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-   -   LA Ry'leh, help wanted (http://forum.shrapnelgames.com/showthread.php?t=34735)

Jazzepi May 16th, 2007 09:13 PM

LA Ry\'leh, help wanted
 
I have a ridiculously high earth gem income with LA ry'leh. A good amount of research, and I just hit construction 4.

Any idea what I should do with all these things? (besides turning them into other gems)

Jazzepi

lch May 17th, 2007 07:07 AM

Re: LA Ry\'leh, help wanted
 
You can always trade them away. http://forum.shrapnelgames.com/image...ies/tongue.gif

Otherwise, I'd go for earth boots and Dwarven Hammers. You can forge some other nice astral/earth and fire/earth gear, too.

vfb May 17th, 2007 07:54 AM

Re: LA Ry\'leh, help wanted
 
If you want to get out of the water soon, you could save those earth gems up, research one more level to Const 5, and spam some clockwork horrors. Earth boots will only be good for trades, because your starspawn don't have feet. Unless you're lucky, you'll also need to spend 30 gems to empower an E1 starspawn to E2 to be able to summon them. But who knows, you could even get lucky and recruit an E3 starspawn, and then you could make crushers too.

If you're dead set on forging, of course build a hammer. You can probably make some nice items with your starspawn like Crystal Coins and Matrix items. Girdles of Might are not bad for SCs with no feet. You can probably do some trades with those items, hammers, and Earth boots too.

Saxon May 17th, 2007 08:03 AM

Re: LA Ry\'leh, help wanted
 
The earth boots and perhaps empowerment to get some mages up to E3. Then mess about with Blade Wind, the group protection buffs and the spells that attack enemy protection. Stripping enemy protection or boosting your own will not go astray. LA Ry'leh could well use some extra protection on the freespawn, making them a bit more useful in combat.

Evilhomer May 17th, 2007 08:41 AM

Re: LA Ry\'leh, help wanted
 
earth boots won't help r'lyeh at all...no feets. Also to empower for the sole reason of blade wind/some buffs is expensive. Anyway you are bound to get E2 mages unless you are seriously unlucky, so i would go for summons, or better yet trade the gems to get other more useful gems (especially water/death).

Saxon May 17th, 2007 10:46 AM

Re: LA Ry\'leh, help wanted
 
Hmm, good point about the feet. True, empowering just for blade wind is pricy, but he did suggest he has a ton of extra gems. Also, I have always found those buff and, particularly, Destruction, to be underrated by a lot of players. Further, it may open up some new forging opportunities that were not previously available. I guess a lot depends if it is MP or not…

Jazzepi May 17th, 2007 01:35 PM

Re: LA Ry\'leh, help wanted
 
I'm glad I asked. I didn't realize until you guys started talking about it that my mages have no feet. I was going to empower a E1 slave mage, but then I realized no feet slot for him =\

Jazzepi

Evilhomer May 17th, 2007 01:37 PM

Re: LA Ry\'leh, help wanted
 
Don't empower an e1, just hire more starspawns and you will get an e2 (should get 1/14 or something like that). I have actually gotten e3 mages last 3 times i played r'lyeh but thats pretty lucky, but e2 you will get.

Jazzepi May 17th, 2007 01:44 PM

Re: LA Ry\'leh, help wanted
 
Yeah, I think that's like 0.15625% chance of happening.

I think I'm going to try to trade, or start summoning living statues.

Jazzepi

Manuk May 17th, 2007 05:16 PM

Re: LA Ry\'leh, help wanted
 
what about bear tribe shamans (is that the tribe of 10% chance of earth? or is ot the wolf tribe)

BigDisAwesome May 17th, 2007 05:29 PM

Re: LA Ry\'leh, help wanted
 
If you're going to be building a lab and temple in that province anyway go for it. If not though, it's a pretty steep price for a 10% chance at the path you want.

I tryed that with the death tribe (no idea which one) and ended up horribly regretting it. Just couldn't get that lucky pick I was hoping for.

Manuk May 17th, 2007 05:48 PM

Re: LA Ry\'leh, help wanted
 
but you got sacred researchers and nature casters-site searchers.

BigDisAwesome May 17th, 2007 07:19 PM

Re: LA Ry\'leh, help wanted
 
Negative. I just got the researchers. Those guys are N1 10% chance at D1. I was dropping 100 gold a turn on 3 research. Not bad, but I could have spent the money better elsewhere.

But still, they were my chance at starting up some death magic so...

vfb May 17th, 2007 09:17 PM

Re: LA Ry\'leh, help wanted
 
Hobbit mages (horticulturalists) are N1 + 20%E, and they only need a lab, no temple is required. They're even allowed to wear boots! http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk you are right, the Bears have N1 + 10%E, but they need both a lab and a temple.

You can stick a thistle mace on any of the N1 shamen to make them more useful, or in an emergency 10 shamen casting Tangle Vines or Swarm can be a big help.

BigDis, I think if you have no death, it's worth it to try to get the wolf tribe shamen, mainly because Dark Knowledge only requires a D1 caster. Dark Knowledge can find you a Necro site, and then you're really off to the races. Maybe if you've got Acashic Record it's not a good plan. But otherwise as soon as you finally get your D1 Wolf Shaman, then just pop up a fort and start building your regular mages.

Folket May 21st, 2007 04:58 AM

Re: LA Ry\'leh, help wanted
 
Your slave mages will have feets if you walk on land.

BigDisAwesome May 21st, 2007 09:54 AM

Re: LA Ry\'leh, help wanted
 
You know, I just don't care for Acashic Record. It's way too expensive for my tastes.

MaxWilson May 21st, 2007 10:49 AM

Re: LA Ry\'leh, help wanted
 
Yeah, I'd much search for my primary paths with mages/searching spells, and leave my minor paths for when/if I cast Strands of Arcane Power. You usually get enough incidental gems from the primary path sites to fuel a certain amount of fun even in your minor paths.

-Max

BigDisAwesome May 22nd, 2007 10:48 PM

Re: LA Ry\'leh, help wanted
 
Even though I just argued against bear tribes cause of my bad luck, sometimes things just work I guess.
In a MP game I just got done building a temple and lab to recruit these guys cause I don't have access to nature magic either. First one had death on it.

Evilhomer May 23rd, 2007 04:31 AM

Re: LA Ry\'leh, help wanted
 
You know that LA rlyeh has access to nature magic on their slave mages right ?. Also the starspawns has very good chance at getting death 1-3.

BigDisAwesome May 23rd, 2007 02:29 PM

Re: LA Ry\'leh, help wanted
 
Yeah, but I'm a little off topic. I was just responding to the discussion we were having about the bear tribe. I'm not actually playing Ryleh.

Edelstein October 10th, 2007 04:21 AM

Re: LA Ry\'leh, help wanted
 
Just recruit slave mages near your land beachhead, and when you get one with earth, then hop them out to the surface to a lab where they may put boots on their newly formed feets and start spamming gnome lore.

thejeff October 10th, 2007 08:28 AM

Re: LA Ry\'leh, help wanted
 
You'll get Starspawn with Earth 2 occasionally as well.
The hard part is, since they don't have feet, getting Earth 3 for hammers.


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