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-   -   So, how do you play this game? (http://forum.shrapnelgames.com/showthread.php?t=34998)

moodgiesanta June 8th, 2007 12:52 AM

So, how do you play this game?
 
First of all, thank you very much Illwinter and Shrapnel for releasing this for free, it is perfect to play while waiting on late-game turns to finish on big maps in Dom 3. But I feel kind of like I am wandering in the dark here. OK, so I got that you have heroes, and you click the little blue swords to assign troops to the selected commander, and you move them around to kill things and capture villages/farms/other things. But I am left with a lot of questions. If anyone could help me out with them I'd really appreciate it.

1. Is there any sort of documentation available? I'm not looking a gift horse in the mouth here, I'm just wondering if there is a FAQ or walkthrough or something written by someone at some point. I chose an enchanter (almost named him Tim) and was wondering what all those interesting symbols mean on my golem's status page.

2. Should I be so poor? Am I falling way behind because I am terrible or is that normal?

3. Are there functions on the keyboard that I can't get through the mouse? If so, what are they?

4. Any way to slow down the battles?

5. Speaking of battles, how do they work? Right now I'm sending my guys in and hoping they don't die. Do mixed arms work better? Worse?

Edi June 8th, 2007 09:05 AM

Re: So, how do you play this game?
 
1) manual.txt in the game folder
2) Everyone starts poor as a church mouse. you get more income when you capture things that give you money (farms, villages, mines etc)
3) see 1)
4) see 1)
5) Mixed arms are good, the more the better, and see 1)

SlipperyJim June 8th, 2007 03:40 PM

Re: So, how do you play this game?
 
Starting as a Warlord seems to be a bit simpler. I flailed my way through several false starts, but now I'm playing a game as a Senator in the Empire stage, and it's going rather well. I'll try some kind of magic-y type for my next game....

Edi already answered your questions, and I can't really improve on his answers. So here's some general advice from one newbie to another:
  • Combined arms are your friend. In particular, don't neglect your missile troops. A handful of archers and/or crossbowmen can do a fair bit of damage to the badguys.
  • Know thine opponents. Dwarves are surprisingly tough. Knights are tough, too. Goblins are wimps. http://forum.shrapnelgames.com/images/smilies/wink.gif
  • Beware of walls! Enemies inside of walled cities, towers, castles, etcetera are much harder to defeat than a similar force in the open field. Siege units might be a good idea, or just overwhelm them with sheer numbers.
  • Mind your surroundings! Independents can walk in and re-capture those lucrative villages, towns, farms, & mines that you worked so hard to add to your empire. You probably won't have enough money to recruit enough troops to defend everything, so you might try a "zone defense" strategy. Let the independents capture your farm for a turn or two, but re-conquer it ASAP.
  • Always keep a decent gold reserve if you can, just in case some tempting commander becomes available to hire. I'm very bad at this. It's frustrating to be informed that Schlomo the Wizard has offered his services, only to find out that I only have 18 gold in my treasury!
  • Winter sucks. No, really. Your income drops by something like 75%, so forget about recruiting any troops.
  • Save your game before you try anything risky, so you can reload if it doesn't work out like you hoped it would. There are probably some purists who will mock me for saying this, but I don't care. It's a single-player game, and I don't have to answer to anyone for how I play it.

capnq June 8th, 2007 07:21 PM

Re: So, how do you play this game?
 
Quote:

SlipperyJim said: Know thine opponents.

When I'm considering an attack where it's not obvious I can win, I click on my and their troops and add up the total melee strength vs. hit points. I still get surprised sometimes by special abilities of things I haven't run into before.
Quote:

Mind your surroundings! Independents can walk in and re-capture those lucrative villages, towns, farms, & mines that you worked so hard to add to your empire. You probably won't have enough money to recruit enough troops to defend everything, so you might try a "zone defense" strategy. Let the independents capture your farm for a turn or two, but re-conquer it ASAP.

Don't fritter away your troops by attacking neutrals that aren't occupying a revenue space or a strategically placed fortification.

The first game where I got a decent revenue stream going was playing a Cardinal of El. Most of your commanders can bless squares to increase the income, and your deity periodically gives you another commander for free.

johan osterman June 8th, 2007 08:32 PM

Re: So, how do you play this game?
 
If you find the game hard try the necro or the druid.

As a necro look for spots where there are lots of dead, and use your apperentice to raise the dead. He will eventually go insane and become immobile. If you raise at a terrain where there are sufficent number of corpses you will gain beast of disorder, which are somewhat similar to the eater of the dead in dominions. Note that humans killed in battle will up the corpse count. As a necro you will also collect hands of glory, you can use these to summon undeads or transform yourself. If you transform yourself into a Vamp it will cure any insanity, if you transform yourself into a Lich you will be immune from insanity. Since a lich is immune to insanity it can grow it's forces after each battle with humans. Hands of glory use is cheaper in fallen temples, haunted castles and haunted cities. Vamps Liches and Carrions are immortal, as long as you reatin you homecastle you will ressurect there when you die.

As a druid, note that the most powerful summons are only available if you are currently in a mountain or great forest square. In the great forest you can get beholders which are ridicously powerful.

If you play demonlogist or evil priestess lower your tax, or your villagers and miners will revolt from the sacrifice collection.

Kill brigands they are more likely to enter income squares than non income squares. If you find a brigand lair, clean it out, it generates new brigands if not captured. Independents only spawns in darkened map areas, so if you play a nation capable of capturing forests you will be less bothered by independents.

If an enemy summons the horsemen of the apocalypse or the inquisition be sure to have more than one citadel. They will walk towards one random citadel and capture it, and then walk towards the next. As long as they remain alive.

If you play a shaman you can use their ability to posess to let your attacks count as defense instead of offense and thus gaining firststrike advantage. Remember to posses first though, since you cannot posess troops in battle. Nightmare last 2 rounds, by using both your shaman and totem pole for 2 rounds you can posess powerful independent units like hydras, mountain giants, beholders or vampires.

Try binding elementals if you are a warlock. Don't bind waterelemtals though. I don't think they ever gained aby functionality when bound. If you have fire or earth elementals you can wait with binding them until they are damaged.

In general spellcasters are more powerful in the lategame. Warlords and nonhuman in the shortrun.

johan osterman June 8th, 2007 08:35 PM

Re: So, how do you play this game?
 
You can slow down everything in the game by pressing 3 during your turn, or speeding up by pressing 1. In battle speeed up with s.

moodgiesanta June 9th, 2007 11:05 AM

Re: So, how do you play this game?
 
Quote:

Edi said:
1) manual.txt in the game folder



Hahaha, I can't believe I missed that. I really feel like an idiot. Now I know why my magic creatures weren't healing.

Anyway, thanks for the other information. I'll try a necromancer or baron then. I was actually surviving as an enchanter until a gigantic stack of priest guys came which I assume was either the Inquisition or some really strong enemy and completely destroyed me.

EDIT: I just got Sir Robin. Very nice touch! http://forum.shrapnelgames.com/images/smilies/happy.gif

WraithLord June 10th, 2007 04:29 PM

Re: So, how do you play this game?
 
Quote:

johan osterman said:
You can slow down everything in the game by pressing 3 during your turn, or speeding up by pressing 1. In battle speeed up with s.

Wow the 's' shortcut is a life saver, esp. when its 2AM in the morning http://forum.shrapnelgames.com/images/smilies/happy.gif

Thank you!

SlipperyJim June 18th, 2007 05:01 PM

Re: So, how do you play this game?
 
Quote:

johan osterman said:
If you find the game hard try the necro or the druid.

I haven't been successful as a Necromancer yet, but I had some very bad luck when I tried. My next game will try again.

Quote:

johan osterman said:
As a druid, note that the most powerful summons are only available if you are currently in a mountain or great forest square. In the great forest you can get beholders which are ridicously powerful.

This is great advice. I just beat the game as a Druid, and it wasn't too difficult. Grab every forest, jungle, swamp, marsh, and (especially) ancient forest that you can see. Stockpile the herbs. Then head into an ancient forest and call the council of the animals. This ritual will summon a veritable HORDE of critters to serve you. Hand off the critters to another commander to keep your Druid free for more summoning duty. Supplement the critters with a few archers and crossbowmen for added killing power.

Meanwhile, stockpile MORE herbs. Head into the mountains and summon legendary critters. I got a basilisk and a bunch of chimeras this way. Both of those guys are great for clearing out hordes of chaff.

I only managed to summon the guardian of the woods (or whatever the top-level forest critter is called) twice. Once, I got a pair of giant moose. That was wacky. The second time, I got an Ent. Cool!

FYI: Many of the Druid's coolest critters (like the Ent) are vulnerable to fire. Beware of demons! http://forum.shrapnelgames.com/images/smilies/evil.gif

Taqwus June 19th, 2007 01:58 AM

Nobody expects the Elysian Inquisition!
 
Trying a Cardinal of El in the 'Empire' age might also be easier; more high-population, high-congregation squares should let you boost your Congregation value rapidly. Once it's fairly high, you get to bless your troops, get free paladins and saints, get the inquisitors and their troops running around on your behalf...

I have stomped around as a Necromancer, but it does take finding at least a graveyard before somebody else is ready to stomp you, and pref. getting a Flesh Heap.

Taqwus June 19th, 2007 04:12 PM

Revisiting...
 
Tried the Druid last evening. 'Dark Ages' map, otherwise normal settings. Not one ancient forest on the continent, but... Legendary Monsters summoned in mountains are nasty.

You'll either get Chimeras (large-area fire attack, Basilisks (large-area petrification attack), or Rocs (seem to be large melee nasties), haven't noticed them doing anything too funky.

Just don't get your druid killed, as I don't think you can hire any replacements (even apprentices), unlike a Necromancer. Then all your herbs will be useless.

Odditiy: Cannibals can be domesticated? http://forum.shrapnelgames.com/image...es/redface.gif

SlipperyJim June 19th, 2007 05:41 PM

Re: Nobody expects the Elysian Inquisition!
 
Quote:

Taqwus said:
Trying a Cardinal of El in the 'Empire' age might also be easier; more high-population, high-congregation squares should let you boost your Congregation value rapidly. Once it's fairly high, you get to bless your troops, get free paladins and saints, get the inquisitors and their troops running around on your behalf...

Yes, indeedy. That was my first highly-successful game. Cardinals of El rock hard once they get rolling, and it's easy to get rolling quickly with loads of potential worshippers around every corner.

The key to being a Cardinal of El seems to be maximizing your income. Bless every settlement, farm, town ... everything you can bless. When your congregation is large enough, build temples. By that point, the gold is pouring into your coffers at a ridiculous pace, and you can simply outbuild anyone. Economic warfare, baby!

Quote:

Taqwus said:
I have stomped around as a Necromancer, but it does take finding at least a graveyard before somebody else is ready to stomp you, and pref. getting a Flesh Heap.

Bah. My current game is a Necromancer in the Fallen Empire, and I'm not thrilled so far. 90% or more of your uncroaked summons are worthless chaff. Only a handful of the beasties are any good at all. Now, that handful are pretty darned good....

My biggest problem with the Necromancer is the limited supply of bodies. Reanimate once, and the graveyard is practically empty! Okay, so keep moving and reanimate the corpses of your enemies, right? The problem with that strategy is that your poor apprentice is too insane to follow your armies after only a few reanimations.

If insanity wasn't a problem, I could reanimate on the road. If graveyards had a limitless (or nearly so) supply of corpses, then I could stay in one spot and summon the zombie hordes.
Unfortunately, with limited graveyards and the threat of insanity, my reanimation options are very limited. The cool feature of my class becomes something that I can't use very often. http://forum.shrapnelgames.com/images/smilies/frown.gif

I'm diligently saving my Hands of Glory. When I make the transition to Lich, hopefully this game will become more fun. But WOW, that will require a lot of Hands of Glory! Meanwhile, most of my expansion is being done with conventional armies. Cavalry, crossbows, and archers ... yawn.

---

By the way, try playing as a Dragon Lord. That was a blast! http://forum.shrapnelgames.com/images/smilies/happy.gif

capnq June 20th, 2007 08:42 AM

Re: Nobody expects the Elysian Inquisition!
 
My first win was with a Cardinal of El.

Had an amusing encounter in my current game as an Elf King. I've had a number of immobile Clackers spawn in my forests. One of them was attacked by a computer player's (a Demonologist, I think) Spirit of Fear. I lost count of how many rounds the battle ran, as they just kept throwing fear spells at each other without effect.

SlipperyJim June 20th, 2007 10:28 AM

Re: So, how do you play this game?
 
OK, finished the Necro game, and I'm still not thrilled. Not gonna play a Necro again for a while....

My current game is an Elf Queen in the Dark Ages with extra forests. Yes, I'm stacking the odds a bit in my favor. http://forum.shrapnelgames.com/images/smilies/happy.gif

Elf Queen is really interesting because of all of the freespawns. My forest & jungle squares are popping all sorts of interesting units. Wolves, brownies, sylphs, great eagles, satyrs, fauns.... Unicorns! (I'm not sure exactly what the unicorns do, but they look cool.)

Then, there are some really high-quality freespawns...

Nymphs: Cast mass charm on every turn, get a bunch of free recruits!

Then, there's this guy:
http://img387.imageshack.us/img387/7...nspriteug0.jpg
Llanhollen, the Lord of the Dance. Here are his stats:
http://img187.imageshack.us/img187/2...enstatslz5.jpg
Yeah, he's that good. CoE2 does have supercombatants, it seems.

I also got some Sylph Queen. She isn't as impressive as Llanhollen, but she can fly. If you also have access to flying troops, then flying commanders are great! I'm stacking her up with a bunch of sylphs and great eagles to form my quick-response team.

Thematically, playing an Elf Queen almost feels like playing Ermor (Ashen Empire) in the Dominions series. Freespawns, freespawns, and more freespawns! Every chance you get, recruit a commander to round up all of the freespawns, and you have another army. Except -- unlike Ermor -- you don't burn your economy to the ground. Therefore, you can keep recruiting troops at the most-convenient fortresses and gather up the freespawns. Before long, you have a ridiculous amount of troops. And then you win. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fate June 20th, 2007 05:20 PM

Re: So, how do you play this game?
 
Ok, so I just won my first game (as the Senator). My first games were all as warriors. My observations so far:

1) The weapon master makes your armies MUCH more powerful. The baron starts with one, and I got one as a Senator. Very good.

2) Wizards are worth it. That is what (I think) allowed me to win as Senator: I saved my cash and got one or two of those random wizards and arch bishops

And my rating of the warriors:

1) - Baron. Higher taxes and free weapon master.

2) Senator. Cohorts are that good.

3) Barbarian - mostly because of the occasional minotaurs and bear warriors.

4) Maharaja. Elephants are too expensive to just be a meat shield (I think).

I would like other's opinions on these. I would also like to know what the Senator's Slave Girls are good for (the manual doesn't say).

johan osterman June 21st, 2007 07:46 AM

Re: So, how do you play this game?
 
If you have enough gold the wizards can be well worth it, especially if you are playing a nation lacking ranged attackers.

The slave girls really aren't good for anything.

Arralen June 21st, 2007 09:12 AM

Re: So, how do you play this game?
 
Speaking about what things are good for:

What is the "cauldron-button" of the elf queen good for?
It takes me to a dark screen with "lifeforce xy" displayed, but nothing else .. seemingly .. ?!

Taqwus June 22nd, 2007 08:05 PM

With enough arrows, even Death may die...
 
Killed the Four Horsemen, *smirk*.

Question: is it possible for a Cardinal to have a sufficiently high Congregation score that even an Archbishop (or Saint or Angel?) could start the Apocalypse, or is this unlike the other abilities and strictly Cardinal-only?

Thinking it might be the latter, to prevent horseman-spamming, given that archbishops are recruitable.

capnq June 23rd, 2007 09:16 AM

Re: With enough arrows, even Death may die...
 
Quote:

Taqwus said: is it possible for a Cardinal to have a sufficiently high Congregation score that even an Archbishop (or Saint or Angel?) could start the Apocalypse, or is this unlike the other abilities and strictly Cardinal-only?

According to the manual:
Quote:

The archbishops and bishops have the same powers as the cardinal but require larger congregations for their abilities to work.

Quote:

Thinking it might be the latter, to prevent horseman-spamming, given that archbishops are recruitable.

I assumed that the Horsemen were unique units that can only be summoned once per game. Has anyone seen more than one set in play?

I won my Cardinel of El game before I was able to summon the Horsemen. I'm pretty sure the other ranks can also summon them, if only because your starting leader can die and have his underlings continue the game without him. My starting leader has died fairly early in every game I've played so far.

johan osterman June 24th, 2007 06:12 PM

Re: With enough arrows, even Death may die...
 
Each Cardinal of El player can summon the horsemen once. IIRC.

Valrog June 27th, 2007 12:34 PM

Re: With enough arrows, even Death may die...
 
I started with the Warlock, which is a ton of fun.

You can summon elementals of 4 types, bind them (if a single, larger one spawns) or let them fight for you, summon giants or elemental lords. You can also summon elemental beings which give you a chance of summoning a champion that can use items. Your apprentice can do the same but is less efficient (takes more gems).

Binding earth elementals (emeralds) give you more hp (though it's more of a damage shield, as it doesn't heal), and you can keep adding them. Fire (rubies) give you a fire attack, which, like earth, is scalable. Water (emeralds) give you a healing ability and diamonds let you fly.

Cool thing about this class is that the elemental lords you can summon in a creature that is actually more efficient at summoning elementals than you are http://forum.shrapnelgames.com/images/smilies/happy.gif They can also lead and change the season. Earth can change it to spring, fire to summer, emeralds to autumn and diamonds to winter.

Anyone else try the Warlock? I couldn't figure out if there is any benefit in binding multiple water or air elementals http://forum.shrapnelgames.com/image...s/confused.gif. Also, for some strange reason, sometimes when I summon in an elemental lord, it's just a "critter" that can't lead, summon or change the season. http://forum.shrapnelgames.com/image...s/confused.gif Is this a bug or is there some kind of criteria?

johan osterman June 27th, 2007 01:22 PM

Re: With enough arrows, even Death may die...
 
No benefit from binding multiple airs or water. As for critters instead of lords I don't recall that in particular but it isn't a bug, just a bit of randomness.

Valrog June 27th, 2007 01:51 PM

Re: With enough arrows, even Death may die...
 
Ah I just figured out that there is a cap on the number of leaders you can have. The cap itself could be dynamic, depending on some unknown factors.

When I demoted one of my leaders and summoned one the elemental lord became a leader as normal.

johan osterman June 27th, 2007 03:53 PM

Re: With enough arrows, even Death may die...
 
Well in that case you are correct. I didn't quite understand that what you were getting was a non commander version of the lord. There is a cap on the number of leaders as well as the number of units. The game is old and was originally developed on much much slower computers, so there are a few of those limits like that in the game.

Taqwus June 27th, 2007 06:57 PM

Re: With enough arrows, even Death may die...
 
Ahhh, interesting. I was wondering why my Efreet was a non-commander -- a very, very powerful one, but not a leader.

Valrog June 29th, 2007 06:51 AM

Re: Nobody expects the Elysian Inquisition!
 
Quote:

I have stomped around as a Necromancer, but it does take finding at least a graveyard before somebody else is ready to stomp you, and pref. getting a Flesh Heap.

How did you manage to get the flesh heap?

I even raised dead at a place where the necro was "overwhelmed by the level of dead" and only got beasts of disorders.

Does it have to be cast on a particular type of square?

Taqwus June 29th, 2007 09:54 PM

Re: Nobody expects the Elysian Inquisition!
 
Think it's quite random. I've seen it from a Graveyard animation, but not dependably.

Kristoffer O June 30th, 2007 09:28 AM

Re: Nobody expects the Elysian Inquisition!
 
The beast od disoprder is the Flesh Heap I think.


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