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Vanishing Planets
I recently started playing again using Balance Mod 1.06 and the most recent patch (1.35). However, I now find that some of the planets vanish every few turns (whole systems are empty after a turn processes), requiring that I restart SE5. Also, I sometimes get an error message saying that the game can't find something-001.plr (this is a simultaneous game, but I'm the only player). This one freezes SE5. Not fun.
Any ideas? |
Re: Vanishing Planets
yeah, please email aaron a savegame explaining this.
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Re: Vanishing Planets
*Munch*Munch* But all that iron is good for my stomach!
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Re: Vanishing Planets
I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?
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Re: Vanishing Planets
Yes. If you check the history file for SEIV you should find a note about fixing a bug with cloaking facilities on planets. Note that cloaking facilities do not exist in stock.
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Re: Vanishing Planets
One problem is that I don't have a save showing either issue, since reloading the game fixes the problem.
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Re: Vanishing Planets
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Re: Vanishing Planets
Spoo - as you keep playing and the game gets bigger, you will get to the point where you have to save and reload it every single turn.
I've told aaron of this bug and sent him savegames on it, but he's not looked at it yet. |
Re: Vanishing Planets
True enough. I was just finding it a little odd the thought that Aaron would have to actually locate, download and install the relevant mod himself to be able to reproduce a bug and fix it.
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Re: Vanishing Planets
I usually send a .zip of the Balance Mod along with the bug report if it's required for the savegame.
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Re: Vanishing Planets
Raapys said:
"I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?" I can't imagine how it would be a bad idea to report bugs in the game engine uncovered by modding. You've no idea how many implementation errors in the data files have been uncovered by modders, leading to stock game fixes. "I was just finding it a little odd the thought that Aaron would have to actually locate, download and install the relevant mod himself to be able to reproduce a bug and fix it." Which is why everyone (that I am aware of) provides data files or links to the mod files when reporting bugs uncovered by a modded data set. |
Re: Vanishing Planets
Alright, thanks. I've previously been hesitant sending him bug reports not related to stock data files.
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Re: Vanishing Planets
that being said though, if the bug is obviously a softcode bug (something wrong with the data files, not the game engine itself) then you should let the mod dev know instead of Aaron.
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Re: Vanishing Planets
Do you have google desktop (or a similar program) enabled? I found a similar problem in SEIV that was caused by Google Desktop blocking the files used during turn processing...
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Re: Vanishing Planets
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EDIT: Nope. Got the missing *_plr_0001.plr error again. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Vanishing Planets
no it's probibly a memory leak of somekind.
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