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Nonpurchase bug
I upgraded to the Dompatch 308 a week or so ago. It was the latest and my first patch. I have been running straight off the disk.
I had noted on 2 occasions that a province would not give me the buy for a turn. These were undeveloped provinces. In this latest game my province 21 with a Forrest Rampart has twice in a row failed to give me my buy. In every case the officer and troops paid for have stayed on the purchased list like it failed to cycle. I have also noted several times that troops in one province or another have failed to move. I never saw any of this before I patched the game. I am running windows XP with most of the patches. |
Re: Nonpurchase bug
Have a look at the resources that the province provides and how much your units cost. You're probably in the negatives because the province doesn't provide enough resources per turn to produce the units you queued. You can notice that if your units appear transparent in the recruitment screen.
About some commanders/units not moving with the others, they probably have difficulty with the terrain (mixing flying squads with non-fliers) or are slower than the others. If you have even one unit with mapmove 1 in a bunch of mapmove 2 guys (which is the standard for most nationals) then those won't move when at all when combined in a group with other squads which all have mapmove 2 and you decide to move them 2 provinces across. The squad with the mapmove 1 units will stay in the province with "Defend", while the others move. |
Re: Nonpurchase bug
If you look at the attached save game you will notice a preacher and a church in province 171. That preacher built the church in province 21. This means it has been 3 turns since he built the church at my Forest Rampart.
If you look at the purchase options for 21, the troops in that province and nearby you will see I have No troops or leaders purchased from that province. Not one single troop. Not one single leader. I have no deer tribe shamans. I have no deer tribe warriors. I have not tried to buy deer tribe archers because I have lots of archers. This has reached the point that I can not say that it is a simple error on my part. I have not checked the army status in that province because it had such a small production number. I am not sure how many it has missed but it has missed. I though I began production of deer warriors while the castle was building. I know I should have some shaman and warriors. On nonmovement of units. I am talking about all units in a province. When I checked them after the turn comes up they are set on defend. This has happened several times that I put down to my error no matter how sure I was that I put in move orders. I have not been using flying units. |
Re: Nonpurchase bug
It sounds like you have unrest of 100 or more in that province. Unrest over 100 prevents recruitment of units.
It's also possible to have 0 resources. If this happens you will not be able to recruit anything in the province. However, I don't think that this should happen if you have a fortress in the province. Where were you trying to move the units? If you were moving them into an enemy province and the enemies attacked you from that province on that turn then your troops may have stayed to defend the province. If two provinces attack each other usually only one gets to move and the armies fight with each other. |
Re: Nonpurchase bug
Sorry Forrest, but the saved game appears to be unavailable. Attachments have been broken again for some time now on the forums. (Unless it is just me?)
Unit training can be frozen by unrest, lack of resources, or when your fortress is under siege. Check your recruitment queue and look at the "Resources:" field. If it is a negative amount then you have exceeded the available resources to complete all units in the queue that turn. On movement orders appearing to cancel themselves, I can confirm that I have definitely seen this several times. Very frustrating. Sometimes the same set of commanders over multiple turns of trying to move and this is absolutely, positively with no combat or known events of any kind. In my current game just a few turns ago, I had a scout set to move and next turn he was just hiding. Prior to that, I had a stack of multiple commanders leading huge armies stall. Thank goodness I have not had a situation where part of the army moved and part did not. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Nonpurchase bug
Looks like you nailed it. Unrest of 357. Thats what I was missing. I always play with order 3 so I don't even look at it. I went order 2 on this game but still there must be some kind of unrest site. I took the province from indies maybe 7 turns ago so it should not be hidden enemies.
On troops, mainly internal moves but some have been attacks on Indies some attacks on pretenders. I have been putting it down to just blowing the orders somehow. I would not have even mentioned it but for the proof the buy was not working. I put it down to personal error but there have been several times that I double checked the moves and they did not happen with no messages. It probably has a simple reason but I just don't see it. Anyway thanks for clearing up the buy issue. |
Re: Nonpurchase bug
Thanks ballbarian. I feel less foolish. It is hard to raise a issue like this if no one else has mentioned it. I have made so many mistakes like sending in my keystone in army under stealth so that my two supporting armies die terrible deaths because I screwed up that it is hard to say there is no way I made a error this time.
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Re: Nonpurchase bug
I've done that with stealth armies for Vaettihiem. Bwahahah, I got you now,.. what, where are all my troops? Oh that's right, hiding in the province twiddling their thumbs. Doh.
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Re: Nonpurchase bug
Or the famous vanheim attack!
Now, feel the wrath of my Uberbless vanir... wait.. only the fay boars didn't sneak? |
Re: Nonpurchase bug
Is the movement bug in the bug list?
I have seen it numerous times in SP games, although thankfully never in MP. In the SP games that it has shown up in, it has been debilitating. In my experience it has been limited to specific provinces. I can not attack out of those provinces, but the AI can definitely attack into them. It does not resolve, and if the provinces in question are important chokepoints (which they have been), the game is simply lost. |
Re: Nonpurchase bug
Description of this alleged bug, please. I need a seriously more detailed description before it goes anywhere.
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Re: Nonpurchase bug
Sorry, but there is not much detail I can provide at the moment. I don't have any saved games exhibiting the bug.
From my experience, it is very much as Forrest and Ballbarian describe. I give my army marching orders. The appropriate movement arrows show up on the map, and all the commander's dialogs (under the commander picture) say move. Yet, on the following turn the army is still sitting in place and everyone has a defend order. This is not a case of intercepting armies. There is absolutely no reason for the army not to move. They just don't move. As Ballbarian said, the move orders appear to cancel themselves between turns. Now, on occasion I have given armies marching orders, and while they are still highlighted, I have clicked on some far away province (inadvertently canceling the orders and switching all commanders to defend). When I first observed this bug, this is exactly what I thought was going on. So, I just repeated the orders. But I got the same effect turn after turn even after I became very anal about checking to see if the orders had been entered correctly. Whenever I have observed the problem, it has been limited to 1 (or perhaps a few) specific province(s). It is as if the connections between these provinces and some of their neighbors only support one way traffic. In other words, I can move from province B-to-A, but not A-to-B. And I have only observed it in SP games on random maps. I realize all of this is to vague for anyone to track down, and it occurs too infrequently (perhaps 1/20 SP games on random maps) to readily simulate. It is rare enough, that it is not a big problem. I was just hoping that others had noted the same problem and perhaps it was already being looked into. If not, I will keep any eye out for a reoccurence and pass on the saved game. |
Re: Nonpurchase bug
Actually, that is a useful description, it gives far more information than the previous entry. If you run into this bug again, make an immediate copy of the whole game folder and inform me. Having a save game is essential with obscure things like this.
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Re: Nonpurchase bug
I've had this bug, too. Next time I observe it, I'll make a copy of the game before and after hitting End Turn, and then send it in.
-Max |
Re: Nonpurchase bug
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Re: Nonpurchase bug
Suggestion for the movement bug:
I have noticed, in my games, that I would set a crafting mage to make a magic item. Next turn, it isn't made. Or cast a spell? Nope. Search? Nope again. Drove me nuts. --Until I figured out I was highlighted the leader, giving the command, then left-clicking another sprite to highlight it to give it a command. And missing the *actual sprite* ever. so. slightly. Thus the game thinks I've left-clicked a province instead--ordering the mage I just told to craft (or whatever) to *move* there instead. If it can't reach that province, the old command is wiped, and the mage is set to hide/defend. Very, very, very, VERY annoying. If you left-click a sprite and miss the body (NOT the tile it's in, but the *body*) by sometimes even just a few pixels, the game doesn't recognize it. In order to keep this *extremely* annoying 'feature' from kicking in, I have taken to just clicking on the command, using the hover-and-give-orders option, or click-on-give-command-click-off the mage before moving onto the next commander. Is it possible that's what is happening to you? |
Re: Nonpurchase bug
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Re: Nonpurchase bug
IndyPendant,
No, it's definitely not the wrong orders. As NTJedi says, by the third turn of your army not moving you start to get *very* careful about giving it the correct orders, and when it still doesn't move you know something is fishy. I actually am not sure what you mean about having to click directly on the sprite and not just on the tile--when I want to select a commander from the main map, I believe I just click on the brown tile over at the left and it works fine. -Max |
Re: Nonpurchase bug
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Here how it has went, I hope it doesn't get too complicated. Provinces are A, B and C, all neighbours and C with a fortress (C as in castle). Try one, my armies are in A and B, Jotun's in C. I command attack from both A and B to C, Jotun attacks A from C with a single scout and has set the rest of his armies in C to patrol. End result: Army in A moves to C, scout from C to A (they miss each other), army in B mysteriously stays in B bar the scouts who've had a 'sneak' command instead of 'move'. End result, lots of grumbling from me for losing a third of my attack force due army in B not moving. Act two several turns later, my army's sieging in C, Jotun's big guys are in B. I command an attack from C to B and a single commander to storm the castle, I assume Jot moves from B to C. End result: neither of the armies move, only commander tries to storm the castle, my scouts set to 'sneak' instead of 'move' have snuck to B. Act three next turn, instead of moving I set my army to storm, Jot moves from B to C. Battles are resolved as they ought to be, so the connection from B to C isn't to blame. I hope I got that right. All in all, I think that there's some weird problem when doing pincer maneuveres and the opponent tries to do something to it. |
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