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-   -   LA Catharcia, Forges of Molech (1.0 Beta) (http://forum.shrapnelgames.com/showthread.php?t=35008)

DrPraetorious June 9th, 2007 02:31 AM

LA Catharcia, Forges of Molech (1.0 Beta)
 
I'll finish my short story eventually. Here is version 1.0 Beta of the Mod.

http://www.mediafire.com/?6pokcdwxx53

Changes (1.0):
* Added Carthacian Irregulars for use as cheap blood patrollers and stealth troops.

* Changed the PD so that's it all hoburgs (used to have weird clockwork stuff.)

* Fixed slots on the demon boar. Demon boar is now 10% insane.

* Gave the Mammon Horror Awe.

* Shrank the pics for the trebuchet, blood priest and blood cardinal.

* Added a bunch more sprites.

* Increased attack skill for the larger clockwork monsters.

* Hero - Ratzinger, the Blood Pope. 4H 2N 3B 2E 1W 1S, inquisitor.

* Hero - Maria, the Golden Maiden. 18 hp metal man with 1H 2A 1S, stealth, seduce 15, illusion and awe.

* Added "molech horror" national summon - is a sacred red clockwork horror that horrormarks people and has a small lifedrain. 13 blood slaves gets you five of them.

* Added "beast of mammon" national summon - is a sacred gold-tinted clockwork beast with awe that spreads your dominion. 10 astral pearls gets you one of them.

Changes (0.2):
* Initial army no longer consists of priests (oops.)

* Bigger clockwork monsters cost more resources and do not heal outside of labs. Trebuchet costs fewer resources and thrown boulders hit harder.

* Nerfed the berg pike slightly. It's now just like a golden spear but not magical.

* Bludvater and bludcardinal (priest/mage/generals) are more lightly armored and do not have helmets. Several units no longer have two shields (oops).

* Added sprites for most units.

* Added three national pretenders.

Future plans:
* National, magic-being-only version of Gift of Reason, if a future patch supports the magic-beings-only #spec field for this effect.
* Finish short story.

Juzza June 9th, 2007 07:54 AM

Re: LA Catharcia, Forges of Molech
 
I'm not much of a fan of hoburgs, but I really love what you did with the mechanic things cosing tons of reasauses and ni gold..

Shovah32 June 9th, 2007 11:10 AM

Re: LA Catharcia, Forges of Molech
 
Im getting bad startsite command trying to start a game.

DrPraetorious June 9th, 2007 11:39 AM

Re: LA Catharcia, Forges of Molech
 
I can start games just fine.

Could you run in debug mode and post the output for me to look at? Which platform are you on?

normalphil June 9th, 2007 12:34 PM

Re: LA Catharcia, Forges of Molech
 
Quote:

DrPraetorious said:

* It appears that insane deities are not possible (tried copystats off of an insane unit onto a God.) That's no fun. I'll test some more, might've made a mistake.


Nope, you can do them. I've got one in my "Hoburg Kingdom, Guns & Butter" mod.

DrPraetorious June 9th, 2007 12:57 PM

Re: LA Catharcia, Forges of Molech
 
Ah, right you are.

I suppose that the UnitDB has an error for peasant (1565), he's not insane.

normalphil June 9th, 2007 01:47 PM

Re: LA Catharcia, Forges of Molech
 
Of course, the way the available insane units are you have to chose between being amphibious with darkvision or being magical.

It worked out for me because I was trying to make Sauruman as he was for the Scouring of the Shire (who was basically an angel that went rogue, screwed up, and then fell into dementia) but your mileage may vary.

DrPraetorious June 9th, 2007 09:03 PM

Re: LA Catharcia, Forges of Molech
 
(redundant)


Shovah32 June 9th, 2007 10:12 PM

Re: LA Catharcia, Forges of Molech
 
Whoops, i had another mod active(greyhawk nations) which has no picture which was causing the problem. Just started a game with the nation but the trebuchets giant boulders need atleast AoE 1 me thinks.

DrPraetorious June 9th, 2007 10:15 PM

Re: LA Catharcia, Forges of Molech
 
They should be AoE 3. I don't know why it doesn't show up in the weapon profile.

Shovah32 June 9th, 2007 10:20 PM

Re: LA Catharcia, Forges of Molech
 
OK. As a side note: D9 Eisen-maids(D9 mainly for PoD fear/affliction battlemagic) are the ultimate god destroyers(good attack, average size for outnumbering, massive affliction causing and horror marking).

Sombre June 9th, 2007 11:54 PM

Re: LA Catharcia, Forges of Molech
 
I'm pretty sure AOE doesn't work for ranged weapons. Unless that bug was fixed in 3.08, which I doubt.

lch June 10th, 2007 12:10 AM

Re: LA Catharcia, Forges of Molech
 
The Abomination has a ranged weapon with AoE. Are you telling me that this wonderful artillery does not work like intended?

Sombre June 10th, 2007 02:57 AM

Re: LA Catharcia, Forges of Molech
 
The abomination isn't a mod unit. Or rather, it doesn't use modded weapons.

Like I say, unless it's been fixed, AOE on ranged weapons doesn't work. It's possible you could use secondaryeffect always and set it to an AOE melee weapon (which work, I think), but last time I checked secondaryeffectalways didn't work either.

DrPraetorious June 10th, 2007 10:16 AM

Re: LA Catharcia, Forges of Molech
 
Ah, yes, I'd forgotten.

Well, that explains why the trebuchet seemed so useless http://forum.shrapnelgames.com/images/smilies/happy.gif.

I'll leave the unit as-is for now, hopefully this'll be fixed in the next patch and I can get a handle on how effective the unit really is. For starters I'll lower the aoe back to 1 on the boulders.

Shovah32 June 10th, 2007 11:46 AM

Re: LA Catharcia, Forges of Molech
 
Currently this nation seems built to destroy large enemies(which i like http://forum.shrapnelgames.com/images/smilies/happy.gif). Small, decent damage units(swarm giants ect), molech swords(good for SCs ect), high damage trebuchets(fun vrs jotuns) and large units to go head to head with the enemy.

DrPraetorious June 11th, 2007 10:23 PM

Re: LA Catharcia, Forges of Molech
 
Is it overpowered?

I've found that the military runs roughshod over computer opponents - but then, you always run roughshod over computer opponents so I'm not sure what that tells you.

DrPraetorious June 12th, 2007 04:45 PM

Re: LA Catharcia, Forges of Molech
 
Version 1.0 Beta is posted.

DrPraetorious June 12th, 2007 05:04 PM

Re: LA Catharcia, Forges of Molech
 
Okay, I'll put it at mediafire since attachments seem to be down again:

http://www.mediafire.com/?6pokcdwxx53

Burnsaber June 18th, 2007 04:38 AM

Re: LA Catharcia, Forges of Molech
 
Lo and behold, I lurk no more!

Anyways, I gave this Mod a whirl. Insane amounts of fun. I haven't played enough to say if it's overpowered or not. But I just noticed a few things. The Molech Xbow doesn't seem to have missile animation. Enemies gets hurt, but no bolts can be seen flying in the air (quite spooky).

Right now I'm trying out Vorlagenerfinder with E4N4S4B4 (to forge boosters) and Turmoil 3, Product 3, Heat 2, Luck 3 and Magic 2. My tactic was to rely on Clockworks so that the -billion% income wouldn't bother and build forts with money events. It's working like a charm.

AI abysia is having great difficulties with Steelipides (they get killed, but not before trampling 5-7 infantry), althought I noticed that crossbows hate tower shields.

I got few Bludcardinals with astral, I'm thinking about Churning out few Molech Xbows and accompanying them with Blucardinals and scripting Brand of Molech, Brand of Molech, Summon Horror, Summon Horror, Flee. The Xbows would of course fire and flee. Hmm.. I'll tell you how it went.

Keep up the good work.

DrPraetorious June 18th, 2007 04:19 PM

Re: LA Catharcia, Forges of Molech
 
Thanks, I'm glad you're enjoying it.

Brand of Molech was originally intended to cost a blood slave - would it be worth casting, if it were?


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