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How is movement determined?
I seem to remember reading in the manual that if two nations each move into enemy provinces, the order that they do so is determined randomly. Thus, if one army is moving *into* an enemy province, while another army is moving *out of* that province, into a province that is its enemy...then the first army has a chance of attacking the second army before it moves.
Am I correct? And if not, how come in SP games, the AI keeps attacking my armies with tiny forces, halting its movement into their provinces? Happens all. the. time. in SP games. Yet I've been chasing my opponent all over the map, through my territories, in a SP game for like 5 turns now, and haven't caught him yet. How can I stop him? |
Re: How is movement determined?
I've heard that move order is actually determined by nation number, so if his number is before yours, he'll always catch you, you'll never catch him.
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Re: How is movement determined?
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Re: How is movement determined?
You are talking about two things in one statement. Your first question was about opposed moves. The second was about unopposed moves.
In an opposed move (army 1 moves from A->B while army 2 moves from B->A) the battle will occur randomly in province A or B. In an unopposed move ( army 1 moves from A->B while army 2 moves from B->C) you will never have a battle. Not ever. In order to "catch" an army you must work out in your head where you predict they will move and then move there before them (so you would move to prov C, not B) to head them off. |
Re: How is movement determined?
However, I believe, nation numbers do matter in some cases. If army 1 moves from A->C (indy province) and army 2 moves from B->C, then the nation with a lower number fights the indies first, and should they win, meet the other army as defenders. I think it's quite consistently as I described in cases where two nations attack simultaneously same (hostile to both) province.
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Re: How is movement determined?
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Re: How is movement determined?
Hrm. Maybe I need to clarify.
There are two, seemingly mutually exclusive, situations I am dealing with here: 1) In single-player games, I will move to attack an enemy province with an army, then end my turn. Next turn, I discover that the A.I. has sent a small force to harry my much larger army, and that battle seems to have negated my own movement order for my army. This doesn't always happen, but it does happen with annoying regularity. 2) In one of my MP games, I have been chasing an enemy army all over my own territories, and every time I move into a territory he has conquered, he moves out of it into another one of my territories, conquering *that* one. Once, we even exchanged places! Now. From the responses to this post so far, it seems that if my army moves into a province an enemy army occupies, and *that* army at the same time attacks one of my provinces, then I will never, ever catch it. I have to anticipate its movement to catch that army. But if that's the case, then scenario 1) in SP games is impossible. The AI army could not cut off my army's movement into its territory by attacking me, since our move orders would then resolve at the same time (because we are each moving into 'enemy' territory), and we would simply exchange places. (And the AI's attacks do not involve stealth units, in case that's one theory--i.e. stealth in, then "Attack Current Province".) Does the AI get special treatment this way? If so, that seems decidedly unfair for MP games... |
Re: How is movement determined?
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1) Movement into friendly provinces. Will happen first. 2) Movement into enemy provinces. Will result in a fight. If A attacks B and B attacks C, then both movements will happen at the same time and the resulting fights will not feature the units that moved away. 3) Movements of armies against each other (A to B, B to A). A variety of things can happen, it's outlined in the manual. |
Re: How is movement determined?
No need to clarify - I answered both your scenarios in my above post.
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Re: How is movement determined?
If you look in the manual, movement and battles are two distinct things. There seem to be three situations flying around now, and I will answer them according to the manual.
1) Army 1 moves from province A -> B and Army 2 moves from B -> C. They will never meet, because movement is before battles. 2) Army 1 moves from A -> (indy)C and Army 2 moves from B -> C. The battles should be in random order, according to the manual. 3) Army 1 moves from A -> B, and Army 2 moves from B -> A. The armies have a random chance of meeting based on their sizes. If they meet they randomly fight in either A or B (50/50 chance). |
Re: How is movement determined?
There's one scenario that hasnt been mentioned. What if an enemy army is sieging one of my fortresses? According to the map that province is neither mine nor his...it has both flags. It happened to me in a MP game and i expected that since moving to a friendly province happens earlier than moving to an enemy prov at turn resolution i would catch his army. After all, if that province (the one with the fortress) had both flags, it should be taken as friendly for both of us, right? Well it doesnt...he still moved before me, taking another of my provinces...and kept running...
I assume that provinces with both flags arent friendly for any of us then. But i think giving the "friendly" status for both nations would be a nice way to make fortresses more useful while defending, isnt it? I mean, raiding a fortified province would mean that you have a chance to get caught by a defending army coming for you, and should be taken in consideration both as a defensive as well as an offensive strategy. Anyway, just a thought http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: How is movement determined?
I'm pretty sure the besieger is considered the province owner, so the province is friendly for him. Which makes sense. He gets the income, can patrol, etc. He owns everything in the province except the fortress, so an army moving into the province is treated as if it was his.
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Re: How is movement determined?
Mostly correct, thejeff. He owns everything in the province except the fortress, lab, and temple.
My experience lines up with theJeffs. Though... IME - Assassinations happen before movement. I'm not certain what happens when the defending army trys to break siege and the attacking army tries to pull back to friendly territory. My guess is the siege breakers attack before movement since they're already there. What happens when a scout belonging to player Y attacks the province A belonging to player Z he's in and the defending army belonging to player Z moves from province B to Province A? |
Re: How is movement determined?
Assassinations do happen first. Catching sneaking troops happen after other battles.
Siege breaking happens along with movement, since reinforcements for either side can arrive before the battle. The besieger pulling out to friendly territory happens first. Invading a different province should work normally. I'd assume stealthy units attacking don't interfere with movement. In your example the defending army would move first, since it's friendly movement, then the scout would attack. I've seen this happen, using scouts to take 0PD provinces from the AI. |
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