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-   -   Dome spells (http://forum.shrapnelgames.com/showthread.php?t=35974)

Rytek September 5th, 2007 04:07 AM

Dome spells
 
Do the various dome spells stop the mages who are inside the dome from summoning? For instance, If I have a dome of air up and a mage in the province tries to summon vine ogres, will the dome of air roll to prevent the summons?

atul September 5th, 2007 04:13 AM

Re: Dome spells
 
No, you can summon all right. They stop only incoming spells, and not even all of them. At least according to my experience Astral Window doesn't care about domes.

calmon September 5th, 2007 04:14 AM

Re: Dome spells
 
The normal summons still work. But any target summon spell like call of the wild can be prevented by the dome.

Sir_Dr_D September 5th, 2007 10:46 AM

Re: Dome spells
 
What about teleportation spells. Can an enemey teleport into a dome?

Lazy_Perfectionist September 5th, 2007 10:52 AM

Re: Dome spells
 
Heh heh... just let Pythium try to Cloud Trapeze in. That happened in one of my games (Dome of Flaming Death), and I fried 10/11 mages.

NTJedi September 5th, 2007 11:34 AM

Re: Dome spells
 
Quote:

Sir_Dr_D said:
What about teleportation spells. Can an enemey teleport into a dome?

Allies or enemies will have problems trying to teleport into any province with domes.

Baalz September 5th, 2007 01:07 PM

Re: Dome spells
 
Is the order that the domes effect castings random, or deterministic? Ideally I'd like for spells to go through my dome of flaming death before hitting my dome of arcane warding....

Evil Dave September 5th, 2007 06:23 PM

Re: Dome spells
 
Search the Dom2 forum. IIRC, in one thread the Devs said that domes are triggered in the order cast.

Johan K September 5th, 2007 07:16 PM

Re: Dome spells
 
The domes are triggered in a good order. So what Baalz wants will happen.

Valandil September 5th, 2007 07:53 PM

Re: Dome spells
 
Does anyone know the precise order?

llamabeast September 5th, 2007 08:38 PM

Re: Dome spells
 
I would guess something like

Dome of Flaming Death
Frost Dome
Dome of Arcane Warding
Forest Dome
Dome of Solid Air

That way the damageable ones are at the bottom (so least chance of being damaged), and the damage-causing ones are at the top (so always take effect).

Taqwus September 5th, 2007 08:43 PM

Re: Dome spells
 
Don't forget the Dome of Corruption. http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

llamabeast September 5th, 2007 08:45 PM

Re: Dome spells
 
Oh yeah. Don't know much about that one, I've never cast it.

Frostmourne27 September 5th, 2007 10:21 PM

Re: Dome spells
 
There's a nature dome too. IIRC its permanent, but burns down vs. fire spells. 30% chance of blocking, not sure about burning down.

Rytek September 5th, 2007 10:55 PM

Re: Dome spells
 
It sure seems like the dome of frost works more than 30%.Does the chance go up with the amount og gems put in?In my sophistry game only 1 of 8 attempts by Caelum to cast hurricane has gotten thru it.

Baalz September 6th, 2007 09:15 AM

Re: Dome spells
 
Yeah, antictodally it seems like the dome of arcane warding has worked for me much better than the claimed 50 percent of the time. I haven't been in a situation to use it too much, but it's blocked 100% when I have of the spells (that I knew were) cast...about 12.

Burnsaber September 7th, 2007 12:52 PM

Re: Dome spells
 
Can you have more than one dome up in a single province? I'm not sure and I'm scared of casting another in the case I use gems for nothing.

Ironhawk September 7th, 2007 01:39 PM

Re: Dome spells
 
You can multiple domes in the same prov, yes.

Lazy_Perfectionist September 7th, 2007 02:02 PM

Re: Dome spells
 
I believe they have to be different types of domes, but yes.

Ironhawk September 7th, 2007 05:17 PM

Re: Dome spells
 
Oh, right! Yeah they definitely have to be different types. I didnt think to mention that.

NTJedi September 7th, 2007 07:23 PM

Re: Dome spells
 
Quote:

Lazy_Perfectionist said:
I believe they have to be different types of domes, but yes.

Actually last I've heard is players can cast multiple domes of the same type and their effect does stack.

Thus having 3 air domes and 2 forest domes means:

A distant spell targeting the province has to pass beyond each dome before working.

Jazzepi September 7th, 2007 07:39 PM

Re: Dome spells
 
I just tested it. You can have as many domes in a single province as you want of the same type. I was able to put so many in that they stretched off the bottom of the screen.

If one or ten is more effective, I don't know. I would assume that the spell has to pass through multiple domes of the same type.

Jazzepi

Baalz September 7th, 2007 08:12 PM

Re: Dome spells
 
This should be easy to test with a dome of flaming death, and some giants. See if having several of the domes kills a giant caster....

Jazzepi September 7th, 2007 08:13 PM

Re: Dome spells
 
Guess you better get cracking, Baalz http://forum.shrapnelgames.com/images/smilies/wink.gif

Jazzepi

Endoperez September 8th, 2007 06:19 AM

Re: Dome spells
 
I think only one dome of each type works at once, but e.g. multiple Air domes can be stacked so that even if a spell gets through, there will be a Dome up to block other spells cast at you later that turn.

mr_Logic September 8th, 2007 11:18 AM

Re: Dome spells
 
yeah, stacking air domes, great idea.

what about simultaneous spells though. if multiple rituals target a dome of air in the same month, and one destroys it, does the air doem still negate all the other rituals or?

and does a dome take effect in the turn it is cast or only from the turn thereafter?

Endoperez September 8th, 2007 03:48 PM

Re: Dome spells
 
I found an old thread about this, and here is what Johan has to say about it.

Basically, domes of same kind don't stack for blocking spells any better, but it can be occassionally useful.


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