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Neo Xekinima - LA game of Mod nations (finished)
I want to host a game which purely consists of mod nations that are not in the vanilla game. Some people are very busy in creating these fine nations, but it seems like they are rarely played, because there are already quite a lot of nations in the original game. So, this game will ONLY have the nations from third contributors and none from the game so that people can try them out in a serious game.
I'm looking for 8 players for the following nations:
I have tested if it is possible to play all nations simultaneously and it's possible, if we live with a little drawback: We can't have all the descriptions active ingame at the same time (I filed a bug report for that). Because of that, I plan to remove some pretenders from the final mod which are not being used by the players, and maybe some descriptions from rarely used units/heroes, if there's still need for that. The nations won't have any descriptions in our game, either, because otherwise I'd have to pull descriptions from a lot more units. Everything else will be inside, though. Try the modded nations out and if you have found a candidate which you want to play then you can sign up here. Please only sign up if you have gained enough experience how to play a multiplayer game with the normal nations. Age will be late age, CB 1.1, we'll decide on map etc. later. Prolly 48 hour quickhost, maybe 24 hours for the first couple turns. I'm looking forward to the game. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Neo Xekinima - LA game of Mod nations (recruiting)
Nice initiative. WIll probably make people interested and make the mods more popular.
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Re: Neo Xekinima - LA game of Mod nations (recruiting)
I'd love to join, but I definitely do lack MP experience
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Re: Neo Xekinima - LA game of Mod nations (recruit
If you say so... http://forum.shrapnelgames.com/images/smilies/happy.gif
I just want to prevent that players pick nations without being aware of their strengths and weaknesses. The metagame, which you seem to have problems with, is another thing. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Neo Xekinima - LA game of Mod nations (recruit
I'm not having all *that* many problems-sometimes, appearances decieve http://forum.shrapnelgames.com/images/smilies/wink.gif
The only nation up there that I'm familiar with is Kharam Dzu |
Re: Neo Xekinima - LA game of Mod nations (recruit
I'd love to do this but I'm hoping to get eliminated from a few other MP's I am in before I commit to another MP (5 games is about all I can handle as is). Perhaps you and Honeybadger can help me out with that. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Neo Xekinima - LA game of Mod nations (recruit
A chance to play Hoburgs?
Count me in. Thats the Hoburg Kingdom, crossbows and butter for me. I am totally unfamilar with any of those modded nations but I am into fun new experiences... |
Re: Neo Xekinima - LA game of Mod nations (recruit
I would like to play as the vampire people. A race of vampires seems pretty interesting and should be fun. I'm gonna try them out now.
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Re: Neo Xekinima - LA game of Mod nations (recruit
I cant seem to get the sanguinia mod to open it keeps saying that it cannot open the icon...
Help? |
Re: Neo Xekinima - LA game of Mod nations (recruit
I want to play. Count me in, even if you end up assigning the nations randomly.
But I still would like to try the nations. Can I assume that I can just download all the mods above, and enable them concurrently? I do not consider myself a newbie, but I have very little experiences with mods. I just started a modded game... three times ;-) I hope this one has fewer problems getting rolling. |
Re: Neo Xekinima - LA game of Mod nations (recruit
Dragonninjaakira, if you can't open the zip file natively (although WinXP should have support for that - I am just assuming that you're on Windows now) then you need to install a program like WinRar or WinZip on your computer.
Tuidjy, I will create one file with CB 1.1 and all the mod nations inside. We will use that file for playing, I'll release it later when Sombre has the Silvans ready. I won't restart the game, if one particular nation proves to be too strong right from the start, then there's diplomacy to take care of that. The Hoburgs are the only ones which won't have received the CBM treatment, so if you have some time I'd appreciate if you could test them for balance. They seem to have a very solid war machine according to the thread. Should be a fun game, anyway. Minor changes to the mod could be made on the fly while playing. You're encouraged to give helpful feedback to the mod authors in their threads. I'll update the main post to show which nations have been taken already. |
Re: Neo Xekinima - LA game of Mod nations (recruit
I would like to play. Please just assign me a nation that no one wants to play. Or whomever is left open.
Jazzepi |
Re: Neo Xekinima - LA game of Mod nations (recruit
Okay, I guess it really will be easier for you to testplay with the nations if I just give you the preliminary mod that I put together. I have now attached my version to the main post. Sombre wants to make some balance changes to the Sylvans and other stuff, like I said, and the nations and some of New Jomon's commanders are missing their description because of the bug, but apart from that it's ready to play.
It seems like 4 positions are still open for now! |
Re: Neo Xekinima - LA game of Mod nations (recruit
I just read the fluff of the nations, and as a long time Bretonnia player, I
will probably request the Teutanions... But I will first take a good look at the nations. |
Re: Neo Xekinima - LA game of Mod nations (recruit
Hey lch - Vaettiheim is by Sombre, not Zepath.
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Re: Neo Xekinima - LA game of Mod nations (recruit
oops, thanks.
added a few picks by people that are still a bit undecided. looks like there are 2-3 spots left now. |
Re: Neo Xekinima - LA game of Mod nations (recruit
Can I switch to the new Ulm? I love the idea that Ulm survived to the later age
without falling to the malediction :-) Love live Ulm! |
Re: Neo Xekinima - LA game of Mod nations (recruit
I already have unzipped the file but it still says the same message.
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Re: Neo Xekinima - LA game of Mod nations (recruit
Oh lch, i meant to say before - this is something I've been meaning to do for ages, so good work for getting it organised. I think it should be really good fun.
Tuidjy - Ulm Reborn is absolutely awesome, I'd recommend them highly. |
A few things
I assume that before we start, the elves will receive a few fixes - for example,
some of their elite troops are lacking weapons, and others have their weapons improperly assigned, resulting in abysmal attack. If possible, can you also make it so that Ulm does is allowed some more appropriate gods? At this time, they get only evil and undead pretenders, which is great for the Malediction, but not for what we have here. |
Re: A few things
Yeah, Boron already reported on the ambidextrousity thing in the Sylvania thread and Sombre said he would fix it for the CBM version.
You should post the pretender thing regarding Ulm Reborn in its thread, too. Changing them would be an easy thing to do. |
Re: A few things
Ulm Reborn only get the base pretenders. Nothing specifically evil or undead, just the stuff every nation gets access to as a default.
I'll give them access to more pretenders this weekend. If you would like to help out, go to the Ulm Reborn thread in the subforum and make a list of the pretenders for me to add to their selection, preferably with ID numbers if you know them. |
Re: A few things
Hi Ich, sorry about this, but on reflection I will not have enough free time to play in this game. A load of work as turned up in my in tray and its looking bad all summer long. http://forum.shrapnelgames.com/images/smilies/frown.gif
So let someone else play the mighty hoburgs. Thanks and sorry again for any inconvience. |
Re: A few things
No problem. We still got plenty of time till the rebalancing is done and the final mod is ready, and some other players should sign up till then... I hope. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: A few things
Hey, anyone interested in playing a short game, possibly a one on one 'till
we get enough for a full one? A 2x2 maybe, given we have 4 players already? |
Re: A few things
Sombre has Sylvania and Vaettiheim done and will be working on the Hoburgs a little tomorrow, then I can prepare the final mod. I guess I'll write a little introduction to the nations (or just embed zepath's wonderful preview images and create some new ones) in case people are unwilling to click on the links to have a look at the mod nations. I still hope to draft more players so that we can have a game with all 8 nations, but otherwise we could go for four, too. Two people told me that they'd be interested in joining in about 4 weeks, so we could then go from four to eight mod nations.
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Re: A few things
I'm down with waiting for us to fill up. More the merrier.
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Re: A few things
Well, if you can't find a player for whichever nation is left, I'll be happy to cover the last slot, whatever's left, just to see the game be full.
I mean, I'm certainly not going to get more experienced unless I play, right? |
Re: A few things
Sorry, I am experiencing some technical difficulties with my laptop since the start of this week and it could take me some time to assemble the final mod. Sombre has completed the CBM versions of the missing mods over the weekends, props to him.
HoneyBadger, I had put you down with Kharam Dzu, but you can still switch if you want. Personally I'd like that every nation is present in the game. |
Re: A few things
Nope, I'm fine-I'm a fan of Kharam Dzu http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: A few things
Ich, I'm going to send what I want for my Pretender to you in a Private Message, so that it'll be in on time.
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Re: A few things
Was there a dead line for pretenders? Did I miss this? Whaaaa?
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Re: Neo Xekinima - LA game of Mod nations (recruit
Wow, two nations that look really appealing still open. Can I have Sylvania? ( If they wind up taken, New Jomon. ) |
Re: A few things
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Re: A few things
Okay, it looks like we're only looking for 3 more players for the following nations:
Here is a preview of the Teutanion mod nation units by Zepath: http://img263.imageshack.us/img263/351/previewjj4.jpg I'll make preview images of the other two nations that are left when I get time for it... But don't worry, they're all cool! |
Re: A few things
I'll take the Hoburg kingdom! =)
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Re: A few things
I've been anxious to play an all-mod game. I'm in as Jomon unless someone else REALLY wants to play them.
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Re: A few things
Okay, since Jazzepi said that he'd take whatever nation that's left then I guess it's Teutanion for him - sign up is finished! http://forum.shrapnelgames.com/images/smilies/happy.gif
I'll release the final mod soon, might take me up to 24 hours. Then you can design your pretenders. Let's decide about the map then. I have been looking at the Uropia map, also by Zepath, which I'd want to use unless there is a veto from the players. It has 144+23 provinces, so 18 land provinces per player and some water provinces so that nations like Kharam Dzu can make use of their sailing ability. Does anybody have objections about 18 provinces per player? |
Re: Neo Xekinima - LA game of Mod nations (recruiting)
I'll try Teutanion if it's still available.
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Re: Neo Xekinima - LA game of Mod nations (recruit
Sorry we're full, Reverend Zombie, but if somebody wants to withdraw from the game then you could take over.
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Re: Neo Xekinima - LA game of Mod nations (recruit
You can have Jomon if you like, Rev. I'll get in on the next mod game; my other games are really heating up and I need to concentrate on them, anyway.
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Re: Neo Xekinima - LA game of Mod nations (recruit
I looked at the map. Pray you start in Europe, and not for example in
Northern Afrika. By the way, is the attachement to the first post the mod we will be using? |
Re: Neo Xekinima - LA game of Mod nations (recruit
No, that was the preliminary version. I still have to compile the finished version, and I'll create it ASAP, but unfortunately I really have my hands full it the moment. So let's talk about the map some more until I am done... http://forum.shrapnelgames.com/images/smilies/wink.gif
P.S.: If you want to withdraw, Morkilus, then Reverend Zombie could even take Teutanion and Jazzepi would get Jomon Broken, he said he doesn't mind... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Neo Xekinima - LA game of Mod nations (recruit
Yeah, I'll withdraw. Let me know if anyone needs a sub or replacement, though!
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Re: Neo Xekinima - LA game of Mod nations (recruit
Okay, I changed the nation assignments accordingly. Good to have you as a backup, too.
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Re: Neo Xekinima - LA game of Mod nations (recruit
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Re: Neo Xekinima - LA game of Mod nations (recruit
I'm cool with whatever map you think is good Ich.
Knowing my luck, I'll be starting in North Africa. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Neo Xekinima - LA game of Mod nations (recruit
I haven't tried it out, but I'm hoping that Kharam Dzu hasn't been crazy-nerfted for CBM, can anyone confirm or deny this for me?
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Re: Neo Xekinima - LA game of Mod nations (recruit
Looks like Sombre nerfed the att/def minimally and range, but there are improvements aswell: gold cost for most of your units got cheaper, some units received added resistances, and mapmove 1 was increased to mapmove 2 for all the units.
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Re: Neo Xekinima - LA game of Mod nations (recruit
When do we expect the updated mods, and then when are the pretenders expected after that? |
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