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-   -   Mod: Zepath Nation: Necropolis LA - Updated to 1.2 (http://forum.shrapnelgames.com/showthread.php?t=36099)

Sombre September 16th, 2007 03:40 AM

Zepath Nation: Necropolis LA - Updated to 1.2
 
1 Attachment(s)
Updated to 1.2 - Now with 100% less fear and semi appropriate fort types.


In an ancient time, the fear of dark magic drove the judges of Necropolis to persecute and exile spell-casters. One of these, a crone called the Withered Witch, lay a curse upon the city before her expulsion from its lands. When the residents of Necropolis die their souls do no depart their bodies. Instead, the mind remains trapped within an animated decaying corpse. When the flesh at last falls away they yet remain as disembodied ghosts. The Necropolitains will live forever, unable to pass on to the next realm... tormented. That is unless their new god can gather the all power of the world and break the curse.


Necropolis is a theocratic city-state inhabited by a cursed people. When their bodies die their souls remain and animate the corpse. These everdying are known as purgators. Powerful ethereal wizards and semi-dead priests rule the City of the Everdying and command armies of living infantry and dead elites.

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http://www.shrapnelcommunity.com/thr...ew%20Necro.png

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This mod nation was originally made for Dominions 2 by Zepath. All I have done is updated it to work with dom3 and very slightly changed some values.

I will produce a CBM version of it at a later date, which will be rebalanced and further modified. As this version is basically the dom2 one adapted to dom3 I will not be updating it, save to fix any serious bugs.

It's attached.

Juzza September 16th, 2007 08:08 AM

Re: Zepath Nation: Necropolis LA
 
Take away the dead things fear!! it's way too powerful!!

Whatever happened to lesser fear?

Endoperez September 16th, 2007 09:00 AM

Re: Zepath Nation: Necropolis LA
 
Morale, fear and such things were redone. Sermon of Courage increases morale instead of restoring lost morale, etc. The Fear change is part of this.

DigitalSin September 16th, 2007 09:20 AM

Re: Zepath Nation: Necropolis LA
 
I'll test it shortly, and hopefully remember to post comments.

Sombre September 16th, 2007 11:25 AM

Re: Zepath Nation: Necropolis LA
 
Any and all balance suggestions would be helpful for when I do the CBM rebalance. Fear will go unless it's on commanders/very expensive units.

Juzza September 17th, 2007 03:35 AM

Re: Zepath Nation: Necropolis LA
 
Well you gotta get rid of the fear on the slain, and the ethereal soldiers, it's just way too good.

Sombre September 17th, 2007 04:55 AM

Re: Zepath Nation: Necropolis LA
 
"Fear will go unless it's on commanders/very expensive units."

Juzza September 17th, 2007 05:36 AM

Re: Zepath Nation: Necropolis LA
 
yeeah, I know I'm repeating myself, oh, also, I think the nation is ment to be a hot one, so needs a prefered temp adjust annd might wanna increase the armor values a little bit.

Humakty September 17th, 2007 06:38 AM

Re: Zepath Nation: Necropolis LA
 
Is the absence of forts voluntary ? I added some from another mod, but maybe it overpowers them ?

Sombre September 17th, 2007 07:21 AM

Re: Zepath Nation: Necropolis LA
 
They're a dom2 nation, so they never got forts. Guess they need some to be playable though and the heat scale makes sense, so I'll add those and update this tonight.

Balance changes like removal of fear and changes to armour values will come only in the CBM version.

DireAussie September 21st, 2007 10:30 PM

Re: Zepath Nation: Necropolis LA
 
I've played a game with this nation. The fear aint that bad considering the low protection and the rotten admin from hillforts that limits recruitment potential. Even the ethereal warriors arent that great, all they have is a paralyze melee attack. If you are up against a strong archer nation you'll get killed quickly, particularly if they have flaming arrows or magic support.

zepath September 21st, 2007 11:33 PM

Re: Zepath Nation: Necropolis LA
 
Thanks for your work converting this over to Dom3 and smoothing out the rough edges, Sombre. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre November 6th, 2007 05:49 AM

Re: Zepath Nation: Necropolis LA
 
I'm going to update this today, taking away the fear from several units and giving them some nice forts. That's all I'll do, but it should make them more playable.

I do intend to do a CBM version of them eventually, but that's a long way off.

Sombre November 10th, 2007 05:55 AM

Re: Zepath Nation: Necropolis LA
 
1 Attachment(s)
Version 1.2, a very minor update, is attached to the first post.

Attached to this post and displayed in the first post is a graphical preview.


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