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Creature size inconsistencies
The sizes of large creatures in Dom3 are often out of whack.
This is only a sample list, since I don't have access to the full unit databases on this computer. However, if people agree that this is a problem, I'd be willing to put my work where my mouth is, and sift through the database to come up with a balanced list of monster size recommendations. Dragon: 6 Elephant: 6 Kraken: 6 Shark (large): 6 Basalt King: 5 Seraph: 6 Lumber Construct: 5 Cyclops: 5 Father of Winters: 6 Gryphon Rider: 5 (Note that Pegasus Rider = 4) Catoblepas: 6 Is an elephant really as large as a dragon? Judging by sprites, the Kraken looks much smaller than a dragon, or even than a basalt king. The Seraph looks smaller than a Cyclops, though it does have a huge wingspan when attacking. But should a Cyclops be smaller than a Father of Winters, equal to an amazon on gryphonback? And the Catoblepas seems like it ought to be bull-sized, not elephant-sized. The shark is an obvious problem: even a great white shark tops out around 5000 lbs, while African elephants can easily be 12000. There's no way a shark should be elephant-sized, let alone dragon-sized. So: monster sizes don't seem to be broadly consistent. They should be! |
Re: Creature size inconsistencies
I think dragons should be size 11.
http://forum.shrapnelgames.com/images/smilies/wink.gif -Max P.S. Apologies to Spinal Tap. |
Re: Dragon Size & Max
Ooh, give those size 11 dragons trampling too! http://forum.shrapnelgames.com/images/smilies/wink.gif
Seriously, with some characters such as the Titan pretenders, tweaking the size can be dangerous thanks to a certain pair of earth forged boots. |
Re: Creature size inconsistencies
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In reality, sharks are smaller than elephants. But we're talking about a fantasy game here. Also I think there are actually two 'problems' that you're talking about here.
1. Some units are the wrong size. 2. Some sprites are the wrong size. This is only true via comparison. I don't know much about sizes 5 and 6, but I had a look through some size 3 and 4 units to work out how big I should be drawing some of my mod graphics. I've attached a little image showing some different size units. There doesn't seem to be a huge problem looking at these. But then you look at a unit like the underwater archmage pretender. Is the sprite too small? Is the size too big? Is it just that all the other size 5-6 units have sprites that are too big? |
Re: Creature size inconsistencies
what always annoyed meh is the amount of size 6 characters that dont have trampling automatically ..
What the thing doesnt know how to stomp?!?!?! |
Re: Creature size inconsistencies
Maybe it just doesn't like to.
Maybe it prefers its nice shiny sword. |
Re: Creature size inconsistencies
I think the kraken is noticeably too small. None of the others have bothered me particularly to be honest.
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Re: Dragon Size & Max
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I'm not enamored of Trampling pretenders; I've seen them get fatigue-slaughtered by large armies even with huge reinvigoration. But that said, I'm well aware of how size increases can significantly beef up a creature with foot slots! |
Re: Dragon Size & Max
I wish there was a way to _disable_ trampling on a commander. The main reason I
have never used the earth mother in multiplayer is that after the first few turns, trampling becomes a liability. |
Re: Dragon Size & Max
A better way of looking at this is, that many creatures are actually larger than size 6 but since size 6 is the limit, therefore, they're listed as 6.
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Re: Dragon Size & Max
The problem with making a blood fountain smaller is that it makes it vulnerable to tramplers- and it doesn't have that many hitpoints to begin with.
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Re: Dragon Size & Max
Saulot is right on track!
I didn't expect stuff to be larger than the hydra when we first made dom-ppp. And the square limit of 6 sizepoints makes it a problem to change. Thus size 6 =max size. Winged critters generally have sixe one higher than their actual size, and they have fx_ressize (might be called #ressize in modding) different from their actual size. Ressize is used to calculate resource cost and feedrates (IIRC). Also size is more on the width than height of a unit, since it determmines how many units fit in a square. Gryphon takes up more of a square than a horse - size=4 plus wings - size=5. This makes fliers a bit better tramplers than they should, but on the other hand you might get buffed by wings perhaps. |
Re: Dragon Size & Max
Also wouldnt flying creatures be slightly better tramplers anyway? A big creature hitting you from above would be quite damaging after all http://forum.shrapnelgames.com/images/smilies/happy.gif.
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Re: Dragon Size & Max
Fliers having wingspan increase size and being better tramplers is fine to me too.
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However, I would envision Dragons and Krakens much bigger than an elephant, especially given the wingspan on dragons. And neither have foot/armor slots in their size6 form. |
Re: Dragon Size & Max
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Mind you, this was a Ural owl, which weighs somewhere around one kilogram and it only hit him once. When you add anything the size of flying tramplers in Dominions... *shudder* A flying trampler does not need as much mass as a non-flying one simply because Ek=½mv^2 and flying tramplers generally come at you much faster. |
Re: Dragon Size & Max
Ive done wildlife control and to me a flying trampler would indeed have a bonus. Wings are definetly used to increase the attack ability of large flyers. If its large enough to trample you then the large wings would be used to "buffet". They might not do damage but they do tend to cause the victim to crouch or even be knocked down, which would definetly make the trampling more effective.
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Re: Dragon Size & Max
If we are aiming for realism than flyers should also have a chance of being "shot down" with any given attack and taking massive damage when they crash into the ground.
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Re: Dragon Size & Max
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Re: Dragon Size & Max
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Here's the stock response: Why don't you do it? You're the one who wants it done. It's easily moddable you know. |
Re: Dragon Size & Max
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That being said, I haven't gotten into modding, and I'm probably not going to learn modding just for a way to implement this, so I will need a little help. But this seems more of a "bug" (no, not a technical bug, but a misconstruction/inconsistency of the game) than an issue of play preference, so a mod may not be the right solution. And who would take the time to utilize a mod for such a gameplay-trivial alteration? Anyways, the impression I'm gathering from this thread is that most people are happy just the way things are, so unless I hear more voices otherwise we'll all just keep on enjoying our size-6 sharks. |
Re: Dragon Size & Max
The way I see it, the OP was not so much demanding a fix as asking the community whether a fix was needed.
-Max |
Re: Dragon Size & Max
I've always thought the size rating was comparitive rather than absolute. In other words, size 2 or so is around man height, size 1 is tiny (child, small dog, rodents etc) and size 6 is "large enough that it makes no difference how big it is, anything mansized is still going to end up as a red stain". Hence Dragons and Elephants are the same size level, but not necessarily the same size.
As for sharks, I've always thought of the Giant Shark as being something more akin to the prehistoric 'double decker bus size' beasties rather than the comparitively small modern equivilent. |
Re: Dragon Size & Max
Ah yes, Megalodon: 40-50' long, 20-30 tons. I'd say that's a size 6. |
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