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-   -   Stone Sword (http://forum.shrapnelgames.com/showthread.php?t=35816)

Xietor August 20th, 2007 07:43 AM

Stone Sword
 
Why does the stone sword affect gargoyles who are already stone? Someone tell me this is not working as intended?

Shovah32 August 20th, 2007 07:46 AM

Re: Stone Sword
 
Perhaps it turns them from moving, magically animated stone into solid rock and over-rides what-ever sort of magics were used in their creation?

Xietor August 20th, 2007 07:58 AM

Re: Stone Sword
 
We have many bright and imaginative people on this board, and you are one of them. I am sure a "plausible" explanation can be found to cover any scenario.

No one is a bigger fan of petrify than i, as MA Pangaea is my favorite race, and the Gorgon my favorite pretender. But it really should not work against

1. Blind; and 2. Stone beings.

I think the problem is that there is no designation of living statues and gargoyles as "stone." And that needs to be in the game if petrify is also in the game. In the rock, scissors, paper nature of complex strategy games, I think stone beings should be labeled as such and be immune to petrify.

HoneyBadger August 20th, 2007 01:29 PM

Re: Stone Sword
 
I would think the stone sword would affect blind troops, since it's the sword's touch-I'm speculating-rather than the sight of it-that turns a being into stone.

Nikolai August 20th, 2007 02:07 PM

Re: Stone Sword
 
I agree that sword and spell should work on blind beings. Not Gorgon, not artifact shield, because the petrify effect acts before the hit is taken, so has to be sight based.

But it would be nice if the sword did not act on stone beings. Not necessary, but nice.

Fate August 20th, 2007 02:07 PM

Re: Stone Sword
 
I think he means stone units shouldn't turn to stone, and neither stone nor blind units should be petrified by Gorgon (the blind units are there because they cannot see the Gorgon).

Kristoffer O August 20th, 2007 02:21 PM

Re: Stone Sword
 
There is a flag for stone beings. I thought it made stone beings immune to petrify. At least it makes them vulnerable to shatter etc http://forum.shrapnelgames.com/images/smilies/happy.gif.

Endoperez August 20th, 2007 03:11 PM

Re: Stone Sword
 
What flag is this? Inanimate? Well, would it be possible to have Petrify change Lumber Constructs into Crashers? http://forum.shrapnelgames.com/images/smilies/wink.gif

Xietor August 20th, 2007 03:57 PM

Re: Stone Sword
 
I can confirm the gargoyles are not immune to petrify. Let me test living statues.

Kristoffer O August 20th, 2007 04:59 PM

Re: Stone Sword
 
The flag is stonebeing

Endoperez August 20th, 2007 05:36 PM

Re: Stone Sword
 
Quote:

Kristoffer O said:
The flag is stonebeing

Wow... I always thought Smasher worked on inanimate beings. Could it be made moddable? I guess it won't be used much, if ever, but just having the command in there can give ideas. For one, it's once again made me want to do a Gargoyle nation based on the Disney's cartoon. Gargoyles with #stonebeing but not #inanimate; strong, slow-moving (mapmove 2 at most) fliers with good natural protection and rejuvenation, average magic resistance, good morale, etc. The problem is that I've got too many ideas, too little time and so few hero slots. Two unique immortals (perhaps one a hero and the other a blood summon), perhaps a Tuatha/Eriu -themed hero or two, an Archmagus hero, Timedancer, perhaps Captain of the Gargoyles as a stealthy assassin human OR as a benevolent non-mage ghost, a multihero Hunter with magic-slaying arbalest...

HoneyBadger August 20th, 2007 05:40 PM

Re: Stone Sword
 
I like the idea of petrified, non-stone inanimate units gaining a protection bonus, instead of being killed. It's a good balance against gorgons, the aegis, stone sword, etc.

tibbs August 20th, 2007 05:54 PM

Re: Stone Sword
 
So stone boots and stone sword are a good combination then?

Endoperez August 20th, 2007 06:04 PM

Re: Stone Sword
 
Quote:

HoneyBadger said:
I like the idea of petrified, non-stone inanimate units gaining a protection bonus, instead of being killed. It's a good balance against gorgons, the aegis, stone sword, etc.

Except that giving Stone Sword into a non-stone inanimate commander, like a Golem (clay, not stone) would HELP the Stone Sword's wielder.

Kristoffer O August 20th, 2007 06:11 PM

Re: Stone Sword
 
> Wow... I always thought Smasher worked on inanimate beings.

I think it does. Skeletons are brittle after all. Can't remember what stonebeing does, apart from the possible petrification res. Might affect their lifespan. Higher maxage with higher earth magic or something similar.

Endoperez August 20th, 2007 06:23 PM

Re: Stone Sword
 
Inanimate makes lifespan dependent on Earth. Could the stonebeing flag just be called #inanimate in modding?

HoneyBadger August 20th, 2007 06:36 PM

Re: Stone Sword
 
Yes, as it should be. If the animating spirit can be assumed to be similar-and I don't know why animating clay would be any different than animating stone, they're basically the same substance-then changing clay to stone shouldn't destroy the unit, only make it tougher.

Johan K August 21st, 2007 01:43 PM

Re: Stone Sword
 
Stonebeings are immune to the spell petrification. The stone sword only deals death with a MR roll. We'll have to fix that in a patch so they have the same stone resistance.

Ironhawk August 21st, 2007 02:21 PM

Re: Stone Sword
 
I sense the Stone Sword is about to break out of its niche role...

GoR'd Gargoyles, anyone? http://forum.shrapnelgames.com/images/smilies/happy.gif

Xietor August 21st, 2007 02:54 PM

Re: Stone Sword
 
Shhh. I do not want my foes to know about my gor gargolyes!

Though until the patch they do not work as intended.

Must finish the Alpaca game before the patch! Must Must.
I hereby give my notice in alpaca that all naps are terminated! (after the countdowns of course).

Ironhawk August 21st, 2007 03:55 PM

Re: Stone Sword
 
My favored unit for the Stone Sword has been the Harbinger for the good MR. So long as the battles dont last too long you can get a lot of mileage out of a cheap chasis before it kills itself with the sword.

Xietor August 21st, 2007 03:58 PM

Re: Stone Sword
 
No unit can safely use the stone sword. But I usually buy it and keep it in the lab so it cannot be used against me. Same with the ark, unquenched sword and a few other items.

Ironhawk August 21st, 2007 05:39 PM

Re: Stone Sword
 
Yes, thats why i said "... before it kills itself with the sword". But its silly to build the sword and not use it. Its quite powerful and if you manage it properly it can be a very good weapon.

Xietor August 21st, 2007 06:06 PM

Re: Stone Sword
 
There are too many other things id rather use-that do not kill my own thugs.

Ironhawk August 21st, 2007 07:08 PM

Re: Stone Sword
 
Of course. But none as cool as the Stone Sword http://forum.shrapnelgames.com/images/smilies/happy.gif


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