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-   -   The End of Time2 - full, starting... (http://forum.shrapnelgames.com/showthread.php?t=35123)

johnarryn June 18th, 2007 09:38 PM

The End of Time2 - full, starting...
 
Starting up a new PBEM, The End of Time 2.
Late age, random nations. Turns will be due every 24 hours.

Setting will be standard, with graphs off and hall of fame size 15.

The CB mod will be used, as will a wraparound map (probably Orania) to increase fairness.

PM me or post on the thread (or both) to join.

Currently in:
1 – Tien Chi - johnarryn
2 – Man - atreides - Pretender Received
3 – Ctis - methel - Pretender Received
4 – Patala - GameExtremist - Pretender Received
5 – Atlantis - lolomo
6 – Pangaea - Digress - Pretender Received
7 – Marignon - thrawn - Pretender Receives
8 – Mictlan - seej - Pretender Received
9 - Rlyeh - burnsaber - Pretender Received
10 - Ulm - sleet - Pretender Received
11 - Midgard - admiralzhao - Pretender Received

johnarryn June 19th, 2007 10:35 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
3 slots left!

johnarryn June 20th, 2007 10:06 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
It seems that we're only going to have 9 people, so i think im going to go ahead and start the game (barring any last minute additions). Send your pretenders, please.

Sleet June 21st, 2007 01:41 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
If there is a spot open? If not have a good game. http://forum.shrapnelgames.com/images/smilies/happy.gif
Cheers,
Sleet

johnarryn June 21st, 2007 07:58 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
Random nations, folks. Read the game info, please.

LoloMo June 21st, 2007 11:40 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
I installed the CB mod 1.1, it has separate sections for pretenders, items, scales, nations, spells. We will be using all of these, correct?

johnarryn June 21st, 2007 12:30 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Correct.

Thrawn June 21st, 2007 01:39 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Probably a dumb question, but do we just need to have the mods turned on when we create our pretenders? Or do we need to have them on everytime we do our turns?

johnarryn June 21st, 2007 02:23 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Both, I believe.

Lazy_Perfectionist June 21st, 2007 06:22 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Sort of. You need it on when you create a pretender, since CB does some dramatic tweaks to say, the Father of Frost.

But I believe that the game will automatically load the appropriate mods each time you continue the game. Even with CB on, I have no problem playing in Jaguar (blessing hotfix, worthy heroes, no CB).

I finally got setup in that second game. I'm interested in joining this one, too, if you're not about to start. If I won't have a day or two to create a pretender, I'll pass on this game with its random nations. I'm not familiar enough with cb to design a pretender right off the bat, and I don't want to hold anyone else up.

AdmiralZhao June 21st, 2007 10:03 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Just when I thought that I was out they pull me back in. Is there still a slot open?

Sleet June 22nd, 2007 12:05 AM

The End of Time2 - full, starting...
 
Good game All! http://forum.shrapnelgames.com/image.../beerglass.gif
Thanks for setting up johnarryn.

Cheers.
[img]/threads/images/Graemlins/Flag_Canada.gif[/img]

johnarryn June 22nd, 2007 11:51 AM

Re: The End of Time2 - full, starting...
 
llamabeast has been kind enough to offer us the use of his automated PBEM server in conducting our game.

He will be posting about how to send in your turns to the server, which will automatically host when all turn are in. You will also be able to check the status of each turn and see who has submitted their turn. I will still have administrator privileges in the game to make sure things run smoothly.

More information will follow as soon as all pretenders are in.

llamabeast June 22nd, 2007 12:52 PM

Re: The End of Time2 - full, starting...
 
Heya. I've just started an FAQ for the LlamaServer, and have done the bit which tells you how to send your turns in once the game starts. If you guys have played PBEM before it's overkill - basically you just do what you normally do, but just use the address that the first turn comes from.

The website's www.llamaserver.net by the way. It's worth looking at I think.

LoloMo June 22nd, 2007 12:55 PM

Re: The End of Time2 - full, starting...
 
Pretender sent in! My apologies for being the last one to send it in!

Sleet June 22nd, 2007 04:00 PM

Re: The End of Time2 - full, starting...
 
This will makes things a lot easier. Reminds me of VGA planets PBEMing.
Thanks llamabeast.
http://forum.shrapnelgames.com/image.../beerglass.gif

llamabeast June 23rd, 2007 03:33 PM

Re: The End of Time2 - full, starting...
 
Okay, the game is started! Sorry about the small delay.

The first turn has 48 hours on the clock in case of problems. Subsequent turns will be on 24 hours, unless/until johnarryn changes it.

Just e-mail back your 2h files to the address you got the trn file from.

Don't forget to check the website - www.llamaserver.net .

Cheers!

johnarryn June 23rd, 2007 11:11 PM

Re: The End of Time2 - full, starting...
 
Thanks again, llamabeast. Lets get playing, folks!

Atreides June 30th, 2007 02:50 PM

Re: The End of Time2 - full, starting...
 
Not too much going on on the forum. Any interesting tales from the front?

LoloMo June 30th, 2007 10:03 PM

Re: The End of Time2 - full, starting...
 
The seas boil as our holy Angakoks do battle with the Great Wyrm of the madmen. Twice have we defeated the Great Wyrm and inflicted grievious afflictions on him.

Sleet June 30th, 2007 10:13 PM

Re: The End of Time2 - full, starting...
 
Fairly quiet in the lands of ULM...
(so far)
http://forum.shrapnelgames.com/image.../beerglass.gif

AdmiralZhao July 1st, 2007 12:12 AM

Re: The End of Time2 - full, starting...
 
Vindrax is getting ready for his big diplomatic mission to Mictlan. He is planning to "negotiate" a "peace" with their "God".

seej July 1st, 2007 11:27 PM

Re: The End of Time2 - full, starting...
 
Everyone is welcome to "negotiate a peace with my God"

AdmiralZhao July 3rd, 2007 02:15 AM

Re: The End of Time2 - full, starting...
 
That's what I like about the Mictlani, they have such a good sense of humor for cannibalistic, devil worshipping jungle savages.

LoloMo July 11th, 2007 07:53 PM

Re: The End of Time2 - full, starting...
 
The current turn sent to me doesn't seem to be working. Can I request a resend?

Sleet July 11th, 2007 08:05 PM

Re: The End of Time2 - full, starting...
 
Quote:

LoloMo said:
The current turn sent to me doesn't seem to be working. Can I request a resend?

You can go here to do that automatically @ llamabeast's server:
www.llamaserver.net . http://forum.shrapnelgames.com/images/smilies/happy.gif

LoloMo July 11th, 2007 08:09 PM

Re: The End of Time2 - full, starting...
 
Ai! Ok, I'll use that, thanks!

LoloMo July 11th, 2007 08:21 PM

Re: The End of Time2 - full, starting...
 
ok, I had the turn resent, and used it, but it still doesn't work. It just keeps booting me back to desktop. My other games are working so far, and I'm using the same computer I have been using before. Any ideas?

I reinstalled the CBM 1.1 mod, but it still is not working. So far, my other games are all working fine.

AdmiralZhao July 11th, 2007 11:05 PM

Re: The End of Time2 - full, starting...
 
Not sure if this makes a difference, but there it looks like there are two different versions of the CB mod. Version A has the entire mod in one package, while version B has the mod split up into multiple packages (spell mod, item mod, etc.) I'm using version B (the multi-package version) since I ran into problems with version A. Maybe try switching versions, if you are not already on version B?

AdmiralZhao July 11th, 2007 11:32 PM

Re: The End of Time2 - full, starting...
 
In other news, the Galdermen of Midgard are willing to purchase air gems, nature gems, and death gems at 25 gold a piece.

LoloMo July 11th, 2007 11:51 PM

Re: The End of Time2 - full, starting...
 
I have been using the mod that's split into multiple packages. I'm at a loss on what to do here.

LoloMo July 13th, 2007 11:01 AM

Re: The End of Time2 - full, starting...
 
I'm back in business! It appears that there was a conflict with another game using modified CBM mod. The fix was to manually select the original CBM 1.1 mod before loading the game. Thanks to Johnarryn for that suggestion!

Sleet July 17th, 2007 12:31 PM

The End of Time2 - Delay game?
 
I will be out of town with no email/internet access Friday-Sunday (July20-July22).
If alright with all to delay during that time? If not, have fun. http://forum.shrapnelgames.com/images/smilies/happy.gif

AdmiralZhao July 17th, 2007 11:21 PM

Re: The End of Time2 - Delay game?
 
A delay this weekend is fine with me.

LoloMo July 18th, 2007 06:12 AM

Re: The End of Time2 - Delay game?
 
ok with me also

Burnsaber July 18th, 2007 07:29 AM

Re: The End of Time2 - Delay game?
 
same here.

seej July 18th, 2007 10:07 AM

Re: The End of Time2 - Delay game?
 
ok with me

johnarryn July 20th, 2007 10:37 AM

Re: The End of Time2 - Delay game?
 
This game will be delayed by roughly 10 days... im moving and will not have access to the internet... sorry for the delay.
I will let you know when the game is up and running again.

Sleet July 31st, 2007 11:54 PM

Re: The End of Time2 - Delay game?
 
Looks like the Ulm bashing bandwagon is fillin' up, jump on soon. http://forum.shrapnelgames.com/image.../beerglass.gif

Burnsaber August 2nd, 2007 04:27 AM

R\'lyeh has fallen!
 
All hope is lost. With the vast hordes of atlantis in front of us and Patala biting our tentacled behinds, there is no other option but loss. The world will never see the beatiful dream from the void.

The early war with atlantis was my downfall. I looked up LA atlantis's troops and they seemed sucky enough underwater, thought I could win easily with Crab Hybrids. I just couldn't see those Shamblers hordes coming up. Well, me and Atlantis had couple of nice epic showdowns. I'll be soon putting myself to AI.

Had fun, thanks for all parties involed.

LoloMo August 2nd, 2007 04:51 AM

Re: R\'lyeh has fallen!
 
It was a well fought war, R'lyeh. My guess is that if you had time to build up research, things would have turned out quite differently. Those farstrikes hurt! The shamblers were a lucky find, though if I didn't have the income advantage, they wouldn't have been of much use.

Good luck and see you again in another game soon.

Sleet August 2nd, 2007 03:53 PM

Re: R\'lyeh has fallen!
 
Ulm forces are making life difficult in some nations' backwater provinces. http://forum.shrapnelgames.com/images/smilies/skull.gif
The lady may be on her way to start singing, but we will ensure there is much uprising and pillaging before that happens.
Salute. http://forum.shrapnelgames.com/images/smilies/evil.gif

AdmiralZhao August 4th, 2007 03:00 PM

Re: R\'lyeh has fallen!
 
Bravo, Ulm. I can see that you truly care for your subjects, as you would rather overtax and pillage them to death rather than let them fall into the paws and claws of lizards, apes, and cannibals.

GameExtremist August 4th, 2007 07:10 PM

Re: R\'lyeh has fallen!
 
Okay I'm out as mentioned here... http://www.shrapnelcommunity.com/thr...amp;PHPSESSID= ..I havent found a sub yet...sorry about this but I leave for my big trip today and have heaps to do....

Good Luck all!

Sleet August 6th, 2007 12:19 PM

Re: R\'lyeh has fallen!
 
Aye, only pillaging enemy lands with my stealthy armies.
Also the enemy populace make good sport for the Blood hunting.

Sleet August 11th, 2007 12:17 AM

Ulm is on the way out
 
Well with multiple nations going after me again, not much point so, AI will be taking over this turn.

At least I had some fun with sneaky Vampire-led crossbowmen behind enemy lines... http://forum.shrapnelgames.com/images/smilies/happy.gif

Have fun all!
Cheers,
Sleet http://forum.shrapnelgames.com/image.../beerglass.gif

Methel August 14th, 2007 06:34 PM

Cowards...
 
So what coward is spamming black death on my provinces?
Please raise you're hand so I can march my new horde of undeads on you.

AdmiralZhao August 14th, 2007 07:13 PM

Re: Cowards...
 
Those Mictlani have a shifty look about them...

AdmiralZhao August 19th, 2007 02:45 AM

A month that will live in infamy...
 
It turns out that my last post was only too accurate. Mictlan has broken a 40 turn NAP in order to launch a surprise attack against my peaceful empire. They were abetted by the cruel (but foolish!) C'tissians, who met my offers of a NAP with a wave of Imprint Souls, followed by a general advance along all fronts.

Fortunately, the forces of freedom fought back fiercely, and the invaders met with several marked defeats. The largest invading army, led by the C'tis prophet, was encircled and completely destroyed. In the end even his own troops turned against him as they realized he had led them to certain death. News of this disaster has sent enemy morale plummeting, so that desertion and back-talk is rampant in the lizard ranks. In one notable case, an army of over 100 C'tis soldiers fled from a single lesser horror. Even now the tide is turning against the lizard hordes. Midgaard has activated its second-strike capability, and is launching thugs from their protective domes deep into the enemy's agricultural and industrial centers.

As for the backward Mictlani, they are still fighting the last war, where massed jaguar charges were the order of the day. Next month our forces will head out to meet them, and demonstrate the latest in combined-magics battlefield theory.

LoloMo August 19th, 2007 05:58 AM

Re: A month that will live in infamy...
 
And so the last wars will be fought as the Behemoth Midgaard rises to claim the world. The Atlantians will fight against this power. NAP with the Midgard is hereby terminated. You have 3 turns before we claim all of the seas and your coastal fortresses.


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