![]() |
Strange House
How exactly does this magic site work? I just found it in a game so I sent an indy commander over to "Enter Site", but that command isn't listed. Does it have to be a special kind of commander to enter?
|
Re: Strange House
Has to be astral, I think.
|
Re: Strange House
Usually the site tells you what sort of commander you need to use it.
Jazzepi |
Re: Strange House
It doesn't at all. Only says "Enter to summon void monsters".
I suppose I'll try an astral guy then. |
Re: Strange House
Makes it sound like it's the same as the Void Gate of R'lyeh then.
|
Re: Strange House
So how does Ry'leh's work then, it has to be a priest?
|
Re: Strange House
I believe that only astral mages can enter the R'lyeh void gate. However, in dom2, pure mages that entered the gate quickly lost their minds (i.e. became feebleminded). Only astral mages that were also priests could enter the gate and avoid this effect. Not sure if it works the same in dom3, but it probably does.
Not at all sure if the same rules apply to the Strange House however, as I have never had opportunity to use the site. |
Re: Strange House
I thought R'lyehs starspawn alone had some special voidgate resistance(I think the stargazer has an even bigger resistance to it) but an astral priest requirement would probably have been easier to code.
|
Re: Strange House
As far as R'Lyeh's void gate, any astral mage can use it, but the 150 gold starspawns have a lower chance of insanity than other astral mages. The named hero Cthugul has even less of a chance to go bonkers. I'm certain it works the same way in Dom3 as it did in Dom2 (I recall seeing a tip of the turn that mentions this as well).
As far as this site, it sounds like it's very much like the void gate. I've never seen it in any of my games though, so I can't tell you for sure. |
Re: Strange House
The Strange House in the Mist is another of Lovecraft's stories... so it probably has a lot to do with Rlyeh indeed. :p
|
Re: Strange House
Just imagine if R'lyeh finds one. Double the { summons | screaming | vanishing into the void }.
|
Re: Strange House
I found this magic site in two different games. From my experience the "Strange House" would only allow astral commanders/mages to enter. However from my experience no creatures would appear... so it was either broken or the commander/mage must have the summoning skill.
|
Re: Strange House
You need the Summoning skill to get good units at lower risk.
|
Re: Strange House
I got a couple of weird beasties when I used it. First turn I tried in fact - but at the same time my poor theurg got lost in time and space.
He appeared about 20 turns later, with an extra level of astral and 107(%?) insanity. |
Re: Strange House
Ha, that's pretty cool that he gained astral (my condoleances for his insanity however).
|
Re: Strange House
So it's exactly like Ry'leh's Void Gate in every way then?
|
Re: Strange House
Yes, it's a second Void Gate. Enter at your own risk.
|
Re: Strange House
I'm actually a big fan of the void gate as Dom2 R'Lyeh and now MA R'Lyeh has always been my favorite nation. You can get your summoner killed, lost, lose his mind, or get attacked by the creature(s) he was supposed to be summoning, but you can get some really cool things out of it. I love my Greater Othernesses and my Vastnesses. [img]/threads/images/Graemlins/icon09.gif[/img]
|
All times are GMT -4. The time now is 12:54 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.