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-   -   Site-searching question (http://forum.shrapnelgames.com/showthread.php?t=35182)

Snacktime June 25th, 2007 12:20 PM

Site-searching question
 
Noob question about site searches. If I have a mage searching for sites, to what extent does his magic skill matter? I gather that if he is, say, a level 2 fire mage, he will only find fire magic sites that are level 2 or below. But are there a lot of magic sites that are only discoverable with far higher levels? So far it doesn't seem that way to me.

Maybe I should ask it this way: what is the rough distribution of magic sites that might be in a province, in terms of the level search required to find them? is it a waste of time to cast Auspex etc in a site that has already been searched by a lower level?

Archonsod June 25th, 2007 01:00 PM

Re: Site-searching question
 
As far as I know most sites are level 2, with one or two per school which are level 3.

Whether it's worth casting spells depends on the site frequency set at the start of the game. A high frequency means there's a good chance of at least one site per province, however with a L2 mage you'll likely find the one's of interest. In this case, you're better off casting something like Acashic Record to find the sites you otherwise couldn't (i.e. those of a school you can't access).

Location also seems to play a part. Deserts and Mountains tend to be good for fire sites, forests for nature, coasts & rivers for water and so on.

Cor June 25th, 2007 01:28 PM

Re: Site-searching question
 
IIRC sites go up to level 4. Which means once a level 4 mage comes through you have found all the sites possible.

Lazy_Perfectionist June 25th, 2007 02:17 PM

Re: Site-searching question
 
Search for Edi's signature. It's unfortunately not in the sticky thread, last time I checked, but his database is linked to in his sig. And it includes a full list of magic sites. If you know how to sort the database, you can easily get an idea of a). the frequency of sites b). the level required to find them, and c). the terrain you can find them on.

Edratman June 25th, 2007 02:56 PM

Re: Site-searching question
 
If you refer to EDI's magnificent spread sheet you will see that you can get almost all of the sites, especially the independent mages, with a level 2 search. I have found that is is a waste of time and resources to do a level 4 search if a level 2 search is performed because the level 3 and level 4 sites are so far and few between that you might go several games before you had a hit with a level 4 search vs a level 2 search. As an aside, if you only did a level 1 search, it is worthwhile to do at least a level 2 search.

vfb June 25th, 2007 10:41 PM

Re: Site-searching question
 
On the other hand, some L3/L4 sites can give you a really powerful ritual discount or some nice units (recruitables or free summons).

Astral everywhere (non-ocean) is important for the potential units and 50% conj discount. Blood nations should Bowl of Blood in swamps and forests first.

Here are the really nice sites (imo):

Mountain:
E3 for Conjurer's Cave (30% conj discount)

All except water:
S3/S4 for Libary of Time/Grey Tower (Shadow Seers)
(S4 everywhere can also find the Strange House, I think it might have a void gate, but I've never found it.)
S3 for Ultimate Gateway (50% conj discount)
N3 for Oak of Ages (50% enchant discount)

Forest:
B3 for Blood Rock (30% blood discount)

Swamp:
B3 for Summoning Circle (60% blood discount)

If you are planning on a lot of Gift of Reason and Beckoning:
All except water:
D4 for Crown of Darkness (40% thaum discount)

Velusion June 25th, 2007 10:54 PM

Re: Site-searching question
 
So basically the vast majority of sites are L2. If you want a shot at finding a few of the really nice discount sites (which can make a big difference in large late games) you can search with a L3. Search with L4s only if you have nothing else to do with them.

Jazzepi June 30th, 2007 05:02 PM

Re: Site-searching question
 
Can someone help me out comprehending this database? I'm looking a the excel version.

There's columns "LVL", "TYPE", and then F/A/W/E/D/N/B. I assume that the level means the level you need of the specific type listed next to it, and all the letters are the gem output. Is that correct?

Is there an easy way to organize it so that I can see which sites appear in the water?

I checked on the actual number of level 1-2 sites and I counted it to be 299. Compared to the # of level 3-4 sites being 74. Breaking it down even further, there are 57 level 3 sites, and 17 level 4 sites.

What I'm curious about, more than anything else, is that I'm going to make a pretender to do some specific spell casting, but I also want to use him for site searching, so I'm trying to figure out the highest level he should be in paths when I'm only pumping them to site searching. It seems like level 3 is the answer. If you have level 3 in a path, according to this database and my bad math, you should have a 95.44% chance of finding a site of that type in the province. This doesn't take frequency modifications into account, which probably shift the number higher as level 4 sites are less frequent (the ones you can't find) and level 1-2 sites are going to be more frequent.

So I'd like to hear other people's ideas on this.

Jazzepi

lch June 30th, 2007 05:21 PM

Re: Site-searching question
 
LVL = level required to find it. 0 is prolly visible from the start, for the others you need to look with a mage from that TYPE who has at least the level listed to find it.

FAWEDNB is the number of gems by type, yes.

If you scroll a bit more to the right, you can see the province terrain where the sites can be encountered. I guess you can sort the data by the Sea column.

Endoperez June 30th, 2007 05:46 PM

Re: Site-searching question
 
There's also a terrain column for Deep Sea. Otherwise, read what lch wrote.

Jazzepi June 30th, 2007 05:52 PM

Re: Site-searching question
 
Maybe I'm missing something, but the plains/forest/mount/waste/farm/sea/ciast/swamp/deepsea/coast/unique are all empty in this database I'm looking at. I suppose they're suppose to have a X mark or something to indicate that's where the site is allowed to spawn?

Jazzepi

vfb July 1st, 2007 12:20 AM

Re: Site-searching question
 
They have 'Yes' in the .ods file to indicate that's where the site is allowed to spawn. Maybe it's a problem with exporting a boolean type field to .xls?

Edi July 1st, 2007 01:42 AM

Re: Site-searching question
 
It's probably a conversion problem from the OpenOffice format to Excel, but I'm not going to fix it. I lifted the coding for site display from DrPraetorius and didn't check if it worked in Excel. If somebody wants to fix it, go right ahead.

Also, reading the Magic Sites section of the Glossary sheet should give you a good idea of what the different columns mean. The Glossary has explanations for all of the columns in all of the otehr sheets.

DireAussie September 28th, 2007 02:25 AM

Re: Site-searching question
 
It requires a slight change to the formula, basically it needs an extra IF condition for the >= test

fixed formula for row BF2:
<font class="small">Code:</font><hr /><pre>=IF(IF(MOD($E2+32768,SiteMasks!$A$3)&gt;=Sit eMasks!$A$2,1,0)=1,"Yes","")</pre><hr />

The formula is the same through to row BP2 but you have to replace the numbers from $A$3 and $A$2 with the numbers from the old formula. Then you can just fill down the columns.

Humakty September 28th, 2007 09:30 AM

Re: Site-searching question
 
I'm not contesting your logic, but to make my mages crawl on the map seems to me quite long. If you organize your search wisely, you need one turn to move and one turn to search,whereas a mage casting search spells search every turn.
It is true it costs me a big quantity of gems.
I think that the more sites you put as a setting, the more it is viable to cast search.(the less gems it represents of your total income)
In facts, I guess it is just sheer lazyness.(cast monthly and forget..) http://forum.shrapnelgames.com/images/smilies/happy.gif


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