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-   -   Difference Between Difficulty Levels (http://forum.shrapnelgames.com/showthread.php?t=36158)

Atreidi September 21st, 2007 04:28 PM

Difference Between Difficulty Levels
 
Other than the obvious easy is easier than hard and hard is easier than impossible, What is the difference in the difficulties.

Does the computer cheat in in the Harder levels or does it get dumber on the easier levels?

http://forum.shrapnelgames.com/image...s/confused.gif

Burnsaber September 21st, 2007 04:32 PM

Re: Difference Between Difficulty Levels
 
It cheats more the higher the difficulty level. No one has the excat numbers on how much, but the AI gets a definite gold income+ on Mighty and Impossible levels.

Folket September 21st, 2007 06:15 PM

Re: Difference Between Difficulty Levels
 
The exact number have been posted on the board. Search for them. And ask Edi to put them in the FAQ.

sector24 September 21st, 2007 06:36 PM

Re: Difference Between Difficulty Levels
 
I think the computer gets more points to spend on their pretender god and scales at the higher difficulty levels. So while it's possible to get more gold as an impossible AI, it's not guaranteed. They can still choose magic paths or dominion and take bad scales.

As far as "cheating" the computer does have access to information that it shouldn't such as which provinces you own and your national army size and strength. But it also has many disadvantages to offset its limited omniscience.

This is just what I've gleaned from other posts, you probably want to confirm this info on your own.

Frostmourne27 September 21st, 2007 09:12 PM

Re: Difference Between Difficulty Levels
 
Quote:

sector24 said:
I think the computer gets more points to spend on their pretender god and scales at the higher difficulty levels. So while it's possible to get more gold as an impossible AI, it's not guaranteed. They can still choose magic paths or dominion and take bad scales.


Yes, computer gods get more points on high difficulties. Of course, they waste them, but w/e.

Atreidi September 21st, 2007 10:37 PM

Re: Difference Between Difficulty Levels
 
Is that it they get more gold per turn and more Dominion Points?

tibbs September 21st, 2007 10:43 PM

Re: Difference Between Difficulty Levels
 
I'm playing on impossible. I killed a cpu god, a wyrm, and then two turns later he's back.

Redfrog September 22nd, 2007 12:15 AM

Re: Difference Between Difficulty Levels
 
AI cheat

Resource, magic gem and money bonuses are -30%, 0%, 30%, 60%, 100%


Design point bonuses are 0, 0, +50, +100, +150 points

Sombre September 22nd, 2007 01:08 AM

Re: Difference Between Difficulty Levels
 
I don't know if they're quicker to call their god back, but I do know that when I took an AIs cap and killed their god, he kept coming back to attack the PD there every other turn, literally.

So either they had enough priests to keep calling him back in 1 turn, despite only owning 4 other provinces, or they cheat at call god.

Cor2 September 22nd, 2007 01:24 AM

Re: Difference Between Difficulty Levels
 
I am sure they cheat at calling gods back. Several times in different games playing the AI I have killed their god just to have to fight it the very next turn (I controlled their capital).

No they were not immortal

and yes I am sure they died (watched it, got the killed god message, and saw it lost magic paths, DEAD)

and no the AI could not possibly have had that many preists.

How do you set preists to call god before your god dies anyway?

Humakty September 22nd, 2007 04:22 AM

Re: Difference Between Difficulty Levels
 
What is really strange in impossible, are the alliances the AI's form against you. I frequently wage deffensive wars against three or more AI's. They are restless, and always seem to know when your main army is far from home...

Kristoffer O September 22nd, 2007 04:43 AM

Re: Difference Between Difficulty Levels
 
> I am sure they cheat at calling gods back

THere was a bug that made all 'recall god' after the first instant. I think it is fixed. At least in 3.09 (next patch). Applies to you as well, but perhaps you are more prudent and don't lose your pretender http://forum.shrapnelgames.com/images/smilies/happy.gif

Atreidi September 22nd, 2007 11:00 AM

Re: Difference Between Difficulty Levels
 
When I play in Normal difficulty the AI can recall their Gods Every other turn.... They attack with their god every other turn even if its killed.

apples September 24th, 2007 12:30 AM

Re: Difference Between Difficulty Levels
 
Aha! Just I have suspected... these damn computer AI is no more than just cheating!

Other than the undying god, they can amass tons of armies and preaches their dominion at impossible rate!

Halancar September 24th, 2007 06:46 AM

Re: Difference Between Difficulty Levels
 
Quote:

Humakty said:
What is really strange in impossible, are the alliances the AI's form against you. I frequently wage deffensive wars against three or more AI's. They are restless, and always seem to know when your main army is far from home...

Well, in impossible, the AI normally has a lot more troops than you (because they get more gold and ressources in the first place, and spend them like water on crappy troops). At which point, using their special power to know just how many troops YOU have (which is not so special, you can do the same by watching the Army Size graph), they decide that you are an easy target, and declare war. So it's not that the AI deliberately gang up on you, it's just that they all independantly decide that you are the weak link and it is time to kick you out http://forum.shrapnelgames.com/images/smilies/happy.gif
You can prevent it by finding a way to match their troop number. If you can stay at their level (or better yet above), they'll mostly leave you alone. Of course, that probably means taking Order 3 and keeping a few hundred chaff at your capital doing nothing, but it does work.

Cor2 September 26th, 2007 02:08 AM

Re: Difference Between Difficulty Levels
 
Quote:

Kristoffer O said:
> I am sure they cheat at calling gods back

THere was a bug that made all 'recall god' after the first instant. I think it is fixed. At least in 3.09 (next patch). Applies to you as well, but perhaps you are more prudent and don't lose your pretender http://forum.shrapnelgames.com/images/smilies/happy.gif

thanks Kristoffer, I am pretty sure that bug has not been fixed as of 3.08. I had no idea it was even on your radar.

Kristoffer O September 27th, 2007 12:00 PM

Re: Difference Between Difficulty Levels
 
IIRC JK told me there was such a bug, but when I spoke to him the other day he was surprised and didn't seem to have any recollection of either the bug or a fix, so I might have dreamed. Ftaghn!

Meglobob September 27th, 2007 12:17 PM

Re: Difference Between Difficulty Levels
 
The Call God does not work straight away for human players. You after Call God with 40 priest levels or whatever it is as normal.

Not sure if its bugged as far as the AI is concerned.

sector24 September 29th, 2007 11:29 PM

Re: Difference Between Difficulty Levels
 
Quote:

Halancar said:
Well, in impossible, the AI normally has a lot more troops than you (because they get more gold and ressources in the first place, and spend them like water on crappy troops). At which point, using their special power to know just how many troops YOU have (which is not so special, you can do the same by watching the Army Size graph), they decide that you are an easy target, and declare war. So it's not that the AI deliberately gang up on you, it's just that they all independantly decide that you are the weak link and it is time to kick you out http://forum.shrapnelgames.com/images/smilies/happy.gif
You can prevent it by finding a way to match their troop number. If you can stay at their level (or better yet above), they'll mostly leave you alone. Of course, that probably means taking Order 3 and keeping a few hundred chaff at your capital doing nothing, but it does work.

If you have large armies guarding all your borders, that is usually enough to keep them from attacking you. As far as I can tell the enemy will declare war on you only if they think they can take a province by doing so. So if you play on maps with lots of mountains you can use that to your advantage and keep the peace with a smaller army.


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