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-   -   Future Patches of Dominions_3 (http://forum.shrapnelgames.com/showthread.php?t=35724)

NTJedi August 11th, 2007 01:10 PM

Future Patches of Dominions_3
 
Quick Survey... this survey is how the community can vote on what we believe should be done in the next upcoming patches. Anyone who just reads the forums can quickly create an account to join in the voting.
Everyone can choose their top two choices:

Hadrian_II August 11th, 2007 01:14 PM

Re: Future Patches of Dominions_3
 
I'd say fixing but is the most important, and the other things should be considered eyual.

Velusion August 11th, 2007 01:16 PM

Re: Future Patches of Dominions_3
 
Yea bugs first. Its the least fun thing to fix for the devs but it is the best thing for the game.

Endoperez August 11th, 2007 02:40 PM

Re: Future Patches of Dominions_3
 
I would've liked to choose three:

a) New Events, because the more events there are the more interesting Luck and Misfortune become, and in the latter case, "interesting" doesn't have to equal "good"...
b) new heroes and national spells, because all nations don't have heroes yet
c) new modding commands, because I like modding

This is also my personal order of importance. I didn't vote for modding commands, because I trust that Illwinter staff does better-quality stuff than most modders.

Sir_Dr_D August 11th, 2007 02:54 PM

Re: Future Patches of Dominions_3
 
I voted for 'On balancing existing spells, items, nations'

I woul like all the spells, units, and bless to be more balanced so there is more strategic options available, before new content starts getting added.

Theonlystd August 11th, 2007 03:43 PM

Re: Future Patches of Dominions_3
 
removing micromanagement

Me and a friend play some big MP games and after awhile most of my time is spent tracking down leaders and armies to move to the front and foraging 20bajillion items every turn that i so wish could be put on auto forge .

A que or repeat recruit commander option would also be helpfull

Sombre August 11th, 2007 03:54 PM

Re: Future Patches of Dominions_3
 
I went for fixing bugs (how can anyone not take this as a pick?) and more modding commands. Not because I think more modding commands is what the game needs, simply because I'm a modder and I'm selfish.

Sir_Dr_D August 11th, 2007 03:58 PM

Re: Future Patches of Dominions_3
 
i didn't mention fixing bugs because that one is so obvious, but that is the the other option that I selected. i see it in going hand in hand with balancing the game.

Salamander8 August 11th, 2007 04:57 PM

Re: Future Patches of Dominions_3
 
I went for fixing bugs and new nations. Bugs need to be stamped out, and I can never have enough nations to choose from.

Gandalf Parker August 11th, 2007 06:14 PM

Re: Future Patches of Dominions_3
 
Quote:

NTJedi said:
Quick Survey... this survey is how the community can vote on what we believe should be done in the next upcoming patches.

Thats rather a misleading statement isnt it?

It also seems worthless to have things like "fix bugs" on the same choice list as "add new nations" since they are not mutually exclusive. What good is it to choose one over the other when its different people doing them?


K August 11th, 2007 08:05 PM

Re: Future Patches of Dominions_3
 
I want all of that stuff (every choice).

I'm greedy.

But considering there are only two devs, which includes one who fixes bugs and changes code and one who writes content like new nations and heroes, I don't really see how requesting one or the other really matters. Each guy will work on what he does (or not, as he pleases).

Hell, after adding Lanka and the demon/darkness issue fix, I pretty much want them to do whatever they feel like.

noname August 11th, 2007 11:53 PM

Re: Future Patches of Dominions_3
 
Adding new nation-specific heroes and spells can be important, as these elements give a certain uniqueness to the nation they are bestowed upon.

Arralen August 12th, 2007 04:06 AM

Re: Future Patches of Dominions_3
 
Quote:

On fixing only major bugs(red ones), then starting development of Dominions4

Invalid question.

Kristoffer has made it pretty clear some time ago (and I haven't seen a contrary statement since) that Illwinter is not going to do a "Dominions IV"

A) based on the engine of DomPPP-Dom3, as "everything that can be done (and maybe even more) has been done. A major change/fix at one point is likely to break the code at another point", therefore bugfixing is on the verge of getting out of hand already.

B) starting a complete re-code, what would be required to do a major change or expansion of the game: It took Johan several years to get the code base where it is now, and it looks like that he (and maybe Kristoffer as well) have very little incentive to start from scratch again, as that would become boring very fast.

If Illwinter is going to do a new game, it will be something new most likely, he said.

Kristoffer O August 12th, 2007 09:44 AM

Re: Future Patches of Dominions_3
 
> It also seems worthless to have things like "fix bugs" on the same choice list as "add new nations" since they are not mutually exclusive. What good is it to choose one over the other when its different people doing them?

It is unlikely thet we do more than a few bug fixes if we just fix bugs. If we, on the other hand, add new stuff, we tend to test things and work on the game a lot more, since that is fun. We then test more and encounters bugs and fix them. That means you will probably get twice as many bug fixes when we add stuff as when we just fix bugs. So bugfixing leads to less bugfixes and less content, while content leads to more content and bugfixes.

Having us play the game is probably the best way to get all of the above http://forum.shrapnelgames.com/images/smilies/happy.gif

Make JK play a mod game with skaven. He likes Warhammer and likes adding mod commands. If the skaven neds a particular mod command to get a fun feature he is more likely to add it. If there is a modding bug that makes the skaven not work, he is more likely to fix that.

In short: suggestions for fun stuff that is currently affected by bugs will give you more bugfixes than complaints regarding existing bugs. It might still be useful to have bugs reported though http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast August 12th, 2007 08:34 PM

Re: Future Patches of Dominions_3
 
How do we make JK play a mod game with Skaven? If you poke him, I'll set up a game!

NTJedi August 12th, 2007 11:05 PM

Re: Future Patches of Dominions_3
 
Quote:

Gandalf Parker said:
Quote:

NTJedi said:
Quick Survey... this survey is how the community can vote on what we believe should be done in the next upcoming patches.

Thats rather a misleading statement isnt it?


No, it's gathering the opinion of the community regarding the items listed.

Quote:

Gandalf Parker said:
It also seems worthless to have things like "fix bugs" on the same choice list as "add new nations" since they are not mutually exclusive. What good is it to choose one over the other when its different people doing them?


"Fix Bugs" and "add new nations" are two different tasks and have been listed so the community has an opportunity to express their opinion on prioritizing them.
Gandalf, these items have nothing to do with who does these tasks or how these get completed. This poll is purely showing the main interests of the community regarding future patches. All main categories have been listed which is why the other category is so low.

NTJedi August 12th, 2007 11:22 PM

Re: Future Patches of Dominions_3
 
Quote:

Arralen said:
Quote:

On fixing only major bugs(red ones), then starting development of Dominions4

Invalid question.

Kristoffer has made it pretty clear some time ago (and I haven't seen a contrary statement since) that Illwinter is not going to do a "Dominions IV"

A) based on the engine of DomPPP-Dom3, as "everything that can be done (and maybe even more) has been done. A major change/fix at one point is likely to break the code at another point", therefore bugfixing is on the verge of getting out of hand already.

B) starting a complete re-code, what would be required to do a major change or expansion of the game: It took Johan several years to get the code base where it is now, and it looks like that he (and maybe Kristoffer as well) have very little incentive to start from scratch again, as that would become boring very fast.

If Illwinter is going to do a new game, it will be something new most likely, he said.

First, it's not a question it's one of the optional opinions. Second even tho Illwinter has made it known there are no plans for Dominions_4 doesn't remove the fact that many within the community would desire to see it become a reality. It's one of opinions so Illwinter can identify the desires of the this community.
So Illwinter can make any decisions they want regarding future patches and future games, but this poll is to reveal the opinion of the community.

NTJedi August 12th, 2007 11:31 PM

Re: Future Patches of Dominions_3
 
Quote:

Kristoffer O said:
Having us play the game is probably the best way to get all of the above http://forum.shrapnelgames.com/images/smilies/happy.gif


Sounds good, I'm creating a unique nation which might inspire ideas and fun for you and JK. Hopefully it will be ready by October, my life keeps me very busy.

This poll is so Illwinter could view the thoughts of the community regarding future work of Dominions.

Gandalf Parker August 13th, 2007 10:30 AM

Re: Future Patches of Dominions_3
 
Why? The effects of that have already been made clear. Pushing it will be counter to the desire.

NTJedi August 13th, 2007 11:30 AM

Re: Future Patches of Dominions_3
 
Quote:

Gandalf Parker said:
Why? The effects of that have already been made clear. Pushing it will be counter to the desire.

Nothing is being pushed.
The poll has one purpose of just revealing what future work the community considers the most important.

Gandalf Parker August 13th, 2007 12:45 PM

Re: Future Patches of Dominions_3
 
Well keep it light and it might be ok.
At least it was a good job of listing the options.

Sombre August 13th, 2007 02:49 PM

Re: Future Patches of Dominions_3
 
Skaven aren't finished, but they're released, so anyone who wants to try them out is welcome to, just bear in mind they're a work in progress.

noname August 16th, 2007 06:26 PM

Re: Future Patches of Dominions_3
 
I see on the progress page it talks about the corrections made to male seducers now seducing females instead of males. What male seduction units were there in the game? As far as I could tell, the only seducers were Orieads, Succubi, Nagini, Manushya Rakshasi, and maybe Sirens.

Gandalf Parker August 16th, 2007 06:44 PM

Re: Future Patches of Dominions_3
 
When modders made male seducers they only seduced males.
It might just be fixing it so that it works. And maybe opens the way for modding. Eventually I guess we might see some in-game male seducers. Vampires? Satyrs?

HoneyBadger August 16th, 2007 07:34 PM

Re: Future Patches of Dominions_3
 
Ok, I really want to see Dominions 4 happen, but I don't know how likely that is-which is really depressing, and I'm avoiding thinking negatively at the moment.

So, my vote's for fixing major bugs, and Dominions 4, twice.

Kristoffer O August 17th, 2007 12:02 PM

Re: Future Patches of Dominions_3
 
> I see on the progress page it talks about the corrections made to male seducers now seducing females instead of males. What male seduction units were there in the game? As far as I could tell, the only seducers were Orieads, Succubi, Nagini, Manushya Rakshasi, and maybe Sirens.

There were no male seducers, and seduction always targeted males. Now there are (ityphallic) satyrs able to seduce females, available to LA Pythium with the Orgy spell.

Gandalf Parker August 17th, 2007 12:58 PM

Re: Future Patches of Dominions_3
 
Quote:

Kristoffer O said:
There were no male seducers, and seduction always targeted males. Now there are (ityphallic) satyrs able to seduce females, available to LA Pythium with the Orgy spell.

Oooh fun. Right up my alley. Thanks

NTJedi August 17th, 2007 05:01 PM

Re: Future Patches of Dominions_3
 
Almost 200 votes.
Definitely looking forward to the upcoming patch, looks like the largest patch to be released.

Hopefully JK will be able to contribute to some of this patch too.

Meglobob August 17th, 2007 05:23 PM

Re: Future Patches of Dominions_3
 
Yes this latest patch looks awesome, its been good having Kristoffer around the forum so much.

Kristoffer O August 17th, 2007 05:35 PM

Re: Future Patches of Dominions_3
 
It's been fun to be here http://forum.shrapnelgames.com/images/smilies/happy.gif

I assume this will gradually change now, since I'm back at work and the students arrive next friday. Also JK is back from India, so there might be other stuff to do for me than hang around here http://forum.shrapnelgames.com/images/smilies/happy.gif.

I should probably sign up for another game and have JK do the same http://forum.shrapnelgames.com/images/smilies/happy.gif. Keeps me active on the forum.

Maraxus August 17th, 2007 10:52 PM

Re: Future Patches of Dominions_3
 
I definitly vote for modding options first.

Why should you include the content yourself when you could just give us the possibility to do that ourselves?
...Oh, yeah, the fun... http://forum.shrapnelgames.com/images/smilies/wink.gif

AI improvements would be very nice, too (I see the limited AI as Dominions biggest flaw), however, I also see the complexity of the problem and would guess that this would take unefficiently many manhours of work for minimal effect, so ... some features first.

Gandalf Parker August 18th, 2007 12:10 PM

Re: Future Patches of Dominions_3
 
Yes the progress page definetly shows that Johan is back.

When he is working on the modding commands, be sure to mention that there are also some command switches and mapping commands he can look at. http://forum.shrapnelgames.com/images/smilies/happy.gif

Mappers Wishlist

Server Wishlist

Modders Wishlist

Particularly things like error-checking the nations, and #startspell


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