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-   -   Soliciting Opinions on Vision Enhancement (http://forum.shrapnelgames.com/showthread.php?t=34837)

Suhiir May 25th, 2007 02:50 PM

Soliciting Opinions on Vision Enhancement
 
I'm sure this has been discussed (probably to death) before but I'd like to solicit some opinions.

Using the Cost Calculator we get the following :

US Marine Fire Team (4 men, 1/103-12/114)
M16A4 Rifle (105 ammo)
M249 SAW (90 ammo)
M203 GL (12/4 ammo)
M136/AT4 B (2 ammo)

with 0 Vision = 20 points
with 10 Vision = 23 points
with 20 Vision = 26 points
with 30 Vision = 30 points
with 40 Vision = 100 points

While I'll be more than happy to admit Thermal Vision (40+) is a HUGE advantage (specially under the
right circumstances) I'm a bit concerned about the cost of it on infantry, specifically small infantry, units.

Is the same exact unit worth five units with no vision enhancement?
Is it worth three-and-a-third between 30 and 40 vision?

As with any such question there will, of course, be as many opinions as there are people reading it.
Can we keep this civil and toss some ideas about just to get a feel of what folks think of the issue?

Marcello May 25th, 2007 04:06 PM

Re: Soliciting Opinions on Vision Enhancement
 
Noting that I do not play that much (I prefer fiddling with Mobhack or drawing maps) I neverthless think that giving 40 vision to an infantry squad isn't cost effective. But why are you asking this? Are miniaturization efforts regarding thermal imaging to the point where it might be used for standard issue NVGs?

Pats May 25th, 2007 04:26 PM

Re: Soliciting Opinions on Vision Enhancement
 
I think it is indeed a huge advantage and worth the cost.
Especially against hostile infantry.
And don't forget the vision 40 is only available later in the game when a good tank cost around 400 points

Marcello May 25th, 2007 05:01 PM

Re: Soliciting Opinions on Vision Enhancement
 
The issue is that an US infantry squad has weapons whose range typically do not exceed 10 hexes, while a tank gun or an atgm can shoot much further, fully exploiting TI range advantages. Therefore all you have is the ability to shoot from behind a smoke curtain. And if your squad gets wiped out you will pay dearly for it. I suspect you will need a smoke saturated environment and a fairly open area to get something out of it.

whdonnelly May 25th, 2007 05:08 PM

Re: Soliciting Opinions on Vision Enhancement
 
To look at this from another angle, NVG has been standard issue for many US units since the 80s. Therefore it shouldn't cost as much in armies when every line unit has it. It should cost more, but it shouldn't be so much as to throw friendly OOB into something as unrealistic as 2 scout squads and 2 tank vs 2 enemy companies, as I've played a few times.

Marcello May 25th, 2007 05:15 PM

Re: Soliciting Opinions on Vision Enhancement
 
"NVG has been standard issue for many US units since the 80s"

But those are built around image intesifier tech rather than TI AFAIK.

Suhiir May 25th, 2007 08:08 PM

Re: Soliciting Opinions on Vision Enhancement
 
Quote:

whdonnelly said:
To look at this from another angle, NVG has been standard issue for many US units since the 80s. Therefore it shouldn't cost as much in armies when every line unit has it. It should cost more, but it shouldn't be so much as to throw friendly OOB into something as unrealistic as 2 scout squads and 2 tank vs 2 enemy companies, as I've played a few times.

That's my concern as well.
While I agree it's improbable we'll see TI gear as common issue for infantry units by 2020 I have noticed in the OOB's there are infantry units (and I don't mean specialized recon, commando, or weapon [Dragon, Stinger] units) as early as 1990 (tho most are around 2010) that have TI. And in the US OOB it's hard to find a vehicle, other then common trucks, after 2010 that doesn't have it.

PlasmaKrab May 26th, 2007 04:44 AM

Re: Soliciting Opinions on Vision Enhancement
 
To take things from the beginning (sorry, folks, time zones and all that):

-Small arms thermal sights exist in US services since some years (think AN/PAS-13 series), now IDK how current they are in field units.
-There may be an issue with thermal vision range, i.e. there is no way in the game to have thermal vision reaching at less than 2km (several times the range of an infantry squad's small arms). If there was a possibility of having TI with a range of 500m or similar, the cost difference wouldn't be as huge. Now I guess there is no way to change the way vision types are assigned, so that's that.
-Unit cost is only related to unit capabilities. AFAIK there is no way to link unit cost to a specific OOB. Identical units with identical morale/exp ratings have the same cost over all the OOBs. I'd say we need to stick with that rule in order to prevent too large game imbalance.

Thinking about it, it could be interesting to restrict full-range TI to the leading unit of an infantry platoon. That would mitigate the cost issue and provide the long-range recon capability discussed above (up to the arty call ability). Now I don't remember that US platoons use a dedicated command section of any sort, so that may not work in OOBs 12 and 13.

Suhiir May 26th, 2007 10:20 AM

Re: Soliciting Opinions on Vision Enhancement
 
I'll be adding a dedicated command section for both platoons and companies and you're suggestion about them only having the capability as an option sounds great, thanks !

Marcello May 26th, 2007 05:28 PM

Re: Soliciting Opinions on Vision Enhancement
 
In the meantime have done a little surfing. It would appear that indeed in the last years a variety of very compact, uncooled thermal sights have become available. Typically they seem to have practical ranges around 500 meters or so. This cannot be simulated, as discussed previously.

In regards to command squads the issue is that if they are recognizable they will be targeted first.

thatguy96 May 26th, 2007 05:35 PM

Re: Soliciting Opinions on Vision Enhancement
 
Quote:

Suhiir said:
I'll be adding a dedicated command section for both platoons and companies and you're suggestion about them only having the capability as an option sounds great, thanks !

Just remember that in game terms dedicated platoon and company HQs (especially when named such) have a habit of being targeted quickly. They draw fire from human players, and because of their size (usually) are not as resistant to incoming fire. Basically its like adding a scout element to each platoon and company.

Of course in my own work I've done things both ways hehe, but this is what the SPCamo will tell you immediately as to why these don't exist currently.

Suhiir May 26th, 2007 08:28 PM

Re: Soliciting Opinions on Vision Enhancement
 
Quote:

thatguy96 said:
Quote:

Suhiir said:
I'll be adding a dedicated command section for both platoons and companies and you're suggestion about them only having the capability as an option sounds great, thanks !

Just remember that in game terms dedicated platoon and company HQs (especially when named such) have a habit of being targeted quickly. They draw fire from human players, and because of their size (usually) are not as resistant to incoming fire. Basically its like adding a scout element to each platoon and company.

Of course in my own work I've done things both ways hehe, but this is what the SPCamo will tell you immediately as to why these don't exist currently.

I was curious about why they weren't in the TO's.
I suppose I could "cheat" a bit and make them size 0 units that'd help some.
Biggest problem is the AI, since they're the 1st unit in a formation they lead the banzai. Good thing 2nd Lt's are easy to come by *chuckles*.

PlasmaKrab May 27th, 2007 04:47 AM

Re: Soliciting Opinions on Vision Enhancement
 
I've dabbled a bit with that command section thing, since some OOBs I have modded really called for it.

IMHO the best solution to circumvent the problem of command sections being too light and fragile is to reinforce them with as many men and support weapons as possible.
In some cases (French OOB pre-90s) the official OOB puts most heavy weapons in the command group. ON the other hand, f.e. the Austrian OOB called for a 4-men command section with only rifles and grenades. The Jäger platoon is so full with support weapons that it doesn't fit the 10-unit limit anyway, so I have gone for a dedicated command+AT+sniper 9-men section, which ends up with more manpower and weapons than a regular section. In lighter platoons (less manpower and support weapons) I have used a scout class for the command section as some modders have suggested, since that's what the command section actually stands for.

Rather than light separate command elements, what I had in mind for the US units was more in the line of a dedicated infantry section (full manpower) including the platoon commander, so basically similar to the baseline section.
Think of the Soviet motor rifle platoon: three 7-men squads plus one separate commander. The 2nd lt takes command of the first squad which gets a bonus in radio rating and support weapons (say RPG-29 instead of RPG-26, PK instead of RPK). So you can effectively identify the command section (provided you know the enemy OOB well enough to be sure it isn't a weapons section) but you'll have a harder time taking it out in priority on equal terms.

That would imply standing by the old way of separating the commanding cadre into all of the sections. That one section which goes into unit slot 1 would get higher vision, maybe heavier weapons in some cases? I'd bet that event he USMC has enough bucks to get tactical radios to all of its squads by now http://forum.shrapnelgames.com/images/smilies/happy.gif so that should not be a difference like in some armies.

Suhiir May 27th, 2007 01:21 PM

Re: Soliciting Opinions on Vision Enhancement
 
Not a bad idea.
Since WWII the basic USMC Platoon has been 43 men, 3x13-man squads + a command section of 4 (Co, Plt Sgt, Plt Guide, Corpsman) plus some basically standard attachments from the company weapons platoon (2xMMG, 1xAT) for another 8 men.
The problem (of course) is vehicle carry capacity and the support weapons wouldn't get the "correct" unit class if they and the command section were combined into a 12-man "squad".
The other issue is what I refer to as "ants".
Lot's of small units in the TO. I know that while the AI could care less if a company has 9x13-man squads and 16x3 to 4-man teams players find them annoying.
Also you run into the problem of the 500 unit limit if you try to field say a mechanized regiment.
Ahh the joys of OOB work !
My solution has been to create two parallel OOB's. One with "ants" and one without. And putting one set in formations the AI doesn't see on it's picklists. A bit unwieldy at times but probably the best compromise.
What generally happens now with scenarios involving the USMC is the "ants" get ignored by the scenario designer/AI and the rifle company looses most, or all, of it's support weapons, half (or more) of it's firepower. Not a problem for the "Tank Heads", but they should probably play the with the US Army rather then the USMC anyway. The USMC IS basically an infantry force after all.

P.S.
Yeah we've had squad radios (AN/PRC 68's) since Gulf I.

SGTGunn May 28th, 2007 02:07 PM

Re: Soliciting Opinions on Vision Enhancement
 
Hi,

The US currently fields the Raytheon AN/PAS-13 family of thermal weapon sights:

The AN/PAS-13 LTWS for the M16/M4 family
The AN/PAS-13B MTWS for the M240/M249
The AN/PAS-13B HTWS for the M2, MK19, M24 & M82

Total sales for US Army, USMC and SOCOM is 27,000 units or so.

While I'm not 100% sure, I suspect you're normally only going to find these sights mounted on heavier weapons like the M249 and up and only when absolutely mission essential as they are fairly bulky. For rifles and carbines, I believe the AN/PVS-14 + AN/PAQ-4 or AN/PEQ-2 combination (light intensification + IR laser) is far more common.

I don't think we can expect to see thermal sights in common use on every weapon in the US military until they can be reduced in size to something similar to the AN/PVS-14.

Adrian

pdoktar May 29th, 2007 08:06 AM

Re: Soliciting Opinions on Vision Enhancement
 
My opinion about the TI infantry costs are that in an assault thery are worth the points as you can use them to spot and suppress enemy infantry in key areas, but generally 1 vs 5 isn´t worth the cost. 1 in 4 could make a difference though. However a sniper with TI could do the suppression trick too, considering it is size 0 and has a marksman rifle, FC and RF. So maybe pure TI-inf without any atgm is too costly at 100 points.

Suhiir May 29th, 2007 12:20 PM

Re: Soliciting Opinions on Vision Enhancement
 
I'd tend to agree myself.
I'll be using TI on support weapons (ATGM's, HMG's, FO's) and some top-end recon units but for plain infantry I don't plan to even make it an option.

With a fixed cost of about 80 points, and a fixed range of 40+ for TI it would totally ruin game balance to give it at reduced cost to infantry units (who can't make use of a 40 range anyway).


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