they generally have an extremely weak early game.
I personally love marverni in single player and play them often in single player but they just arent competitive in multiplayer imo without great diplomacy and very heavy scouting. The 10% pick does work as ive gotten it before - its all chance. |
Re: Marverni 3.08 patch stuff
25% of Gutuaters get N2, so it's not an issue with them. (N1 + 100% WESN)
About 6% of Druids get N2, and about 1 in 640 should get N3. (E2S2 + 100% WESN + 100% WESN + 10% WESN) Kuritza, you are right about the mages, but they won't help much when it's turn 9 and you're facing a double bless rush. But Marverni is fun and I enjoy playing them very much! |
Re: Marverni 3.08 patch stuff
Your problem is playing in a game that allows double blessing, not with Marverni http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Marverni 3.08 patch stuff
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Re: Marverni 3.08 patch stuff
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Same goes for blesses, blessed armies can't be massed as easily as the non routing carnutes. The key with Marv. is to pick the correct army to counter the adversary, its true in a sense for any nation but for Marv. its a must early in the game. Its not a weak nation rather its a nation that's less obvious to play. |
Re: Marverni 3.08 patch stuff
Yeah I agree with WraithLords assessment. Marv is a powerful nation but its strength is not immediately obvious. Definitely research Evoc asap if you think you will be attacked quickly.
I do, however, still think that the marv troops could be a tiny bit cheaper. |
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